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* Clean RenderScript warningsJean-Luc Brouillet2015-05-205-15/+14
* Specify SDK version for RS graphics tests.Tim Murray2013-04-051-0/+2
* Switch to "tests" instead of "optional" for build.Stephen Hines2012-07-021-1/+1
* Enable AA in scenegraph. Minor shader work in sample.Alex Sakhartchouk2012-02-296-2/+44
* Adding a few more howto elements to scenegraph example.Alex Sakhartchouk2012-02-232-10/+86
* Simplifying programmatic creation.Alex Sakhartchouk2012-02-228-54/+156
* Properly pipe texture names through.Alex Sakhartchouk2012-02-229-21/+23
* Adding a very simple all-code scenegraph example.Alex Sakhartchouk2012-02-2110-45/+298
* Adding better default behaviour for programmatically created objects.Alex Sakhartchouk2012-02-217-22/+182
* Making sure stranded objects are not left behind.Alex Sakhartchouk2012-02-171-10/+8
* Making a graceful fallback for missing textures.Alex Sakhartchouk2012-02-076-9/+10
* Streamlining texture creation.Alex Sakhartchouk2012-02-0619-160/+368
* Fixes to simplify programmatic creation.Alex Sakhartchouk2012-02-036-38/+72
* Adding float param time stamp. Cleanup, robustness.Alex Sakhartchouk2012-02-026-46/+98
* Cleanup.Alex Sakhartchouk2012-02-019-151/+97
* Making sure that parameter updates are properly propagated to RS.Alex Sakhartchouk2012-02-0111-158/+150
* Optimize camera updates from java. Remove duplicate constants.Alex Sakhartchouk2012-01-314-54/+65
* Better debugging for shader params.Alex Sakhartchouk2012-01-313-0/+11
* Adding a time stamp to transforms to reduce update frequency.Alex Sakhartchouk2012-01-3113-174/+325
* Fixing possible pne.Alex Sakhartchouk2012-01-302-2/+10
* Making the SceneGraph more robust to make sure data is propagated to RS.Alex Sakhartchouk2012-01-3019-95/+233
* Better constant names, removed unused code, general cleanup.Alex Sakhartchouk2012-01-2713-185/+171
* Material name cleanup. Minor refactoring.Alex Sakhartchouk2012-01-264-17/+13
* Separating scenegraph from the app that uses it.Alex Sakhartchouk2012-01-2626-60/+52
* Adding shader textures and removing specialized code.Alex Sakhartchouk2012-01-259-57/+78
* Adding accidentally removed init block.Alex Sakhartchouk2012-01-251-0/+2
* Changing blur passes to use new shader structure.Alex Sakhartchouk2012-01-252-51/+29
* Refactoring out some params code.Alex Sakhartchouk2012-01-204-56/+21
* Many optimizations of rendering path.Alex Sakhartchouk2012-01-2022-171/+790
* Making sure that renderpass objects get properly updated.Alex Sakhartchouk2012-01-184-9/+15
* Fixing blur passes. Refactoring.Alex Sakhartchouk2012-01-1711-254/+283
* Finishing light linking.Alex Sakhartchouk2012-01-1710-25/+155
* Moving common function to the right place.Alex Sakhartchouk2012-01-128-33/+31
* Cleanup and refactoring.Alex Sakhartchouk2012-01-114-83/+56
* More general texture handling. Some cleanup.Alex Sakhartchouk2012-01-117-152/+217
* Now utilizing ability to bind constants.Alex Sakhartchouk2012-01-104-142/+16
* Adding shader parameter linking.Alex Sakhartchouk2012-01-1013-99/+591
* Cleanup based on comments.Alex Sakhartchouk2012-01-051-1/+1
* Adding light script to scenegraph.Alex Sakhartchouk2012-01-049-37/+192
* Refactor some common code and make detecting sdcard paths more robust.Alex Sakhartchouk2011-12-164-20/+29
* Element getters.Alex Sakhartchouk2011-12-161-2/+8
* Refactoring shader creation.Alex Sakhartchouk2011-12-141-43/+22
* Adding default scene to assets.Alex Sakhartchouk2011-12-1411-32/+1137
* make loading assets more robustAlex Sakhartchouk2011-12-144-17/+35
* Rename some elements to be more in line with rest of framework.Alex Sakhartchouk2011-12-1311-98/+98
* Properly detecting blending case.Alex Sakhartchouk2011-12-133-6/+11
* Refactored blur pass code out and added comments.Alex Sakhartchouk2011-12-122-207/+289
* Renaming some classes to clarify what is what.Alex Sakhartchouk2011-12-095-13/+13
* Sample scene graphAlex Sakhartchouk2011-12-0850-0/+4506