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* Cleanup of object destruction. No need to have a per-class destruction funct...Jason Sams2009-08-1812-121/+25
* Tweak the galaxyRomain Guy2009-08-184-24/+67
* Merge change 21660 into eclairAndroid (Google) Code Review2009-08-175-141/+122
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| * Optimized GalaxyRomain Guy2009-08-175-141/+122
* | Remove global IO context and integrate it into the RS context.Jason Sams2009-08-175-18/+14
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* Update fountain and add writable flag to script slots.Jason Sams2009-08-179-111/+108
* Add Galaxy wallpaperRomain Guy2009-08-1610-0/+650
* Implement named slots and convert script.addType to script.setType to remove ...Jason Sams2009-08-1310-64/+123
* Implement reflecting Java objects into the ACC enviroment.Jason Sams2009-08-1214-106/+126
* Grass has graduated from an RS experiment to a real live wallpaper.Romain Guy2009-08-1210-579/+0
* Fix the simulator build by removing librs_jni and libRS from it.Marco Nelissen2009-08-121-0/+7
* fix the buildJoe Onorato2009-08-101-0/+3
* Merge change 20654Android (Google) Code Review2009-08-104-34/+49
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| * The build system knows how to deal with lex files, but it treats them as c++,...Joe Onorato2009-08-104-34/+49
* | Implement basic allocation readback. Add Get height, width to ScriptC_Lib.Jason Sams2009-08-107-50/+51
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* build libRSJoe Onorato2009-08-101-2/+0
* Merge change 20586Android (Google) Code Review2009-08-095-2/+105
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| * Let java put #defines into renderscriptJoe Onorato2009-08-095-2/+105
* | Make the laves follow the ripplesRomain Guy2009-08-093-47/+203
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* add three rs functions: uptimeMillis, startTimeMillis, elapsedTimeMillisJoe Onorato2009-08-092-6/+37
* Begin implementing SimpleMesh and fix some bugs with refcounting and java obj...Jason Sams2009-08-0920-131/+620
* Better ripples and leavesRomain Guy2009-08-096-64/+188
* Add refraction and bettr normals computation to FallRSRomain Guy2009-08-076-55/+182
* Add lighting to animated water ripples.Romain Guy2009-08-066-40/+384
* Use arrays in Grass RSRomain Guy2009-08-063-47/+31
* Merge change 20217Android (Google) Code Review2009-08-055-16/+67
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| * Draw untextured water meshRomain Guy2009-08-055-16/+67
* | Implement basic snapping.Jason Sams2009-08-053-14/+3
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* Remove useless slot from ProgramVertex. Optimize GL state setup.Jason Sams2009-08-0517-98/+117
* Fix Fall RS to use the new ProgramVertex APIs.Romain Guy2009-08-041-8/+8
* Seperate ProgramVertex from RenderScript.java and merge ProgramVertexAlloc in...Jason Sams2009-08-044-40/+40
* Add ability to load arrays in RenderScript.Romain Guy2009-08-049-22/+417
* Seperate Light and Sampler from RenderScript.javaJason Sams2009-08-044-58/+34
* Split ProgramFragment and ProgramStore from RenderScript.java. Update Elemen...Jason Sams2009-08-048-144/+146
* Use the new ScriptC.Builder API.Romain Guy2009-08-041-2/+1
* Add swaying effect to the grass.Romain Guy2009-08-046-57/+366
* Split ScriptC from RenderScript.java. Implement state caching in the Builder...Jason Sams2009-08-044-37/+43
* Merge change 9606Android (Google) Code Review2009-08-033-33/+76
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| * Add anti-aliasing to Grass RS.Romain Guy2009-08-033-33/+76
* | Merge change 9551Android (Google) Code Review2009-08-032-6/+27
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| * Implement the jni bindings for Adapter2D. Fix a refcount bug in the native a...Jason Sams2009-08-032-6/+27
* | Clean up Grass RSRomain Guy2009-07-311-20/+18
* | Add new utility methods to rsScriptC_Lib, android.util.MathUtil and android.g...Romain Guy2009-07-314-31/+241
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* Split RenderScript Type and Allocation into seperate classes.Jason Sams2009-07-314-89/+93
* Begin splitting up RenderScript.java into seperate classes. First piece spli...Jason Sams2009-07-316-157/+45
* Add several math functions to rsScript_Lib.Romain Guy2009-07-311-1/+184
* Smoother transitions in GrassRSRomain Guy2009-07-302-10/+46
* First pass at implementing the Grass live wallpaper in RenderScript.Romain Guy2009-07-3014-0/+435
* Implement bitmap resource loaders for utility. cleanup rolloRS and checkin m...Jason Sams2009-07-303-215/+77
* Simplify image loading. Use common internal format.Jason Sams2009-07-291-44/+23