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-rw-r--r--include/ui/InputDispatcher.h1
-rw-r--r--libs/ui/InputDispatcher.cpp5
2 files changed, 4 insertions, 2 deletions
diff --git a/include/ui/InputDispatcher.h b/include/ui/InputDispatcher.h
index 3599163..4955d47 100644
--- a/include/ui/InputDispatcher.h
+++ b/include/ui/InputDispatcher.h
@@ -183,6 +183,7 @@ struct InputWindow {
TYPE_INPUT_METHOD_DIALOG= FIRST_SYSTEM_WINDOW+12,
TYPE_WALLPAPER = FIRST_SYSTEM_WINDOW+13,
TYPE_STATUS_BAR_PANEL = FIRST_SYSTEM_WINDOW+14,
+ TYPE_SECURE_SYSTEM_OVERLAY = FIRST_SYSTEM_WINDOW+15,
LAST_SYSTEM_WINDOW = 2999,
};
diff --git a/libs/ui/InputDispatcher.cpp b/libs/ui/InputDispatcher.cpp
index 6ba19d7..4112328 100644
--- a/libs/ui/InputDispatcher.cpp
+++ b/libs/ui/InputDispatcher.cpp
@@ -149,7 +149,8 @@ bool InputWindow::frameContainsPoint(int32_t x, int32_t y) const {
bool InputWindow::isTrustedOverlay() const {
return layoutParamsType == TYPE_INPUT_METHOD
- || layoutParamsType == TYPE_INPUT_METHOD_DIALOG;
+ || layoutParamsType == TYPE_INPUT_METHOD_DIALOG
+ || layoutParamsType == TYPE_SECURE_SYSTEM_OVERLAY;
}
@@ -1350,7 +1351,7 @@ void InputDispatcher::addMonitoringTargetsLocked() {
target.flags = 0;
target.xOffset = 0;
target.yOffset = 0;
- target.windowType = InputWindow::TYPE_SYSTEM_OVERLAY;
+ target.windowType = -1;
}
}