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path: root/libs/hwui/TextureCache.h
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* Free resources only from the GL context thread.Romain Guy2010-11-111-6/+15
* Add new runtime debug flags.Romain Guy2010-11-101-0/+2
* Move all debug flags in a single place.Romain Guy2010-11-101-3/+1
* Correctly remove unused paths from the cache.Romain Guy2010-11-091-0/+4
* Optimize FBO drawing with regions.Romain Guy2010-11-021-4/+4
* DisplayList optimizations and fixes.Chet Haase2010-10-261-0/+14
* Move GenerationCache to the utils directory.Romain Guy2010-10-081-1/+1
* Add support for paletted textures.Romain Guy2010-10-051-0/+1
* Fix texture corruption issue, faster re-upload of textures.Romain Guy2010-09-221-0/+3
* Purge Skia objects from GL caches as needed.Romain Guy2010-09-081-0/+4
* Fix possible infinite loop when purging textures.Romain Guy2010-09-081-0/+2
* Use only one GL context per process, share chaches.Romain Guy2010-08-241-0/+3
* Make libhwui entirely optional.Romain Guy2010-08-081-1/+1
* Enforce maximum texture size.Romain Guy2010-08-071-0/+1
* Simpler way to deal with the FBO multi-cache.Romain Guy2010-07-071-1/+1
* Optimize FBO cache.Romain Guy2010-07-071-1/+1
* Add a layer (FBO) cache.Romain Guy2010-07-061-2/+2
* Remove extra leftover logs and use uint32_t instead of unsigned int.Romain Guy2010-07-021-6/+6
* Track the size in memory of the texture cache.Romain Guy2010-07-011-3/+45
* Remove unnecessary return and add bitmap generation ID tracking.Romain Guy2010-06-301-1/+1
* Fix the build.Romain Guy2010-06-301-1/+1
* Add hooks for drawBitmap().Romain Guy2010-06-301-0/+48