Commit message (Expand) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | A better looking and faster spot shadow. | ztenghui | 2014-11-06 | 1 | -34/+0 |
* | Use float instead of double to increase spot shadow perf | ztenghui | 2014-10-03 | 1 | -6/+1 |
* | Re-triangulate the spot shadow. | ztenghui | 2014-09-10 | 1 | -9/+37 |
* | Improve the spot shadow computation. | ztenghui | 2014-08-22 | 1 | -5/+13 |
* | Tessellate on worker threads | Chris Craik | 2014-06-10 | 1 | -1/+1 |
* | Make sure the theta is correctly represented and incoming polygon is CW for s... | ztenghui | 2014-04-28 | 1 | -1/+0 |
* | Create one hole inside the umbra area to avoid overdraw. | ztenghui | 2014-03-17 | 1 | -11/+13 |
* | Improve shadow tessellation performance | Chris Craik | 2014-03-11 | 1 | -5/+1 |
* | Use pre-computed index to draw the shadow. | ztenghui | 2014-02-25 | 1 | -7/+4 |
* | Merge close vertices in a better way. | ztenghui | 2014-01-29 | 1 | -1/+12 |
* | Calculate and show the shadow from a spot light. | ztenghui | 2014-01-10 | 1 | -0/+77 |