Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Making the SceneGraph more robust to make sure data is propagated to RS. | Alex Sakhartchouk | 2012-01-30 | 1 | -7/+24 |
| | | | | | | Caching RS name allocations. Change-Id: I5e7a17a9ac76f81548145ae78665da322ec51271 | ||||
* | Adding shader textures and removing specialized code. | Alex Sakhartchouk | 2012-01-25 | 1 | -3/+4 |
| | | | | Change-Id: Ie42928f9f7c1cee51ee2e0206b75e8239b75960a | ||||
* | Changing blur passes to use new shader structure. | Alex Sakhartchouk | 2012-01-25 | 1 | -7/+0 |
| | | | | Change-Id: I8590cc7bfb0ae5b5b55a574852c4c86c3a914ce0 | ||||
* | Many optimizations of rendering path. | Alex Sakhartchouk | 2012-01-20 | 1 | -8/+15 |
| | | | | | | | Adding ability to split up per shader and per object updates. Added cubemaps as scenegraph objects. Change-Id: I7877658c35ad1407444e1e092c7634b46d745691 | ||||
* | Sample scene graph | Alex Sakhartchouk | 2011-12-08 | 1 | -0/+93 |
Change-Id: I65b210b770121ac02c5857b48d2ec0d053133dd6 |