| Commit message (Collapse) | Author | Age | Files | Lines |
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Change-Id: I1e42204e862585b9c2f7818b615890c60f08faf6
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Change-Id: I31f38d05dc8b55c659e8c7e9c0a87b94b9ac1db5
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Change-Id: I74de1e8248a73a45a39976e6027dac2626d580e9
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Change-Id: If98dd4c22bce58dca2c9739c8aee935a2dd0b493
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BUG=5609007
The underlying LLVM implementation for vector3 types does this implicitly. If
RS does not adjust its implementation, we will always be misaligned for any
subsequent data after a vector3 type. We previously inserted padding into the
reflected layers from llvm-rs-cc (hence the skip padding part of this change).
We can safely ignore the padding now that the Java/native code is updated to
use the expanded size. The compiler will also need modification to ensure that
we don't mistakenly skip over any end-of-struct padding.
Fixing the 3 component vector padding problem.
Change-Id: If68af42287deb8f4b28addcd19a9fa314656be44
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Removing unused code from element. build.
Change-Id: I4bb324a666486d6d3fa45cc1995d0e96cb99f70a
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Change-Id: I10f02cd37a33a6c655814d24e0a4291dc044fba3
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across all the renderscript files.
Change-Id: Idf5fcc60877e44c8f074f7176e37f70b3b895a3c
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Removing fixed size arrays.
Change-Id: I0213e403a2f1283dd43f21bea770aeb059561903
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GL attribute cleanup in type.
Change-Id: I504dcf6744ad13d65e068e784b6608c999ab48c6
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Cleaning up unused code
Adding error messages
Change-Id: I3a92476738ff7699d49feeafcd3eee6f70621acb
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Change-Id: Ic66e6e2a371c6e3d5dce1b00f63acab8c09bd110
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Change-Id: I624b03bfc1fd26136afd9305a96026b91b1fad3c
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Change-Id: Ida2dfb404b2cd832e622d981d73a938d5bc5b821
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Implement boolean support.
Change-Id: Iac2dc28067ac430b3e413fc651dfaa0b96214e2e
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Change-Id: I438359633bae59bf9188cd2c4664a92ca16c5f37
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Now using android utils lib.
collada_to_a3d seems to work with android util libs.
Integrating old changelist
Changing assert to rsAssrt in VertexArray
making context compile.
Change-Id: I33890defa777f09253bfab630d97782359ec49d7
Added serialization code to rsLib
Integrated old changelist
Change-Id: Ie4746113f6d1817fbb3264f97fdddde25b779311
Added serialization code to rsLib
Change-Id: Ie4746113f6d1817fbb3264f97fdddde25b779311
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or more identical objects we simply reuse the existing object rather than create a new one.
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the RS objects and vectors(2-4). In theory this paves the way for maintaining type info for RS objects, passing elements for GLSL uiforms/attribs/varyings, and supporting nested structures.
This will break some apps, checkings for other projects will follow to unbreak them.
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change cleans up ProgramVertex creation and adds support for passing input, output, and constant type info.
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predefined elements not being recreated for contexts after one was destroyed. Add stricter type enforcement.
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force their cleanup by releasing all user references once destroy context is called. Java layer will no longer send destroy notifications for objects garbage collected once a context is destroyed.
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types are now constructed at the java layer from standard building blocks.
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object destruction tracking.
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should be included everywhere and contain rs global defines.
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Fix bug in command fifo looping case.
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This library can be used to create animated 3D User Interfaces.
This library is currently under heavy development, so it's not part of
the build by default.
In order to build this library, you must define
BUILD_RENDERSCRIPT=true
in your build environment.
You will also have to manually edit
build/core/prelink-linux-arm.map
And add libRS and libRS_jni at the end like this (exact address may change.)
libRS.so 0x9A100000
libRS_jni.so 0x9A000000
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