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author | Pawit Pornkitprasan <p.pawit@gmail.com> | 2014-11-18 08:38:33 +0700 |
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committer | Gerrit Code Review <gerrit@cyanogenmod.org> | 2015-10-16 14:45:10 -0700 |
commit | fd1fb639a1dd9325a9bebb0cd3ca6ebd7d48931d (patch) | |
tree | aae42e1747ba307ff2aa25e518aa85280728be2d /services/surfaceflinger/RenderEngine | |
parent | bcce313feab557ab7cbb06cc1de941a7bf6657b0 (diff) | |
download | frameworks_native-fd1fb639a1dd9325a9bebb0cd3ca6ebd7d48931d.zip frameworks_native-fd1fb639a1dd9325a9bebb0cd3ca6ebd7d48931d.tar.gz frameworks_native-fd1fb639a1dd9325a9bebb0cd3ca6ebd7d48931d.tar.bz2 |
Bring back support for glReadPixels screenshot path
Squashed commit of the following:
commit 012d3fe41d1d6cd38a0858b59145e9a4447641fa
Author: Hashcode <hashcode0f@gmail.com>
Date: Sun Dec 8 19:36:50 2013 +0000
sf: Always use opengles for screen capture
Go back to the usage of GRALLOC_USAGE_HW_TEXTURE and GRALLOC_USAGE_HW_RENDERER
in captureScreenImplLocked regardless of useReadPixels value
This fixes the EGL_NO_IMAGE_KHR error returned from
eglCreateImageKHR (blank images returned from screenshot path)
Change-Id: I62fe90a081607b9e89c67f3dcfd34c84efc89d35
commit 4866ddf98ac98d8e22a1cd6a21894bb17f274588
Author: Ricardo Cerqueira <cyanogenmod@cerqueira.org>
Date: Thu Oct 31 03:53:39 2013 +0000
Revert "remove support for glReadPixels screenshot path"
This reverts commit 3ca76f416bc8665a97636ca8a2d0128b9da9d92c.
Conflicts:
include/gui/ISurfaceComposer.h
libs/gui/ISurfaceComposer.cpp
libs/gui/SurfaceComposerClient.cpp
services/surfaceflinger/SurfaceFlinger.cpp
services/surfaceflinger/SurfaceFlinger.h
Change-Id: I8c239e533757af770e418dbb198f5a86c736961f
Change-Id: I8c239e533757af770e418dbb198f5a86c736961f
Diffstat (limited to 'services/surfaceflinger/RenderEngine')
6 files changed, 79 insertions, 35 deletions
diff --git a/services/surfaceflinger/RenderEngine/GLES11RenderEngine.cpp b/services/surfaceflinger/RenderEngine/GLES11RenderEngine.cpp index 1a9f59b..aded96f 100644 --- a/services/surfaceflinger/RenderEngine/GLES11RenderEngine.cpp +++ b/services/surfaceflinger/RenderEngine/GLES11RenderEngine.cpp @@ -210,28 +210,46 @@ void GLES11RenderEngine::disableBlending() { } void GLES11RenderEngine::bindImageAsFramebuffer(EGLImageKHR image, - uint32_t* texName, uint32_t* fbName, uint32_t* status) { + uint32_t* texName, uint32_t* fbName, uint32_t* status, + bool useReadPixels, int reqWidth, int reqHeight) { GLuint tname, name; - // turn our EGLImage into a texture - glGenTextures(1, &tname); - glBindTexture(GL_TEXTURE_2D, tname); - glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, (GLeglImageOES)image); - - // create a Framebuffer Object to render into - glGenFramebuffersOES(1, &name); - glBindFramebufferOES(GL_FRAMEBUFFER_OES, name); - glFramebufferTexture2DOES(GL_FRAMEBUFFER_OES, - GL_COLOR_ATTACHMENT0_OES, GL_TEXTURE_2D, tname, 0); + if (!useReadPixels) { + // turn our EGLImage into a texture + glGenTextures(1, &tname); + glBindTexture(GL_TEXTURE_2D, tname); + glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, (GLeglImageOES)image); + + // create a Framebuffer Object to render into + glGenFramebuffersOES(1, &name); + glBindFramebufferOES(GL_FRAMEBUFFER_OES, name); + glFramebufferTexture2DOES(GL_FRAMEBUFFER_OES, + GL_COLOR_ATTACHMENT0_OES, GL_TEXTURE_2D, tname, 0); + } else { + // since we're going to use glReadPixels() anyways, + // use an intermediate renderbuffer instead + glGenRenderbuffersOES(1, &tname); + glBindRenderbufferOES(GL_RENDERBUFFER_OES, tname); + glRenderbufferStorageOES(GL_RENDERBUFFER_OES, GL_RGBA8_OES, reqWidth, reqHeight); + // create