summaryrefslogtreecommitdiffstats
path: root/libs/hwui/Program.h
blob: 7e3aacf90260a9adcc4ba086ca75032718e61269 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
/*
 * Copyright (C) 2010 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#ifndef ANDROID_HWUI_PROGRAM_H
#define ANDROID_HWUI_PROGRAM_H

#include <utils/KeyedVector.h>

#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>

#include <SkXfermode.h>

#include "Matrix.h"
#include "Properties.h"

namespace android {
namespace uirenderer {

///////////////////////////////////////////////////////////////////////////////
// Defines
///////////////////////////////////////////////////////////////////////////////

// Debug
#if DEBUG_PROGRAMS
    #define PROGRAM_LOGD(...) ALOGD(__VA_ARGS__)
#else
    #define PROGRAM_LOGD(...)
#endif

#define COLOR_COMPONENT_THRESHOLD 1.0f
#define COLOR_COMPONENT_INV_THRESHOLD 0.0f

#define PROGRAM_KEY_TEXTURE 0x1
#define PROGRAM_KEY_A8_TEXTURE 0x2
#define PROGRAM_KEY_BITMAP 0x4
#define PROGRAM_KEY_GRADIENT 0x8
#define PROGRAM_KEY_BITMAP_FIRST 0x10
#define PROGRAM_KEY_COLOR_MATRIX 0x20
#define PROGRAM_KEY_COLOR_LIGHTING 0x40
#define PROGRAM_KEY_COLOR_BLEND 0x80
#define PROGRAM_KEY_BITMAP_NPOT 0x100
#define PROGRAM_KEY_SWAP_SRC_DST 0x2000

#define PROGRAM_KEY_BITMAP_WRAPS_MASK 0x600
#define PROGRAM_KEY_BITMAP_WRAPT_MASK 0x1800

// Encode the xfermodes on 6 bits
#define PROGRAM_MAX_XFERMODE 0x1f
#define PROGRAM_XFERMODE_SHADER_SHIFT 26
#define PROGRAM_XFERMODE_COLOR_OP_SHIFT 20
#define PROGRAM_XFERMODE_FRAMEBUFFER_SHIFT 14

#define PROGRAM_BITMAP_WRAPS_SHIFT 9
#define PROGRAM_BITMAP_WRAPT_SHIFT 11

#define PROGRAM_GRADIENT_TYPE_SHIFT 33
#define PROGRAM_MODULATE_SHIFT 35

#define PROGRAM_IS_POINT_SHIFT 36

#define PROGRAM_HAS_AA_SHIFT 37

#define PROGRAM_HAS_EXTERNAL_TEXTURE_SHIFT 38
#define PROGRAM_HAS_TEXTURE_TRANSFORM_SHIFT 39

#define PROGRAM_HAS_GAMMA_CORRECTION 40

#define PROGRAM_IS_SIMPLE_GRADIENT 41

#define PROGRAM_IS_VERTEX_SHAPE_SHIFT 42

///////////////////////////////////////////////////////////////////////////////
// Types
///////////////////////////////////////////////////////////////////////////////

typedef uint64_t programid;

///////////////////////////////////////////////////////////////////////////////
// Program description
///////////////////////////////////////////////////////////////////////////////

/**
 * Describe the features required for a given program. The features
 * determine the generation of both the vertex and fragment shaders.
 * A ProgramDescription must be used in conjunction with a ProgramCache.
 */
struct ProgramDescription {
    enum ColorModifier {
        kColorNone = 0,
        kColorMatrix,
        kColorLighting,
        kColorBlend
    };

    enum Gradient {
        kGradientLinear = 0,
        kGradientCircular,
        kGradientSweep
    };

    ProgramDescription() {
        reset();
    }

    // Texturing
    bool hasTexture;
    bool hasAlpha8Texture;
    bool hasExternalTexture;
    bool hasTextureTransform;

    // Modulate, this should only be set when setColor() return true
    bool modulate;

    // Shaders
    bool hasBitmap;
    bool isBitmapNpot;

    bool isAA;
    bool isVertexShape;

    bool hasGradient;
    Gradient gradientType;
    bool isSimpleGradient;

    SkXfermode::Mode shadersMode;

    bool isBitmapFirst;
    GLenum bitmapWrapS;
    GLenum bitmapWrapT;

    // Color operations
    ColorModifier colorOp;
    SkXfermode::Mode colorMode;

