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* Throttle low priority RS threads by sleeping once per frame to avoid ↵Jason Sams2009-12-095-33/+45
| | | | starving other apps.
* DO NOT MERGE. Implement WAR which should prevent the white square bug from ↵Jason Sams2009-12-031-0/+14
| | | | appearing on user devices. If we see a 0 texture id during bind for rendering, attempt to re-upload. If this fails log debug info and restart the app.
* Force a crash under conditions where white square bug in all apps is likely ↵Jason Sams2009-11-244-3/+32
| | | | to occur.
* Fix ref counting bug that could cause memory leak in allApps.Jason Sams2009-11-231-2/+1
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* Fix extended logging for object dumping.Jason Sams2009-11-191-12/+6
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* Add support for dumping RS objects to aid in debugging of white blocks bug.Jason Sams2009-11-176-0/+42
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* Add setPriority to allow wallpapers to run at lower cpu priority than default.Jason Sams2009-11-153-6/+32
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* Make default vertex program correctly track surface size.Jason Sams2009-11-124-18/+21
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* Defer EGL init until the surface changed call comes in. Pass w,h along with ↵Jason Sams2009-11-127-44/+76
| | | | surface for verification of driver state.
* Don't feed the timezone to RenderScript time functions, let the library ↵Romain Guy2009-11-111-55/+18
| | | | | | | | figure it out. Bug #2211070. Change-Id: I5975651fd12399fb8dfe283dfdfaa17569738c7b
* Fix texture upload bug for narrow texture of less than 32bpp.Jason Sams2009-11-051-0/+1
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* Support applications changing the surface attached to the RS.Jason Sams2009-11-033-21/+42
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* Fix RS bugs. We were holding a pointer to the script text from the java vm. ↵Jason Sams2009-11-036-14/+23
| | | | Move freeing of objects to before context teardown to allow allocations to clean up their data.
* Fix a build break. Too many branches to keep track of.Jason Sams2009-11-022-3/+0
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* Fix some leaks. This fixes the major malloc memory leak in allApps. Still ↵Jason Sams2009-11-025-0/+9
| | | | tracking some much more minor issues.
* Fix x offset for boxed texturesMarco Nelissen2009-10-281-1/+1
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* Fix egl cleanup code on context teardown.Jason Sams2009-10-272-3/+60
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* Fix bug where dirty messages for allocations attached to programVertex ↵Jason Sams2009-10-152-0/+5
| | | | objects could be lost.
* Remove hack in RS that called exit to WAR now fixed driver bugs. Make ↵Jason Sams2009-10-152-5/+20
| | | | gloabal init safe by locking around the critical code.
* Minor bug fixes and add glError check.Jason Sams2009-10-152-1/+7
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* Add egl init start message to help debug driver init hangs.Jason Sams2009-10-151-0/+1
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* Add new RenderScript sample: ImageProcessing.Romain Guy2009-10-097-0/+393
| | | | Change-Id: I5e482bbc34911c940a3a74258f8f8549b1939bc4
* Add script to script call support. Add exception to catch out of bound ↵Jason Sams2009-10-072-1/+11
| | | | index data when added to TriangleMeshBuilder.
* Fix tls crash on startup if more than one RS contexts are created in one ↵Jason Sams2009-10-062-4/+10
| | | | process.
* Implement data push from scripts. Fixes the problem where apps would have ↵Jason Sams2009-10-067-1/+103
| | | | | | | | to poll to monitor a scripts state. Fix bug in StoreState where state could be overridden by the default unless the script used more than one state. Change only impacts renderscript and renderscript apps.
* Update the SimpleMesh API to support new attribute types. Also spilt ↵Jason Sams2009-10-021-3/+8
| | | | add/set commands to avoid permutation explosion.
* Add a test pattern as rollo's iconJoe Onorato2009-10-012-2/+5
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* Implement screen aligned bitmap drawing support.Jason Sams2009-09-305-5/+70
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* absf() -> fabsf() instead of fabs()Romain Guy2009-09-291-1/+1
| | | | Change-Id: I5571a635757295aa1514aeaff72e80cc3dd8752c
* Fix but processing raster state pragma.Jason Sams2009-09-289-14/+49
| | | | rename stateFragmentStore to stateStore
* Improve logging code to dump more detaild rs object info. Fix bug with ↵Jason Sams2009-09-2711-15/+54
| | | | predefined elements not being recreated for contexts after one was destroyed. Add stricter type enforcement.
* Fix fountain crash.Jason Sams2009-09-251-1/+2
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* Fix remaining object leaks. Change FountainView to tear down the rsContext ↵Jason Sams2009-09-253-19/+1
| | | | and recreate on rotation to test teardown.
* Improved object lifecycle tracking and fix leaks.Jason Sams2009-09-2523-17/+123
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* Reduce debugging spew and add props to selectivly re-enable it.Jason Sams2009-09-256-28/+44
| | | | change-id: Ib59ed5d7a9d479ccd1af456029735dbc65ae1efe
* Improve renderscript context teardown. Track object in the system and then ↵Jason Sams2009-09-2541-98/+248
| | | | force their cleanup by releasing all user references once destroy context is called. Java layer will no longer send destroy notifications for objects garbage collected once a context is destroyed.
* Implement pause/resume for the RS thread.Jason Sams2009-09-243-1/+33
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* Minor cleanup of profile and compile logging.Jason Sams2009-09-243-3/+2
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* Fix invokables to make sure script pointers are setup before invoking ↵Jason Sams2009-09-247-11/+17
| | | | function calls. Reduce app startup time up to 1s.
* Removed last bits of predefined element types from native code. Predefined ↵Jason Sams2009-09-247-377/+10
| | | | types are now constructed at the java layer from standard building blocks.
* Remove depricated triangleMesh.Jason Sams2009-09-2310-440/+26
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* Make the renderscript timing logging available by setting debug.rs.profile=1Joe Onorato2009-09-234-24/+35
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* Add raster object to control point and line params. Add flag to force SW ↵Jason Sams2009-09-2310-12/+289
| | | | rendering.
* Update viewport when height or width change.Jason Sams2009-09-221-2/+2
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* Clean up some debugging and add 2 math lib routines.Jason Sams2009-09-181-0/+14
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* Implement renderscript Invokables.Jason Sams2009-09-165-87/+85
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* Minor perf tweak for fountain.Jason Sams2009-09-141-8/+9
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* Remove the FallRS demo, now promoted as a wallpaper.Romain Guy2009-09-099-1065/+0
| | | | Change-Id: I0e40f2aa4b51f9e9cdbe14d178491b3667662023
* Merge change 24058 into eclairAndroid (Google) Code Review2009-09-041-14/+11
|\ | | | | | | | | * changes: Minor perf improvement to fall and expand use of struct.
| * Minor perf improvement to fall and expand use of struct.Jason Sams2009-09-041-14/+11
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