summaryrefslogtreecommitdiffstats
path: root/libs/hwui/Caches.cpp
blob: 93c5b346fd41bca2dcf4fedd901cd7d639ea3274 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
/*
 * Copyright (C) 2010 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#define LOG_TAG "OpenGLRenderer"

#include "Caches.h"

namespace android {

#ifdef USE_OPENGL_RENDERER
using namespace uirenderer;
ANDROID_SINGLETON_STATIC_INSTANCE(Caches);
#endif

namespace uirenderer {

///////////////////////////////////////////////////////////////////////////////
// Constructors/destructor
///////////////////////////////////////////////////////////////////////////////

Caches::Caches(): Singleton<Caches>(), blend(false), lastSrcMode(GL_ZERO),
        lastDstMode(GL_ZERO), currentProgram(NULL) {
    GLint maxTextureUnits;
    glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &maxTextureUnits);
    if (maxTextureUnits < REQUIRED_TEXTURE_UNITS_COUNT) {
        LOGW("At least %d texture units are required!", REQUIRED_TEXTURE_UNITS_COUNT);
    }

    glGenBuffers(1, &meshBuffer);
    glBindBuffer(GL_ARRAY_BUFFER, meshBuffer);
    glBufferData(GL_ARRAY_BUFFER, sizeof(gMeshVertices), gMeshVertices, GL_STATIC_DRAW);

    glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxTextureSize);

    mCurrentBuffer = meshBuffer;
    mRegionMesh = NULL;
}

Caches::~Caches() {
    delete[] mRegionMesh;
}

///////////////////////////////////////////////////////////////////////////////
// VBO
///////////////////////////////////////////////////////////////////////////////

void Caches::bindMeshBuffer() {
    bindMeshBuffer(meshBuffer);
}

void Caches::bindMeshBuffer(const GLuint buffer) {
    if (mCurrentBuffer != buffer) {
        glBindBuffer(GL_ARRAY_BUFFER, buffer);
        mCurrentBuffer = buffer;
    }
}

void Caches::unbindMeshBuffer() {
    if (mCurrentBuffer) {
        glBindBuffer(GL_ARRAY_BUFFER, 0);
        mCurrentBuffer = 0;
    }
}

TextureVertex* Caches::getRegionMesh() {
    // Create the mesh, 2 triangles and 4 vertices per rectangle in the region
    if (!mRegionMesh) {
        mRegionMesh = new TextureVertex[REGION_MESH_QUAD_COUNT * 4];

        uint16_t* regionIndices = new uint16_t[REGION_MESH_QUAD_COUNT * 6];
        for (int i = 0; i < REGION_MESH_QUAD_COUNT; i++) {
            uint16_t quad = i * 4;
            int index = i * 6;
            regionIndices[index    ] = quad;       // top-left
            regionIndices[index + 1] = quad + 1;   // top-right
            regionIndices[index + 2] = quad + 2;   // bottom-left
            regionIndices[index + 3] = quad + 2;   // bottom-left
            regionIndices[index + 4] = quad + 1;   // top-right
            regionIndices[index + 5] = quad + 3;   // bottom-right
        }

        glGenBuffers(1, &mRegionMeshIndices);
        glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mRegionMeshIndices);
        glBufferData(GL_ELEMENT_ARRAY_BUFFER, REGION_MESH_QUAD_COUNT * 6 * sizeof(uint16_t),
                regionIndices, GL_STATIC_DRAW);

        delete[] regionIndices;
    } else {
        glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mRegionMeshIndices);
    }

    return mRegionMesh;
}

}; // namespace uirenderer
}; // namespace android