| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
|
|
|
| |
The change appeared to be dropped.
See commit 65ba94f79d6e737c3e66c09032221999b2eb50d7 for details.
Change-Id: Ib60968d6327ef04d21e4adca2c394f66343f204b
|
|
|
|
| |
Change-Id: Ib6bc1e08b05d29606f452961963d58b8fc866746
|
|\ |
|
| |
| |
| |
| | |
Change-Id: Iee9cf4f719f6f1917507b69189ad114fa365917b
|
|/
|
|
| |
Change-Id: Ifd35ed95a28c625086d7fa97764fe63ab4a997f1
|
|\ |
|
| |
| |
| |
| |
| |
| |
| | |
Merge management of ortho projection matrix with the viewport size,
since they should always be changed together.
Change-Id: Iccb8f30828f4fb7848999ac54852e7ed2d6f2eb1
|
|\ \ |
|
| |/
| |
| |
| | |
Change-Id: Ic5ccd98a7517b46e768e53d6b0c8fdcda305fb2c
|
|\ \ |
|
| |/
| |
| |
| |
| |
| | |
Bug: 14952384
Change-Id: If38b3e4c08c2c3dd9c00ae9e6e8c10e208e737d1
|
|\ \ |
|
| | |
| | |
| | |
| | |
| | |
| | |
| | | |
TODO: Figure out why the path is generating empty polygon.
bug: 14615368
Change-Id: If116e34388b7c6a71bf5ddd36e0c9716d7450732
|
|\ \ \
| |_|/
|/| | |
|
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | | |
A malformed APK may cause a crash if it
encodes its chunk size as a signed number
(MSB set to 1).
Bug:14898892
Change-Id: I342853c2b0859e5be15d712d451323afc367d329
|
|\ \ \ |
|
| | |/
| |/|
| | |
| | | |
Change-Id: Id3e51671297bfb879969ad2fe7a5741dd4cf4c29
|
|/ /
| |
| |
| |
| |
| | |
Bug: 14590563
Change-Id: I2dffbc089dc801f5fb2d1c8fd38e1c71d160e110
|
|\ \ |
|
| | |
| | |
| | |
| | |
| | |
| | | |
Gotta collect 'em all
Change-Id: I3ccc2b5c842b27b906c8a0470fbedc2bf285bc38
|
|\ \ \
| |/ /
| | /
| |/
|/| |
|
| |
| |
| |
| |
| |
| | |
Bug: 14678626
Change-Id: I6554e7fcd42c49fac3618ca792083bb68e358f55
|
|\ \
| |/
|/| |
|
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | |
Build multiple APKs, each containing a disjoint subset
of configurations. These can then be loaded into the device
AssetManager and should operate as if they were never split.
Use the idea of building multiple sets of files, where each
set represents an APK. An ApkBuilder can place files
in a set based on its configuration, but you can actually
add directly to a set, in the case of the resources.arsc and
generated AndroidManifest.xml for splits.
Change-Id: Ic65d3f0ac1bbd290185695b9971d425c85ab1de3
|
| |
| |
| |
| | |
This reverts commit 0efaa71d5414287ed4beac0a88cf76f7e33a1e74.
|
|\ \ |
|
| | |
| | |
| | |
| | |
| | |
| | |
| | | |
Store in and use from snapshot, and remove the kFlagOrthoDirty flag,
as it's redundant with kFlagIsFboLayer.
Change-Id: I2bd380192d50117f4ce1fd2058213669a886f406
|
|\ \ \ |
|
| | | |
| | | |
| | | |
| | | | |
Change-Id: I8e244e7109e59d5be96871b23bb9b1201c7f9eaa
|
|\ \ \ \
| |_|/ /
|/| | |
| | | |
| | | |
| | | |
| | | | |
cached glyph bitmap"
* commit '90eaf92e325457ccb30286879a2f92b7ba517c7d':
Correct stride for drawing to cached glyph bitmap
|
| |\ \ \
| | | | |
| | | | |
| | | | |
| | | | |
| | | | |
| | | | | |
bitmap"
* commit '7e13d1d4a46a01ebaa412d622ef76d90bd39d12a':
Correct stride for drawing to cached glyph bitmap
|
| | |\ \ \
| | | | | |
| | | | | |
| | | | | |
| | | | | | |
* commit 'f6c9c4204c2f8f86277d081112c9dd863ddaa778':
Correct stride for drawing to cached glyph bitmap
|
| | | | | |
| | | | | |
| | | | | |
| | | | | |
| | | | | |
| | | | | |
| | | | | |
| | | | | |
| | | | | |
| | | | | |
| | | | | |
| | | | | | |
fixes the glyph cachebuffer index to account for pixelbuffer
format size.
