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authorMathias Agopian <mathias@google.com>2009-09-17 16:18:16 -0700
committerMathias Agopian <mathias@google.com>2009-09-17 16:18:16 -0700
commit74faca212e2675aa55a30235c77cb6403471a4b9 (patch)
tree4b990a9f0234ad504cce9e5734a978e940335945 /include
parent1147de42a21f0d4f6873c63f22a4cdd1e4889088 (diff)
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Android side of the fix for [2121211] Sholes has stutter during animations
a new method, compostionComplete() is added to the framebuffer hal, it is used by surfaceflinger to signal the driver that the composition is complete, BEFORE it releases its client. This gives a chance to the driver to
Diffstat (limited to 'include')
-rw-r--r--include/ui/FramebufferNativeWindow.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/include/ui/FramebufferNativeWindow.h b/include/ui/FramebufferNativeWindow.h
index 68144b5..8ea3ab9 100644
--- a/include/ui/FramebufferNativeWindow.h
+++ b/include/ui/FramebufferNativeWindow.h
@@ -54,6 +54,7 @@ public:
bool isUpdateOnDemand() const { return mUpdateOnDemand; }
status_t setUpdateRectangle(const Rect& updateRect);
+ status_t compositionComplete();
private:
friend class LightRefBase<FramebufferNativeWindow>;