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authorMichael Lentine <mlentine@google.com>2014-07-23 10:19:41 -0700
committerMichael Lentine <mlentine@google.com>2015-05-13 15:41:41 -0700
commit00699fa64197cc72a160d69e1f0003cdd43dc136 (patch)
tree36600fc94d119d85759af3835ab9f2d05c99bdf2 /opengl
parentbe451b57b97c21747c637f4af06743318d42c36c (diff)
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Modify EGL to disconnect the window when the surface gets destroyed.
Bug: 14445579 Change-Id: I1d263ff6cffcb6e448761fca7ca4b06466ad65aa
Diffstat (limited to 'opengl')
-rw-r--r--opengl/libs/EGL/eglApi.cpp9
1 files changed, 9 insertions, 0 deletions
diff --git a/opengl/libs/EGL/eglApi.cpp b/opengl/libs/EGL/eglApi.cpp
index f5b90dd..f4e46e2 100644
--- a/opengl/libs/EGL/eglApi.cpp
+++ b/opengl/libs/EGL/eglApi.cpp
@@ -561,6 +561,15 @@ EGLBoolean eglDestroySurface(EGLDisplay dpy, EGLSurface surface)
return setError(EGL_BAD_SURFACE, EGL_FALSE);
egl_surface_t * const s = get_surface(surface);
+ ANativeWindow* window = s->win.get();
+ if (window) {
+ int result = native_window_api_disconnect(window, NATIVE_WINDOW_API_EGL);
+ if (result != OK) {
+ ALOGE("eglDestroySurface: native_window_api_disconnect (win=%p) "
+ "failed (%#x)",
+ window, result);
+ }
+ }
EGLBoolean result = s->cnx->egl.eglDestroySurface(dp->disp.dpy, s->surface);
if (result == EGL_TRUE) {
_s.terminate();