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libs
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hwui
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renderthread
Commit message (
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)
Author
Age
Files
Lines
*
Vsyncs are hard
John Reck
2015-01-14
1
-0
/
+8
*
Tweak RT-animator scheduling
John Reck
2014-12-19
4
-15
/
+22
*
Don't preload textures for AssetAtlas
John Reck
2014-12-10
1
-1
/
+2
*
Resume RT-animations after a pauseSurface
John Reck
2014-12-03
6
-12
/
+13
*
Prevent calling GL functions with an invalid surface
Sangkyu Lee
2014-12-01
1
-1
/
+1
*
Revert "Force-use the pbuffer surface for destroy"
Chris Craik
2014-11-26
1
-2
/
+1
*
Force-use the pbuffer surface for destroy
John Reck
2014-11-25
1
-1
/
+2
*
Trace some interesting events
John Reck
2014-11-17
2
-0
/
+4
*
Have an actual fallback if the surface is lost
John Reck
2014-11-07
4
-0
/
+14
*
Layer changes
John Reck
2014-10-31
6
-24
/
+52
*
Be more conservative about current buffer
John Reck
2014-10-27
1
-5
/
+4
*
Add some free zoom to lockHardwareCanvas
John Reck
2014-10-23
6
-27
/
+62
*
Surface:lockHardwareCanvas
John Reck
2014-10-21
1
-1
/
+1
*
Trim graphics memory when closing the shade
Jorim Jaggi
2014-10-08
1
-0
/
+1
*
Cleanup DeferredLayerUpdater
John Reck
2014-10-03
4
-25
/
+3
*
Merge "Fix garbage showing up beneath dialogs" into lmp-dev
Chris Craik
2014-09-19
1
-1
/
+1
|
\
|
*
Fix garbage showing up beneath dialogs
Chris Craik
2014-09-18
1
-1
/
+1
*
|
Special case EGL_BAD_SURFACE
John Reck
2014-09-17
3
-6
/
+20
|
/
*
Fix race condition
John Reck
2014-09-05
1
-1
/
+1
*
Yet more layer tracking logging
John Reck
2014-09-04
3
-0
/
+8
*
Fix some wrong-thread issues around animator management
John Reck
2014-09-03
1
-0
/
+1
*
Have destroy call freePrefetchedLayers
John Reck
2014-09-03
4
-10
/
+11
*
Implement TODO
John Reck
2014-09-02
1
-2
/
+1
*
Free prefetched layers on TRIM_MEMORY
John Reck
2014-08-29
1
-0
/
+1
*
Track buildLayer calls, destroy if unused
John Reck
2014-08-28
3
-2
/
+39
*
Merge "Animator stuff" into lmp-dev
John Reck
2014-08-28
6
-10
/
+23
|
\
|
*
Animator stuff
John Reck
2014-08-27
6
-10
/
+23
*
|
Crash instead of leaking layers/textures between GL contexts
Chris Craik
2014-08-26
1
-0
/
+1
|
/
*
Don't run animators in buildLayer
John Reck
2014-08-21
1
-0
/
+1
*
Implement full View.buildLayer
John Reck
2014-08-20
4
-0
/
+37
*
Define shadow casting behavior within layers
Chris Craik
2014-08-15
3
-6
/
+0
*
Fix hwuitask & RT priorities
John Reck
2014-08-15
1
-0
/
+6
*
Don't start RenderThread to do trimMemory
John Reck
2014-08-06
1
-5
/
+8
*
Revert "Dump RenderThread stack on unresponsive"
Chris Craik
2014-07-25
4
-25
/
+4
*
Connect shadow style attributes to renderer
Chris Craik
2014-07-24
4
-8
/
+18
*
Dump RenderThread stack on unresponsive
John Reck
2014-07-23
4
-4
/
+25
*
Fix logging
John Reck
2014-07-17
1
-1
/
+1
*
Fix root RenderNode damage calculation
John Reck
2014-07-16
1
-0
/
+5
*
Fix layers lifecycle issues
John Reck
2014-07-08
1
-2
/
+1
*
Add missing requireGlContext
John Reck
2014-07-07
1
-0
/
+1
*
Fix onTrimMemory for HardwareRenderer
John Reck
2014-06-30
4
-16
/
+59
*
More cleanups
John Reck
2014-06-27
2
-0
/
+12
*
Animator refactoring & fixes
John Reck
2014-06-26
3
-6
/
+5
*
Fix contants; RT-enable WebView pt2
John Reck
2014-06-24
2
-4
/
+2
*
Merge "No-fail invokeFunctor"
John Reck
2014-06-23
9
-358
/
+476
|
\
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*
No-fail invokeFunctor
John Reck
2014-06-23
9
-358
/
+476
*
|
Merge "Enable asynchronous RenderThread for WebView"
Bo Liu
2014-06-20
1
-1
/
+1
|
\
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/
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/
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*
Enable asynchronous RenderThread for WebView
Bo Liu
2014-06-23
1
-1
/
+1
*
|
Update 'DisplayList' vs 'RenderNode' naming in several places
Chris Craik
2014-06-23
1
-2
/
+2
|
/
*
Interrupt canvas before invoke
Chris Craik
2014-06-17
1
-1
/
+4
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