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path: root/libs/hwui/utils
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* Improve logging around performance critical eventsChris Craik2014-11-191-0/+56
* Correctly detect the wrong Z value for the lightztenghui2014-08-261-0/+5
* Improve the spot shadow computation.ztenghui2014-08-221-2/+4
* Cap scales used for tessellation with minimum and maximumChris Craik2014-08-071-0/+17
* clamp & round alphaJohn Reck2014-08-061-0/+11
* Fix ALL compile warningsJohn Reck2014-07-241-4/+4
* am b1c76a1a: Merge "Tessellate on worker threads" into lmp-preview-devChris Craik2014-06-102-0/+11
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| * Tessellate on worker threadsChris Craik2014-06-102-0/+11
* | Pass the radius as a float deeper into HWUI allowing RS to generate more accu...Derek Sollenberger2014-05-212-1/+17
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* Round rect outline clippingChris Craik2014-05-151-0/+4
* Add TimeInterpolator support to RNAJohn Reck2014-05-121-0/+8
* Refactor VirtualLightRefBase & JNIJohn Reck2014-05-091-34/+0
* Add logging utility methodsChris Craik2014-05-083-1/+88
* Merge "Avoid caching shadow properties in Java & HWUI."Derek Sollenberger2014-05-082-7/+32
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| * Avoid caching shadow properties in Java & HWUI.Derek Sollenberger2014-05-072-7/+32
* | Add CanvasProperty for drawCircleJohn Reck2014-05-021-0/+25
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* Add elevation, Z properties to ViewChris Craik2014-04-281-0/+4
* Fix translationZ matrix computationChris Craik2014-04-231-0/+37
* Refcount RenderNodeJohn Reck2014-04-071-0/+34
* Fix TinyHashMap to use generic hash_type instead of hash_tAshok Bhat2014-02-071-4/+2
* Draw Operation mergingChris Craik2013-04-151-0/+72
* Stop worker threads on memory trim & fix bad pointer accessRomain Guy2013-03-201-0/+58
* Move blur code from FontRenderer to utils/Blur.cppRomain Guy2013-03-082-0/+189
* Remove obsolete header fileRomain Guy2013-02-151-36/+0
* Revert "Revert "Use RenderScript for large text blurs""Chris Craik2013-02-131-0/+42
* Revert "Use RenderScript for large text blurs"Chris Craik2013-02-131-42/+0
* Use RenderScript for large text blursChris Craik2013-02-121-0/+42
* Sanitize display list propertiesRomain Guy2012-05-181-4/+0
* Make LTE_FLOAT a strict weak order.Jeff Brown2011-09-161-1/+1
* Add TextLayout CacheFabrice Di Meglio2011-03-021-245/+0
* Free resources only from the GL context thread.Romain Guy2010-11-111-1/+1
* Optimize FBO drawing with regions.Romain Guy2010-11-024-12/+12
* Small cleanup.Romain Guy2010-10-181-2/+2
* Use VBOs to render most geometries.Romain Guy2010-10-181-4/+4
* Optimize 9patch rendering.Romain Guy2010-10-121-0/+40
* Move GenerationCache to the utils directory.Romain Guy2010-10-081-0/+245
* Better cache for layers, reduce memory usage and increase framerate.Romain Guy2010-10-083-0/+433