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Commit message (
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Author
Age
Files
Lines
*
Search all packages for a given type string when looking up resources by name
Adam Lesinski
2014-10-09
2
-43
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+60
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Cleanup DeferredLayerUpdater
John Reck
2014-10-03
6
-41
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+36
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+ correcting shadow visual appearance (b/17610926)
ztenghui
2014-10-01
1
-1
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+1
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Reject transparent draws more conservatively
Chris Craik
2014-09-23
1
-1
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+1
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Merge "Account for alpha in hasShadow()" into lmp-dev
Chris Craik
2014-09-19
1
-1
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+3
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Account for alpha in hasShadow()
Chris Craik
2014-09-19
1
-1
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+3
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Merge "Fix backwards compat problem with AAPT public attrs" into lmp-dev
Adam Lesinski
2014-09-19
2
-1
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+41
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Fix backwards compat problem with AAPT public attrs
Adam Lesinski
2014-09-18
2
-1
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+41
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Merge "glFinish to flush deletes" into lmp-dev
John Reck
2014-09-19
1
-0
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+1
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glFinish to flush deletes
John Reck
2014-09-19
1
-0
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+1
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Merge "Fix garbage showing up beneath dialogs" into lmp-dev
Chris Craik
2014-09-19
4
-2
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+15
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Fix garbage showing up beneath dialogs
Chris Craik
2014-09-18
4
-2
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+15
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Merge "Special case EGL_BAD_SURFACE" into lmp-dev
John Reck
2014-09-17
3
-6
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+20
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Special case EGL_BAD_SURFACE
John Reck
2014-09-17
3
-6
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+20
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Merge "Change default fbo cache size to 0" into lmp-dev
John Reck
2014-09-17
1
-1
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+1
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Change default fbo cache size to 0
John Reck
2014-09-17
1
-1
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+1
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Handle premultiplication correctly for ColorMatrixColorFilters
Chris Craik
2014-09-17
2
-1
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+5
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Use RenderThread for navigation bar ripples
Jorim Jaggi
2014-09-16
3
-0
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+49
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Merge "Force isolation of clip and matrix within layer" into lmp-dev
Chris Craik
2014-09-15
2
-0
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+6
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Force isolation of clip and matrix within layer
Chris Craik
2014-09-14
2
-0
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+6
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Merge "Correctly initialize animator asynchronousity" into lmp-dev
Chris Craik
2014-09-13
1
-1
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+2
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Correctly initialize animator asynchronousity
Chris Craik
2014-09-12
1
-1
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+2
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Merge "Update the shadow strength" into lmp-dev
ztenghui
2014-09-12
1
-1
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+1
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Update the shadow strength
ztenghui
2014-09-12
1
-1
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+1
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Merge "Disable layer leak tracking" into lmp-dev
Chris Craik
2014-09-12
2
-0
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+6
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Disable layer leak tracking
Chris Craik
2014-09-12
2
-0
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+6
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Snap outline clipping to integer coordinates correctly
Chris Craik
2014-09-11
1
-2
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+5
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Merge "Finer tessellation can draw better looking shadows for circles." into ...
ztenghui
2014-09-11
1
-1
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+1
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Finer tessellation can draw better looking shadows for circles.
ztenghui
2014-09-11
1
-1
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+1
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Merge "Update HWUI paint filter to understand new location of skia bitmap fil...
Chris Craik
2014-09-11
1
-7
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+17
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Update HWUI paint filter to understand new location of skia bitmap filter pre...
Chris Craik
2014-09-11
1
-7
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+17
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Merge "Re-triangulate the spot shadow." into lmp-dev
ztenghui
2014-09-11
6
-304
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+843
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Re-triangulate the spot shadow.
ztenghui
2014-09-10
6
-304
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+843
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Additional layer logging
Chris Craik
2014-09-10
5
-7
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+32
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Merge "hwui: Caches: use mBoundTextures only for GL_TEXTURE_2D" into lmp-dev
Chris Craik
2014-09-09
2
-2
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+7
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hwui: Caches: use mBoundTextures only for GL_TEXTURE_2D
Fred Fettinger
2014-09-09
2
-2
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+7
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Merge "Fix tessellation bounds computation" into lmp-dev
Chris Craik
2014-09-09
1
-5
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+12
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Fix tessellation bounds computation
Chris Craik
2014-09-08
1
-5
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+12
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Don't track TextureLayer lifecycles in RenderState
Chris Craik
2014-09-08
4
-17
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+22
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Merge "Fix save count offsetting within DisplayList chunks" into lmp-dev
Chris Craik
2014-09-08
1
-2
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+2
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Fix save count offsetting within DisplayList chunks
Chris Craik
2014-09-05
1
-2
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+2
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Merge "Disable RT-anim for AnimatorSet" into lmp-dev
John Reck
2014-09-06
2
-0
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+8
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Disable RT-anim for AnimatorSet
John Reck
2014-09-05
2
-0
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+8
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Merge "Fix race condition" into lmp-dev
John Reck
2014-09-05
3
-6
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+5
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Fix race condition
John Reck
2014-09-05
3
-6
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+5
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Merge "Add shadow/clipping properties to HierarchyViewer" into lmp-dev
Chris Craik
2014-09-05
1
-0
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+4
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Add shadow/clipping properties to HierarchyViewer
Chris Craik
2014-09-05
1
-0
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+4
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Additional layer logging, and added mutex
Chris Craik
2014-09-05
2
-0
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+12
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Merge "Yet more layer tracking logging" into lmp-dev
John Reck
2014-09-05
11
-0
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+54
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Yet more layer tracking logging
John Reck
2014-09-04
11
-0
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+54
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