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/*
* Copyright (C) 2011 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <rs_hal.h>
#include <rsContext.h>
#include <rsMesh.h>
#include "rsdCore.h"
#include "rsdMesh.h"
#include "rsdMeshObj.h"
#include "rsdShaderCache.h"
using namespace android;
using namespace android::renderscript;
bool rsdMeshInit(const Context *rsc, const Mesh *m) {
RsdMeshObj *drv = NULL;
if(m->mHal.drv) {
drv = (RsdMeshObj*)m->mHal.drv;
delete drv;
}
drv = new RsdMeshObj(rsc, m);
m->mHal.drv = drv;
return drv->init(rsc);
}
void rsdMeshDraw(const Context *rsc, const Mesh *m, uint32_t primIndex, uint32_t start, uint32_t len) {
if(m->mHal.drv) {
RsdHal *dc = (RsdHal *)rsc->mHal.drv;
if (!dc->gl.shaderCache->setup(rsc)) {
return;
}
RsdMeshObj *drv = (RsdMeshObj*)m->mHal.drv;
drv->renderPrimitiveRange(rsc, primIndex, start, len);
}
}
void rsdMeshDestroy(const Context *rsc, const Mesh *m) {
if(m->mHal.drv) {
RsdMeshObj *drv = (RsdMeshObj*)m->mHal.drv;
delete drv;
}
}
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