issue: in launcher home screen create icon group and rename the
group to some text string with emo-icons (smilies). without this
change the drop shadows for emo-icons will look bad.
Change-Id: I525a9219d35f4541363fd64e7fc5fd1053269725
Signed-off-by: Digish Pandya <digishp@codeaurora.org>
|
|\ \ \ \ \ \
| |_|_|_|/ /
|/| | | | | |
|
| | | | | |
| | | | | |
| | | | | |
| | | | | |
| | | | | |
| | | | | |
| | | | | | |
The projection matrix no longer contains viewing transformation, and
has thus been renamed.
Change-Id: I4f85ccdac97f4cb4f987bb05c389816680f1c94f
|
|/ / / / /
| | | | |
| | | | |
| | | | | |
Change-Id: I0f316830dcc0bbf438292a6d0fbe9f8154368500
|
|\ \ \ \ \ |
|
| | |_|_|/
| |/| | |
| | | | |
| | | | |
| | | | | |
bug: 10650594
Change-Id: I6f57df002710bb0567ed7e53fc0bfe96cfd504b8
|
|\ \ \ \ \ |
|
| | | | | |
| | | | | |
| | | | | |
| | | | | |
| | | | | |
| | | | | | |
Bug: 13961296
Change-Id: Id48d11bfcc234afd1fd7e4fdd409a50e7208c81d
|
|\ \ \ \ \ \ |
|
| |/ / / / /
| | | | | |
| | | | | |
| | | | | |
| | | | | |
| | | | | | |
Bug: 14277445
Change-Id: Id52d6f7fcc023000adcc440bd4da67d9a673536b
|
|/ / / / /
| | | | |
| | | | |
| | | | |
| | | | |
| | | | |
| | | | |
| | | | |
| | | | | |
Bug: 14616376
doFrame() can happen after the canvas or surface is destroyed,
handle it gracefully
Change-Id: Ibbbbdbfa77fa2134bd2abc215ca1a0886d706969
|
|\ \ \ \ \ |
|
| | | | | |
| | | | | |
| | | | | |
| | | | | |
| | | | | |
| | | | | | |
Bug: 14087580
Change-Id: I7153f38c70b554a78c56a0e794da929fc401ee7a
|
|\ \ \ \ \ \
| |/ / / / /
|/| | / / /
| | |/ / /
| |/| | |
| | | | |
| | | | | |
blurImage() implement once RS::init fail"
* commit '3cb74d21b2ac2427e805f72a113e8d7a2cc460f3':
libhwui: Handle the blurImage() implement once RS::init fail
|
| |\ \ \ \
| | | |/ /
| | |/| |
| | | | |
| | | | |
| | | | |
| | | | | |
once RS::init fail"
* commit '5d8343b8e27e766b5bfaaed2f9b1952c0d15da8d':
libhwui: Handle the blurImage() implement once RS::init fail
|
| | |\ \ \
| | | | |/
| | | |/|
| | | | |
| | | | |
| | | | |
| | | | | |
fail"
* commit 'a85db5ab785c59726c3644999801e48f449714f3':
libhwui: Handle the blurImage() implement once RS::init fail
|
| | | |\ \ |
|
| | | | | |
| | | | | |
| | | | | |
| | | | | |
| | | | | |
| | | | | |
| | | | | |
| | | | | |
| | | | | |
| | | | | | |
Once the RS::init failed, go through the original single thread path,
this will avoid blocking the main thread(ANR), but we also should have
some implement in RenderScript component.
Change-Id: I3a21395ffd5bc144c15254893f425b1dd2643ba4
Signed-off-by: Shenghua Lu <shenghua.lu@intel.com>
Signed-off-by: Shuo Gao <shuo.gao@intel.com>
|