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path: root/libs/hwui/renderthread
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* Vsyncs are hardJohn Reck2015-01-141-0/+8
* Tweak RT-animator schedulingJohn Reck2014-12-194-15/+22
* Don't preload textures for AssetAtlasJohn Reck2014-12-101-1/+2
* Resume RT-animations after a pauseSurfaceJohn Reck2014-12-036-12/+13
* Prevent calling GL functions with an invalid surfaceSangkyu Lee2014-12-011-1/+1
* Revert "Force-use the pbuffer surface for destroy"Chris Craik2014-11-261-2/+1
* Force-use the pbuffer surface for destroyJohn Reck2014-11-251-1/+2
* Trace some interesting eventsJohn Reck2014-11-172-0/+4
* Have an actual fallback if the surface is lostJohn Reck2014-11-074-0/+14
* Layer changesJohn Reck2014-10-316-24/+52
* Be more conservative about current bufferJohn Reck2014-10-271-5/+4
* Add some free zoom to lockHardwareCanvasJohn Reck2014-10-236-27/+62
* Surface:lockHardwareCanvasJohn Reck2014-10-211-1/+1
* Trim graphics memory when closing the shadeJorim Jaggi2014-10-081-0/+1
* Cleanup DeferredLayerUpdaterJohn Reck2014-10-034-25/+3
* Merge "Fix garbage showing up beneath dialogs" into lmp-devChris Craik2014-09-191-1/+1
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| * Fix garbage showing up beneath dialogsChris Craik2014-09-181-1/+1
* | Special case EGL_BAD_SURFACEJohn Reck2014-09-173-6/+20
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* Fix race conditionJohn Reck2014-09-051-1/+1
* Yet more layer tracking loggingJohn Reck2014-09-043-0/+8
* Fix some wrong-thread issues around animator managementJohn Reck2014-09-031-0/+1
* Have destroy call freePrefetchedLayersJohn Reck2014-09-034-10/+11
* Implement TODOJohn Reck2014-09-021-2/+1
* Free prefetched layers on TRIM_MEMORYJohn Reck2014-08-291-0/+1
* Track buildLayer calls, destroy if unusedJohn Reck2014-08-283-2/+39
* Merge "Animator stuff" into lmp-devJohn Reck2014-08-286-10/+23
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| * Animator stuffJohn Reck2014-08-276-10/+23
* | Crash instead of leaking layers/textures between GL contextsChris Craik2014-08-261-0/+1
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* Don't run animators in buildLayerJohn Reck2014-08-211-0/+1
* Implement full View.buildLayerJohn Reck2014-08-204-0/+37
* Define shadow casting behavior within layersChris Craik2014-08-153-6/+0
* Fix hwuitask & RT prioritiesJohn Reck2014-08-151-0/+6
* Don't start RenderThread to do trimMemoryJohn Reck2014-08-061-5/+8
* Revert "Dump RenderThread stack on unresponsive"Chris Craik2014-07-254-25/+4
* Connect shadow style attributes to rendererChris Craik2014-07-244-8/+18
* Dump RenderThread stack on unresponsiveJohn Reck2014-07-234-4/+25
* Fix loggingJohn Reck2014-07-171-1/+1
* Fix root RenderNode damage calculationJohn Reck2014-07-161-0/+5
* Fix layers lifecycle issuesJohn Reck2014-07-081-2/+1
* Add missing requireGlContextJohn Reck2014-07-071-0/+1
* Fix onTrimMemory for HardwareRendererJohn Reck2014-06-304-16/+59
* More cleanupsJohn Reck2014-06-272-0/+12
* Animator refactoring & fixesJohn Reck2014-06-263-6/+5
* Fix contants; RT-enable WebView pt2John Reck2014-06-242-4/+2
* Merge "No-fail invokeFunctor"John Reck2014-06-239-358/+476
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| * No-fail invokeFunctorJohn Reck2014-06-239-358/+476
* | Merge "Enable asynchronous RenderThread for WebView"Bo Liu2014-06-201-1/+1
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| * Enable asynchronous RenderThread for WebViewBo Liu2014-06-231-1/+1
* | Update 'DisplayList' vs 'RenderNode' naming in several placesChris Craik2014-06-231-2/+2
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* Interrupt canvas before invokeChris Craik2014-06-171-1/+4