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path: root/tests/RenderScriptTests/SceneGraph
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* Clean RenderScript warningsJean-Luc Brouillet2015-05-205-15/+14
| | | | Change-Id: Ia7a98c1c977c839c74ae8081e70b5deb4b60c25d
* Specify SDK version for RS graphics tests.Tim Murray2013-04-051-0/+2
| | | | Change-Id: Ia61c753392432b91f91260a9b8769dfd396c259f
* Switch to "tests" instead of "optional" for build.Stephen Hines2012-07-021-1/+1
| | | | Change-Id: Iaea3819c18be34b5c3864015316b67397c928f2d
* Enable AA in scenegraph. Minor shader work in sample.Alex Sakhartchouk2012-02-296-2/+44
| | | | Change-Id: Ifa81d2b19901002f901f25ac9dce5a4ca09fa363
* Adding a few more howto elements to scenegraph example.Alex Sakhartchouk2012-02-232-10/+86
| | | | Change-Id: I29f025ce6ecf3a8090a8365991de40af72b4e78f
* Simplifying programmatic creation.Alex Sakhartchouk2012-02-228-54/+156
| | | | Change-Id: I792f96b5ed47d3c78976d57259074c9ae402575b
* Properly pipe texture names through.Alex Sakhartchouk2012-02-229-21/+23
| | | | Change-Id: I3e44c2757acee90539869c32771626cd0f770a25
* Adding a very simple all-code scenegraph example.Alex Sakhartchouk2012-02-2110-45/+298
| | | | Change-Id: I776f8d8d0d3873c84141637d3479501ea92bac12
* Adding better default behaviour for programmatically created objects.Alex Sakhartchouk2012-02-217-22/+182
| | | | Change-Id: I24078b27f9ddf7f36855eaf223cd4211f459bc78
* Making sure stranded objects are not left behind.Alex Sakhartchouk2012-02-171-10/+8
| | | | Change-Id: If678d9dbf818e256862cfc0949015c2a4172bebd
* Making a graceful fallback for missing textures.Alex Sakhartchouk2012-02-076-9/+10
| | | | Change-Id: Ib628d8344ab9bdd5f82c61a599c42a4c7ca3052e
* Streamlining texture creation.Alex Sakhartchouk2012-02-0619-160/+368
| | | | | | | | Adding render target textureas. Adding texture params for shaders. Making it easier to bind root script. Change-Id: I96dfc6ffba8bb7391d03a84682c43c82387e0be3
* Fixes to simplify programmatic creation.Alex Sakhartchouk2012-02-036-38/+72
| | | | Change-Id: Ief2c794b0c50ce8016737628b9a7348574590039
* Adding float param time stamp. Cleanup, robustness.Alex Sakhartchouk2012-02-026-46/+98
| | | | Change-Id: I99148cf0566f0825739968bf1c7fbca021ef144e
* Cleanup.Alex Sakhartchouk2012-02-019-151/+97
| | | | Change-Id: Iee30f741f99846b3e19346fa1f2fb6ee0c88f4c0
* Making sure that parameter updates are properly propagated to RS.Alex Sakhartchouk2012-02-0111-158/+150
| | | | | | Cleanup of param creation code. Change-Id: I882b5230783250167f4269964165971a1caf9962
* Optimize camera updates from java. Remove duplicate constants.Alex Sakhartchouk2012-01-314-54/+65
| | | | Change-Id: I4302abc06b1afbfdbbf2f7749d3caa7294c982d1
* Better debugging for shader params.Alex Sakhartchouk2012-01-313-0/+11
| | | | Change-Id: Ib083e456e53226539d16599b4a2b4d89e5082439
* Adding a time stamp to transforms to reduce update frequency.Alex Sakhartchouk2012-01-3113-174/+325
| | | | Change-Id: Ief4a9c61886feed03b11c913fbee14613d990dc4
* Fixing possible pne.Alex Sakhartchouk2012-01-302-2/+10
| | | | Change-Id: I4a8071374a72c0ca2639dc033d06d17e0a0466f7
* Making the SceneGraph more robust to make sure data is propagated to RS.Alex Sakhartchouk2012-01-3019-95/+233
| | | | | | Caching RS name allocations. Change-Id: I5e7a17a9ac76f81548145ae78665da322ec51271
* Better constant names, removed unused code, general cleanup.Alex Sakhartchouk2012-01-2713-185/+171
| | | | Change-Id: Iebf6d6c930c146e83d6963674d63ee322e831f3e
* Material name cleanup. Minor refactoring.Alex Sakhartchouk2012-01-264-17/+13
| | | | Change-Id: I2e0cba9267c61729eefe8bf0d3c29bf0892ba940
* Separating scenegraph from the app that uses it.Alex Sakhartchouk2012-01-2626-60/+52