    // Framebuffer blending (requires Extensions.hasFramebufferFetch())
    // Ignored for all values < SkXfermode::kPlus_Mode
    SkXfermode::Mode framebufferMode;
    bool swapSrcDst;

    bool isPoint;
    float pointSize;

    bool hasGammaCorrection;
    float gamma;

    /**
     * Resets this description. All fields are reset back to the default
     * values they hold after building a new instance.
     */
    void reset() {
        hasTexture = false;
        hasAlpha8Texture = false;
        hasExternalTexture = false;
        hasTextureTransform = false;

        isAA = false;
        isVertexShape = false;

        modulate = false;

        hasBitmap = false;
        isBitmapNpot = false;

        hasGradient = false;
        gradientType = kGradientLinear;
        isSimpleGradient = false;

        shadersMode = SkXfermode::kClear_Mode;

        isBitmapFirst = false;
        bitmapWrapS = GL_CLAMP_TO_EDGE;
        bitmapWrapT = GL_CLAMP_TO_EDGE;

        colorOp = kColorNone;
        colorMode = SkXfermode::kClear_Mode;

        framebufferMode = SkXfermode::kClear_Mode;
        swapSrcDst = false;

        isPoint = false;
        pointSize = 0.0f;

        hasGammaCorrection = false;
        gamma = 2.2f;
    }

    /**
     * Indicates, for a given color, whether color modulation is required in
     * the fragment shader. When this method returns true, the program should
     * be provided with a modulation color.
     */
    bool setColor(const float r, const float g, const float b, const float a) {
        modulate = a < COLOR_COMPONENT_THRESHOLD;
        return modulate;
    }

    /**
     * Indicates, for a given color, whether color modulation is required in
     * the fragment shader. When this method returns true, the program should
     * be provided with a modulation color.
     */
    bool setAlpha8Color(const float r, const float g, const float b, const float a) {
        modulate = a < COLOR_COMPONENT_THRESHOLD || r > COLOR_COMPONENT_INV_THRESHOLD ||
                g > COLOR_COMPONENT_INV_THRESHOLD || b > COLOR_COMPONENT_INV_THRESHOLD;
        return modulate;
    }

    /**
     * Computes the unique key identifying this program.
     */
    programid key() const {
        programid key = 0;
        if (hasTexture) key |= PROGRAM_KEY_TEXTURE;
        if (hasAlpha8Texture) key |= PROGRAM_KEY_A8_TEXTURE;
        if (hasBitmap) {
            key |= PROGRAM_KEY_BITMAP;
            if (isBitmapNpot) {
                key |= PROGRAM_KEY_BITMAP_NPOT;
                key |= getEnumForWrap(bitmapWrapS) << PROGRAM_BITMAP_WRAPS_SHIFT;
                key |= getEnumForWrap(bitmapWrapT) << PROGRAM_BITMAP_WRAPT_SHIFT;
            }
        }
        if (hasGradient) key |= PROGRAM_KEY_GRADIENT;
        key |= programid(gradientType) << PROGRAM_GRADIENT_TYPE_SHIFT;
        if (isBitmapFirst) key |= PROGRAM_KEY_BITMAP_FIRST;
        if (hasBitmap && hasGradient) {
            key |= (shadersMode & PROGRAM_MAX_XFERMODE) << PROGRAM_XFERMODE_SHADER_SHIFT;
        }
        switch (colorOp) {
            case kColorMatrix:
                key |= PROGRAM_KEY_COLOR_MATRIX;
                break;
            case kColorLighting:
                key |= PROGRAM_KEY_COLOR_LIGHTING;
                break;
            case kColorBlend:
                key |= PROGRAM_KEY_COLOR_BLEND;
                key |= (colorMode & PROGRAM_MAX_XFERMODE) << PROGRAM_XFERMODE_COLOR_OP_SHIFT;
                break;
            case kColorNone:
                break;
        }
        key |= (framebufferMode & PROGRAM_MAX_XFERMODE) << PROGRAM_XFERMODE_FRAMEBUFFER_SHIFT;
        if (swapSrcDst) key |= PROGRAM_KEY_SWAP_SRC_DST;
        if (modulate) key |= programid(0x1) << PROGRAM_MODULATE_SHIFT;
        if (isPoint) key |= programid(0x1) << PROGRAM_IS_POINT_SHIFT;
        if (isAA) key |= programid(0x1) << PROGRAM_HAS_AA_SHIFT;
        if (hasExternalTexture) key |= programid(0x1) << PROGRAM_HAS_EXTERNAL_TEXTURE_SHIFT;
        if (hasTextureTransform) key |= programid(0x1) << PROGRAM_HAS_TEXTURE_TRANSFORM_SHIFT;
        if (hasGammaCorrection) key |= programid(0x1) << PROGRAM_HAS_GAMMA_CORRECTION;
        if (isSimpleGradient) key |= programid(0x1) << PROGRAM_IS_SIMPLE_GRADIENT;
        if (isVertexShape) key |= programid(0x1) << PROGRAM_IS_VERTEX_SHAPE_SHIFT;
        return key;
    }