a FBO to render into + glGenFramebuffersOES(1, &name); + glBindFramebufferOES(GL_FRAMEBUFFER_OES, name); + glFramebufferRenderbufferOES(GL_FRAMEBUFFER_OES, GL_COLOR_ATTACHMENT0_OES, + GL_RENDERBUFFER_OES, tname); + } *status = glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES); *texName = tname; *fbName = name; } -void GLES11RenderEngine::unbindFramebuffer(uint32_t texName, uint32_t fbName) { +void GLES11RenderEngine::unbindFramebuffer(uint32_t texName, uint32_t fbName, + bool useReadPixels) { glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0); glDeleteFramebuffersOES(1, &fbName); - glDeleteTextures(1, &texName); + if (!useReadPixels) + glDeleteTextures(1, &texName); + else + glDeleteRenderbuffersOES(1, &texName); } void GLES11RenderEngine::setupFillWithColor(float r, float g, float b, float a) { diff --git a/services/surfaceflinger/RenderEngine/GLES11RenderEngine.h b/services/surfaceflinger/RenderEngine/GLES11RenderEngine.h index 08de646..77824ce 100644 --- a/services/surfaceflinger/RenderEngine/GLES11RenderEngine.h +++ b/services/surfaceflinger/RenderEngine/GLES11RenderEngine.h @@ -40,8 +40,9 @@ class GLES11RenderEngine : public RenderEngine { GLint mMaxTextureSize; virtual void bindImageAsFramebuffer(EGLImageKHR image, - uint32_t* texName, uint32_t* fbName, uint32_t* status); - virtual void unbindFramebuffer(uint32_t texName, uint32_t fbName); + uint32_t* texName, uint32_t* fbName, uint32_t* status, bool useReadPixels, + int reqWidth, int reqHeight); + virtual void unbindFramebuffer(uint32_t texName, uint32_t fbName, bool useReadPixels); public: GLES11RenderEngine(); diff --git a/services/surfaceflinger/RenderEngine/GLES20RenderEngine.cpp b/services/surfaceflinger/RenderEngine/GLES20RenderEngine.cpp index 1fabaf5..a35aa78 100644 --- a/services/surfaceflinger/RenderEngine/GLES20RenderEngine.cpp +++ b/services/surfaceflinger/RenderEngine/GLES20RenderEngine.cpp @@ -185,27 +185,44 @@ void GLES20RenderEngine::disableBlending() { void GLES20RenderEngine::bindImageAsFramebuffer(EGLImageKHR image, - uint32_t* texName, uint32_t* fbName, uint32_t* status) { + uint32_t* texName, uint32_t* fbName, uint32_t* status, + bool useReadPixels, int reqWidth, int reqHeight) { GLuint tname, name; - // turn our EGLImage into a texture - glGenTextures(1, &tname); - glBindTexture(GL_TEXTURE_2D, tname); - glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, (GLeglImageOES)image); - - // create a Framebuffer Object to render into - glGenFramebuffers(1, &name); - glBindFramebuffer(GL_FRAMEBUFFER, name); - glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tname, 0); + if (!useReadPixels) { + // turn our EGLImage into a texture + glGenTextures(1, &tname); + glBindTexture(GL_TEXTURE_2D, tname); + glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, (GLeglImageOES)image); + + // create a Framebuffer Object to render into + glGenFramebuffers(1, &name); + glBindFramebuffer(GL_FRAMEBUFFER, name); + glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tname, 0); + } else { + // since we're going to use glReadPixels() anyways, + // use an intermediate renderbuffer instead + glGenRenderbuffers(1, &tname); + glBindRenderbuffer(GL_RENDERBUFFER, tname); + glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA8_OES, reqWidth, reqHeight); + // create a FBO to render into + glGenFramebuffers(1, &name); + glBindFramebuffer(GL_FRAMEBUFFER, name); + glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, tname); + } *status = glCheckFramebufferStatus(GL_FRAMEBUFFER); *texName = tname; *fbName = name; } -void GLES20RenderEngine::unbindFramebuffer(uint32_t texName, uint32_t fbName) { +void GLES20RenderEngine::unbindFramebuffer(uint32_t