| | | | Change-Id: I326d3e9804ae2433e8963105442c4a0b8f8f9a6f
* Adding shader textures and removing specialized code.Alex Sakhartchouk2012-01-259-57/+78
| | | | Change-Id: Ie42928f9f7c1cee51ee2e0206b75e8239b75960a
* Adding accidentally removed init block.Alex Sakhartchouk2012-01-251-0/+2
| | | | Change-Id: I66790a1c405e682d9ddd1beb36544844562e02c0
* Changing blur passes to use new shader structure.Alex Sakhartchouk2012-01-252-51/+29
| | | | Change-Id: I8590cc7bfb0ae5b5b55a574852c4c86c3a914ce0
* Refactoring out some params code.Alex Sakhartchouk2012-01-204-56/+21
| | | | Change-Id: Ie4268faeefd6858057c242bea98aceb3800cef75
* Many optimizations of rendering path.Alex Sakhartchouk2012-01-2022-171/+790
| | | | | | | Adding ability to split up per shader and per object updates. Added cubemaps as scenegraph objects. Change-Id: I7877658c35ad1407444e1e092c7634b46d745691
* Making sure that renderpass objects get properly updated.Alex Sakhartchouk2012-01-184-9/+15
| | | | Change-Id: Id6228230abc87a48414d6704ca89189971f935a1
* Fixing blur passes. Refactoring.Alex Sakhartchouk2012-01-1711-254/+283
| | | | Change-Id: Ie511e7738e2cf259231f48250421b5e340d38565
* Finishing light linking.Alex Sakhartchouk2012-01-1710-25/+155
| | | | Change-Id: I5d76115410bf0b9a7ea882e57242a0b0bba6ddcc
* Moving common function to the right place.Alex Sakhartchouk2012-01-128-33/+31
| | | | Change-Id: I18cc985ae023aa727f49c2815e5009d43e2acb4b
* Cleanup and refactoring.Alex Sakhartchouk2012-01-114-83/+56
| | | | Change-Id: I663981416a2f12c627b562eb998255526445235e
* More general texture handling. Some cleanup.Alex Sakhartchouk2012-01-117-152/+217
| | | | Change-Id: Ia1b14dcb922bda62f380e419281d6e027ad86ecd
* Now utilizing ability to bind constants.Alex Sakhartchouk2012-01-104-142/+16
| | | | | | Fixing small copy/paste typo. Change-Id: I8ca993f3e894214b710bea019dfd65822a4cd88f
* Adding shader parameter linking.Alex Sakhartchouk2012-01-1013-99/+591
| | | | Change-Id: Ia5f0b6b7e935102bc2d5055875faeec209ae2b41
* Cleanup based on comments.Alex Sakhartchouk2012-01-051-1/+1
| | | | Change-Id: I2d261b3cd240b890001dcc7d2a849cfdc34328bf
* Adding light script to scenegraph.Alex Sakhartchouk2012-01-049-37/+192
| | | | | | Patching up the collada parser to handle data from different converters. Change-Id: Ibac4d3cd8e7af65b67ad3ad5023e26af075a20bb
* Refactor some common code and make detecting sdcard paths more robust.Alex Sakhartchouk2011-12-164-20/+29
| | | | Change-Id: I6555f6b82e94f8eee0400eddaaffc0442d5e1c41
* Element getters.Alex Sakhartchouk2011-12-161-2/+8
| | | | Change-Id: Ibe570464557eeecad108b4d3cb8f02fad13943de
* Refactoring shader creation.Alex Sakhartchouk2011-12-141-43/+22
| | | | Change-Id: I140aeb0a6a8185441d49b3a1af8144c6a46dd419
* Adding default scene to assets.Alex Sakhartchouk2011-12-1411-32/+1137
| | | | Change-Id: Iec48cb53cd5c2902aa64dd02d23724f607f9114c
* make loading assets more robustAlex Sakhartchouk2011-12-144-17/+35
| | | | Change-Id: I9a2b7be8e8522264f8f2de04b43dbe5ec98bc24a
* Rename some elements to be more in line with rest of framework.Alex Sakhartchouk2011-12-1311-98/+98
| | | | Change-Id: Icb007bafca9c76959eee2e8134b1d7c592ca885c
* Properly detecting blending case.Alex Sakhartchouk2011-12-133-6/+11
| | | | Change-Id: I9963e50928f17610c509d00780714aea0cb00613
* Refactored blur pass code out and added comments.Alex Sakhartchouk2011-12-122-207/+289
| | | | Change-Id: I99b0480a23c0b604d02db7d819182c35dd53e693
* Renaming some classes to clarify what is what.Alex Sakhartchouk2011-12-095-13/+13
| | | | Change-Id: Iaee63ffd96bc269e46bc052d333ba1a5e848bd13
* Sample scene graphAlex Sakhartchouk2011-12-0850-0/+4506
Change-Id: I65b210b770121ac02c5857b48d2ec0d053133dd6