    /**
     * Logs the specified message followed by the key identifying this program.
     */
    void log(const char* message) const {
#if DEBUG_PROGRAMS
        programid k = key();
        PROGRAM_LOGD("%s (key = 0x%.8x%.8x)", message, uint32_t(k >> 32),
                uint32_t(k & 0xffffffff));
#endif
    }

private:
    static inline uint32_t getEnumForWrap(GLenum wrap) {
        switch (wrap) {
            case GL_CLAMP_TO_EDGE:
                return 0;
            case GL_REPEAT:
                return 1;
            case GL_MIRRORED_REPEAT:
                return 2;
        }
        return 0;
    }

}; // struct ProgramDescription

/**
 * A program holds a vertex and a fragment shader. It offers several utility
 * methods to query attributes and uniforms.
 */
class Program {
public:
    enum ShaderBindings {
        kBindingPosition,
        kBindingTexCoords
    };

    /**
     * Creates a new program with the specified vertex and fragment
     * shaders sources.
     */
    Program(const ProgramDescription& description, const char* vertex, const char* fragment);
    virtual ~Program();

    /**
     * Binds this program to the GL context.
     */
    virtual void use();

    /**
     * Marks this program as unused. This will not unbind
     * the program from the GL context.
     */
    virtual void remove();

    /**
     * Returns the OpenGL name of the specified attribute.
     */
    int getAttrib(const char* name);

    /**
     * Returns the OpenGL name of the specified uniform.
     */
    int getUniform(const char* name);

    /**
     * Indicates whether this program is currently in use with
     * the GL context.
     */
    inline bool isInUse() const {
        return mUse;
    }

    /**
     * Indicates whether this program was correctly compiled and linked.
     */
    inline bool isInitialized() const {
        return mInitialized;
    }

    /**
     * Binds the program with the specified projection, modelView and
     * transform matrices.
     */
    void set(const mat4& projectionMatrix, const mat4& modelViewMatrix,
             const mat4& transformMatrix, bool offset = false);

    /**
     * Sets the color associated with this shader.
     */
    void setColor(const float r, const float g, const float b, const float a);

    /**
     * Name of the position attribute.
     */
    int position;

    /**
     * Name of the texCoords attribute if it exists, -1 otherwise.
     */
    int texCoords;

    /**
     * Name of the transform uniform.
     */
    int transform;

    /**
     * Name of the projection uniform.
     */
    int projection;

protected:
    /**
     * Adds an attribute with the specified name.
     *
     * @return The OpenGL name of the attribute.
     */
    int addAttrib(const char* name);

    /**
     * Binds the specified attribute name to the specified slot.
     */
    int bindAttrib(const char* name, ShaderBindings bindingSlot);

    /**
     * Adds a uniform with the specified name.
     *
     * @return The OpenGL name of the uniform.
     */
    int addUniform(const char* name);

private:
    /**
     * Compiles the specified shader of the specified type.
     *
     * @return The name of the compiled shader.
     */
    GLuint buildShader(const char* source, GLenum type);

    // Name of the OpenGL program and shaders
    GLuint mProgramId;
    GLuint mVertexShader;
    GLuint mFragmentShader;

    // Keeps track of attributes and uniforms slots
    KeyedVector<const char*, int> mAttributes;
    KeyedVector<const char*, int> mUniforms;

    bool mUse;
    bool mInitialized;

    bool mHasColorUniform;
    int mColorUniform;

    bool mHasSampler;
}; // class Program

}; // namespace uirenderer
}; // namespace android

#endif // ANDROID_HWUI_PROGRAM_H