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libs
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rs
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Android.mk
Commit message (
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)
Author
Age
Files
Lines
*
Split off driver code into a separate static library.
Alex Sakhartchouk
2012-03-09
1
-33
/
+38
*
More RS cpp binding work. All classes for
Jason Sams
2012-02-23
1
-1
/
+3
*
start new headers
Jason Sams
2012-02-22
1
-1
/
+6
*
Merge commit 'bdeec118' into manualmerge
Jason Sams
2012-02-07
1
-3
/
+1
|
\
|
*
Implement RS VSync on new vsync infrastructure.
Jason Sams
2012-02-07
1
-3
/
+1
*
|
Path rendering
Jason Sams
2011-11-10
1
-0
/
+3
|
/
*
Extract BC metadata using a single call.
Stephen Hines
2011-07-18
1
-1
/
+1
*
Remove the simulator target from all makefiles.
Jeff Brown
2011-07-11
1
-7
/
+0
*
Adding ability to read back fbo data to renderscript
Alex Sakhartchouk
2011-06-16
1
-0
/
+1
*
More work to make libRS buildable on the host.
Alex Sakhartchouk
2011-06-03
1
-2
/
+60
*
Start splitting allocation into hal and core.
Jason Sams
2011-05-26
1
-0
/
+1
*
Moves fbo support in renderscript behind the hal
Alex Sakhartchouk
2011-05-13
1
-0
/
+1
*
Add code for generating fifo command packing.
Jason Sams
2011-05-06
1
-0
/
+1
*
Moving samplers behind the hal.
Alex Sakhartchouk
2011-05-05
1
-0
/
+1
*
Moving renderscript GL code into the HAL
Alex Sakhartchouk
2011-04-29
1
-4
/
+7
*
Create runtime stubs for compute driver.
Jason Sams
2011-04-20
1
-3
/
+6
*
Migrate most GL from context to driver.
Jason Sams
2011-04-06
1
-0
/
+1
*
Seperate ProgramRaster.
Jason Sams
2011-04-06
1
-0
/
+1
*
Seperate GL from RS program store.
Jason Sams
2011-04-04
1
-1
/
+2
*
First draft of fbo in renderscript.
Alex Sakhartchouk
2011-04-01
1
-0
/
+1
*
Start seperating out RS compute implementation. Create hal
Jason Sams
2011-03-17
1
-1
/
+3
*
frameworks/base: remove LOCAL_PRELINK_MODULE
Iliyan Malchev
2011-03-14
1
-1
/
+0
*
Almost all warnings are now errors in RS build.
Stephen Hines
2011-03-01
1
-0
/
+3
*
These moved into developmnet samples
Alex Sakhartchouk
2011-02-23
1
-5
/
+0
*
Cleaning up the serialization change.
Alex Sakhartchouk
2011-01-31
1
-1
/
+1
*
Making sure we can build libRS on the host for serialization.
Alex Sakhartchouk
2011-01-31
1
-0
/
+22
*
bcc interface fixed.
Shih-wei Liao
2011-01-14
1
-0
/
+1
*
Retire librslib_rt.
Shih-wei Liao
2011-01-14
1
-1
/
+1
*
Avoid converting rslib.bc to things like rslib.h. So we are less error-prone.
Shih-wei Liao
2011-01-14
1
-9
/
+9
*
Fix the build.
Shih-wei Liao
2011-01-13
1
-9
/
+9
*
Fix the build.
Shih-wei Liao
2011-01-13
1
-9
/
+9
*
On-device linking.
Shih-wei Liao
2011-01-12
1
-1
/
+5
*
Stale cache management to address a P1 bug # 3296131.
Shih-wei Liao
2010-12-20
1
-3
/
+3
*
Enable optimized bitcode that is also jitted faster.
Shih-wei Liao
2010-10-23
1
-2
/
+8
*
Adding average fps counter.
Alex Sakhartchouk
2010-10-05
1
-1
/
+0
*
Start of mesh API cleanup.
Alex Sakhartchouk
2010-07-01
1
-1
/
+0
*
Adding freetype font rendering to renderscript.
Alex Sakhartchouk
2010-06-24
1
-5
/
+11
*
Removed unnecessary change based on comments.
Alex Sakhartchouk
2010-05-21
1
-0
/
+1
*
Remove noise functions and update images processing to use new rs namespace n...
Jason Sams
2010-05-20
1
-1
/
+0
*
Split ScriptC Lib into CL, GL, and basic.
Jason Sams
2010-05-18
1
-0
/
+2
*
Rename ProgramFragmentStore to ProgramStore.
Jason Sams
2010-05-13
1
-1
/
+1
*
Convert renderscript from using ACC to LLVM for its compiler.
Jason Sams
2010-05-11
1
-1
/
+1
*
Seperate out Mutex and Signal code into reusable classes.
Jason Sams
2010-03-26
1
-3
/
+5
*
checkpoint animations
Jason Sams
2010-03-16
1
-0
/
+1
*
Fix fountain and put the demos back in the optional build.
Jason Sams
2010-02-08
1
-0
/
+4
*
am b3699b14: am 836e1666: Merge "add drawSpriteScreenspaceCropped to rendersc...
Joe Onorato
2010-01-20
1
-4
/
+0
|
\
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*
add drawSpriteScreenspaceCropped to renderscript
Joe Onorato
2010-01-14
1
-4
/
+0
*
|
Element restructuring. Add support for new basic Element types including the...
Jason Sams
2009-12-23
1
-0
/
+1
*
|
Continue development of es2.0 user shader support for renderscript. This cha...
Jason Sams
2009-12-15
1
-1
/
+0
*
|
Begin gl2 support. Renderscript still uses GL1.1 by default. However, 2.0 c...
Jason Sams
2009-11-25
1
-2
/
+5
|
/
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