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* Add support for partial invalidates in WebViewRomain Guy2011-03-078-251/+46
* Merge "We need to go deeper. Bug #3431907"Romain Guy2011-03-021-0/+2
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| * We need to go deeper.Romain Guy2011-03-021-0/+2
* | Merge "Properly initialize FBO textures for linear filtering."Romain Guy2011-03-021-0/+5
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| * Properly initialize FBO textures for linear filtering.Romain Guy2011-03-021-0/+5
* | Merge "Fix problem with glyph cache and textScaleX property"Romain Guy2011-03-022-8/+13
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| * Fix problem with glyph cache and textScaleX propertyChet Haase2011-03-022-8/+13
* | Correctly mark layers dirty when drawing WebView.Romain Guy2011-03-011-0/+11
* | Avoid UTF-8 conversions and string copies whenever possible.Romain Guy2011-03-012-12/+15
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* Merge "Fix mTexCoordsSlot > 0 check to mTexCoordsSlot >= 0"David Li2011-02-251-1/+1
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| * Fix mTexCoordsSlot > 0 check to mTexCoordsSlot >= 0David Li2011-02-251-1/+1
* | Remove the right entries from the cache when a GC happens.Romain Guy2011-02-241-1/+3
* | Correctly blend translucent GIF bitmaps.Romain Guy2011-02-243-8/+6
* | Skia Merge (revision 808)Derek Sollenberger2011-02-224-10/+12
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* Fixing font renderer attribute slot locations.Alex Sakhartchouk2011-02-173-8/+22
* Dirty layers in the area covered by a drawBitmapMesh() callRomain Guy2011-02-101-1/+28
* Merge "Properly handle dirty rectangles generated from 9-patches Bug #3409580...Mike Cleron2011-02-041-6/+7
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| * Properly handle dirty rectangles generated from 9-patchesRomain Guy2011-02-041-6/+7
* | Fix crash when Paths are GCd in hw accelerated appsChet Haase2011-02-044-0/+65
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* Empty the clip rect when intersection is empty.Romain Guy2011-02-041-0/+4
* Fix leak in reused display listsChet Haase2011-02-032-3/+14
* Fixes cache misses and extra allocations.Romain Guy2011-02-035-151/+59
* Allocate layers from the layers pool.Romain Guy2011-02-025-77/+101
* Don't clobber the local dirty rect after rendering a layer.Romain Guy2011-02-021-4/+2
* Fix incorrect dirty rectangle transformation in hardware layers.Romain Guy2011-02-011-0/+1
* Update layers based on the dirty region.Romain Guy2011-02-013-20/+49
* Add more debug info for profiling.Romain Guy2011-01-272-3/+37
* Merge "Fix display List bugs" into honeycombChet Haase2011-01-261-1/+1
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| * Fix display List bugsChet Haase2011-01-261-1/+1
* | Don't draw the same triangles several times.Romain Guy2011-01-262-10/+16
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* Remove unused APIRomain Guy2011-01-264-40/+2
* Make sure the opaque bitmap is opaque. GL doesn't like being lied to.Romain Guy2011-01-251-6/+3
* Remove debugging log left by mistake.Romain Guy2011-01-251-2/+0
* Fix display list support for shapes.Romain Guy2011-01-241-1/+1
* Fix rendering issues with animated layers.Romain Guy2011-01-241-3/+4
* Enable partial invalidates when rendering with OpenGL.Romain Guy2011-01-246-12/+17
* Use optimized display lists for all hwaccelerated renderingChet Haase2011-01-246-51/+231
* Fix bitmap meshes to work in display lists.Romain Guy2011-01-232-2/+3
* Add support for arcs.Romain Guy2011-01-237-0/+127
* Add support for ovals and stroked rectangles.Romain Guy2011-01-237-15/+177
* Always render text underline extra.Romain Guy2011-01-232-3/+8
* Collapse sucessive calls to restoreToCount() in display lists.Romain Guy2011-01-232-2/+19
* Fix potential crash in display lists.Romain Guy2011-01-231-0/+1
* Fix regression with hardware layers.Romain Guy2011-01-222-26/+29
* Log only 1 line per process when using OpenGLRenderer.Romain Guy2011-01-2110-25/+47
* Add support for drawBitmapMesh().Romain Guy2011-01-204-0/+90
* Remove unnecessary code.Romain Guy2011-01-206-340/+91
* Merge "Add rounded rects and circles support to OpenGLRenderer." into honeycombRomain Guy2011-01-1911-27/+638
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| * Add rounded rects and circles support to OpenGLRenderer.Romain Guy2011-01-1911-27/+638
* | Don't attempt to create empty layers.Romain Guy2011-01-192-18/+28
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