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/*
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#define LOG_TAG "OpenGLRenderer"
#include <utils/Log.h>
#include <utils/ResourceTypes.h>
#include "PatchCache.h"
namespace android {
namespace uirenderer {
///////////////////////////////////////////////////////////////////////////////
// Constructors/destructor
///////////////////////////////////////////////////////////////////////////////
PatchCache::PatchCache(uint32_t maxEntries): mCache(maxEntries) {
}
PatchCache::~PatchCache() {
clear();
}
///////////////////////////////////////////////////////////////////////////////
// Callbacks
///////////////////////////////////////////////////////////////////////////////
void PatchCache::operator()(PatchDescription& description, Patch*& mesh) {
if (mesh) delete mesh;
}
///////////////////////////////////////////////////////////////////////////////
// Caching
///////////////////////////////////////////////////////////////////////////////
void PatchCache::clear() {
mCache.setOnEntryRemovedListener(this);
mCache.clear();
mCache.setOnEntryRemovedListener(NULL);
}
Patch* PatchCache::get(const Res_png_9patch* patch) {
const uint32_t width = patch->numXDivs;
const uint32_t height = patch->numYDivs;
const PatchDescription description(width, height);
Patch* mesh = mCache.get(description);
if (!mesh) {
PATCH_LOGD("Creating new patch mesh, w=%d h=%d", width, height);
mesh = new Patch(width, height);
mCache.put(description, mesh);
}
return mesh;
}
}; // namespace uirenderer
}; // namespace android
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