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/*
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_HWUI_DEBUG_H
#define ANDROID_HWUI_DEBUG_H
// Turn on to check for OpenGL errors on each frame
#define DEBUG_OPENGL 1
// Turn on to enable memory usage summary on each frame
#define DEBUG_MEMORY_USAGE 0
// Turn on to enable layers debugging when renderered as regions
#define DEBUG_LAYERS_AS_REGIONS 0
// Turn on to display debug info about vertex/fragment shaders
#define DEBUG_PROGRAMS 0
// Turn on to display info about layers
#define DEBUG_LAYERS 0
// Turn on to display debug infor about 9patch objects
#define DEBUG_PATCHES 0
// Turn on to display vertex and tex coords data about 9patch objects
// This flag requires DEBUG_PATCHES to be turned on
#define DEBUG_PATCHES_VERTICES 0
// Turn on to display vertex and tex coords data used by empty quads
// in 9patch objects
// This flag requires DEBUG_PATCHES to be turned on
#define DEBUG_PATCHES_EMPTY_VERTICES 0
// Turn on to display debug info about paths
#define DEBUG_PATHS 0
// Turn on to display debug info about textures
#define DEBUG_TEXTURES 0
// Turn on to display debug info about the layer renderer
#define DEBUG_LAYER_RENDERER 0
// Turn on to dump display list state
#define DEBUG_DISPLAY_LIST 0
#endif // ANDROID_HWUI_DEBUG_H
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