texName, uint32_t fbName, + bool useReadPixels) { glBindFramebuffer(GL_FRAMEBUFFER, 0); glDeleteFramebuffers(1, &fbName); - glDeleteTextures(1, &texName); + if (!useReadPixels) + glDeleteTextures(1, &texName); + else + glDeleteRenderbuffers(1, &texName); } void GLES20RenderEngine::setupFillWithColor(float r, float g, float b, float a) { diff --git a/services/surfaceflinger/RenderEngine/GLES20RenderEngine.h b/services/surfaceflinger/RenderEngine/GLES20RenderEngine.h index 819356a..6074a3d 100644 --- a/services/surfaceflinger/RenderEngine/GLES20RenderEngine.h +++ b/services/surfaceflinger/RenderEngine/GLES20RenderEngine.h @@ -55,8 +55,9 @@ class GLES20RenderEngine : public RenderEngine { Vector<Group> mGroupStack; virtual void bindImageAsFramebuffer(EGLImageKHR image, - uint32_t* texName, uint32_t* fbName, uint32_t* status); - virtual void unbindFramebuffer(uint32_t texName, uint32_t fbName); + uint32_t* texName, uint32_t* fbName, uint32_t* status, + bool useReadPixels, int reqWidth, int reqHeight); + virtual void unbindFramebuffer(uint32_t texName, uint32_t fbName, bool useReadPixels); public: GLES20RenderEngine(); diff --git a/services/surfaceflinger/RenderEngine/RenderEngine.cpp b/services/surfaceflinger/RenderEngine/RenderEngine.cpp index 7cd42e4..faae6fc 100644 --- a/services/surfaceflinger/RenderEngine/RenderEngine.cpp +++ b/services/surfaceflinger/RenderEngine/RenderEngine.cpp @@ -262,9 +262,11 @@ void RenderEngine::dump(String8& result) { // --------------------------------------------------------------------------- RenderEngine::BindImageAsFramebuffer::BindImageAsFramebuffer( - RenderEngine& engine, EGLImageKHR image) : mEngine(engine) + RenderEngine& engine, EGLImageKHR image, bool useReadPixels, + int reqWidth, int reqHeight) : mEngine(engine), mUseReadPixels(useReadPixels) { - mEngine.bindImageAsFramebuffer(image, &mTexName, &mFbName, &mStatus); + mEngine.bindImageAsFramebuffer(image, &mTexName, &mFbName, &mStatus, + useReadPixels, reqWidth, reqHeight); ALOGE_IF(mStatus != GL_FRAMEBUFFER_COMPLETE_OES, "glCheckFramebufferStatusOES error %d", mStatus); @@ -272,7 +274,7 @@ RenderEngine::BindImageAsFramebuffer::BindImageAsFramebuffer( RenderEngine::BindImageAsFramebuffer::~BindImageAsFramebuffer() { // back to main framebuffer - mEngine.unbindFramebuffer(mTexName, mFbName); + mEngine.unbindFramebuffer(mTexName, mFbName, mUseReadPixels); } status_t RenderEngine::BindImageAsFramebuffer::getStatus() const { diff --git a/services/surfaceflinger/RenderEngine/RenderEngine.h b/services/surfaceflinger/RenderEngine/RenderEngine.h index 31a961e..c9a043a 100644 --- a/services/surfaceflinger/RenderEngine/RenderEngine.h +++ b/services/surfaceflinger/RenderEngine/RenderEngine.h @@ -51,8 +51,11 @@ class RenderEngine { EGLContext mEGLContext; void setEGLHandles(EGLConfig config, EGLContext ctxt); - virtual void bindImageAsFramebuffer(EGLImageKHR image, uint32_t* texName, uint32_t* fbName, uint32_t* status) = 0; - virtual void unbindFramebuffer(uint32_t texName, uint32_t fbName) = 0; + virtual void bindImageAsFramebuffer(EGLImageKHR image, uint32_t* texName, + uint32_t* fbName, uint32_t* status, bool useReadPixels, int reqWidth, + int reqHeight) = 0; + virtual void unbindFramebuffer(uint32_t texName, uint32_t fbName, + bool useReadPixels) = 0; protected: RenderEngine(); @@ -83,8 +86,10 @@ public: RenderEngine& mEngine; uint32_t mTexName, mFbName; uint32_t mStatus; + bool mUseReadPixels; public: - BindImageAsFramebuffer(RenderEngine& engine, EGLImageKHR image); + BindImageAsFramebuffer(RenderEngine& engine, EGLImageKHR image, + bool useReadPixels, int reqWidth, int reqHeight); ~BindImageAsFramebuffer(); int getStatus() const; }; |