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authorDavid 'Digit' Turner <digit@google.com>2014-02-27 17:36:41 +0100
committerDavid 'Digit' Turner <digit@google.com>2014-03-11 18:03:08 +0100
commitaa20016e9d48f69a14d4ccf7fb05c18275492a86 (patch)
tree862c63b87996bb29957e5e46eb0d4c4d90900998 /emulator
parent0863e159faa8c8bf7c47deb92a109961e8653e52 (diff)
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emulator/opengl: Remove android::KeyedVector usage.
Replace it with a custom emugl::IdToObjectMap template class that owns the objects, simplifying the code. Change-Id: Id18319e8080211acebed814bc0d702fbaab3b245
Diffstat (limited to 'emulator')
-rw-r--r--emulator/opengl/shared/OpenglCodecCommon/GLSharedGroup.cpp240
-rw-r--r--emulator/opengl/shared/OpenglCodecCommon/GLSharedGroup.h12
-rw-r--r--emulator/opengl/shared/emugl/common/Android.mk2
-rw-r--r--emulator/opengl/shared/emugl/common/id_to_object_map.cpp236
-rw-r--r--emulator/opengl/shared/emugl/common/id_to_object_map.h176
-rw-r--r--emulator/opengl/shared/emugl/common/id_to_object_map_unittest.cpp116
6 files changed, 636 insertions, 146 deletions
diff --git a/emulator/opengl/shared/OpenglCodecCommon/GLSharedGroup.cpp b/emulator/opengl/shared/OpenglCodecCommon/GLSharedGroup.cpp
index a03f8c9..f317259 100644
--- a/emulator/opengl/shared/OpenglCodecCommon/GLSharedGroup.cpp
+++ b/emulator/opengl/shared/OpenglCodecCommon/GLSharedGroup.cpp
@@ -16,23 +16,20 @@
#include "GLSharedGroup.h"
-/**** KeyedVector utilities ****/
-
-template <typename T>
-static void clearObjectMap(android::DefaultKeyedVector<GLuint, T>& v) {
- for (size_t i = 0; i < v.size(); i++)
- delete v.valueAt(i);
- v.clear();
-}
-
/**** BufferData ****/
BufferData::BufferData() : m_size(0) {};
+
BufferData::BufferData(GLsizeiptr size, void * data) : m_size(size)
{
- void * buffer = NULL;
- if (size>0) buffer = m_fixedBuffer.alloc(size);
- if (data) memcpy(buffer, data, size);
+ void* buffer = NULL;
+
+ if (size > 0) {
+ buffer = m_fixedBuffer.alloc(size);
+ if (data) {
+ memcpy(buffer, data, size);
+ }
+ }
}
/**** ProgramData ****/
@@ -223,49 +220,32 @@ bool ProgramData::detachShader(GLuint shader)
/***** GLSharedGroup ****/
GLSharedGroup::GLSharedGroup() :
- m_buffers(android::DefaultKeyedVector<GLuint, BufferData*>(NULL)),
- m_programs(android::DefaultKeyedVector<GLuint, ProgramData*>(NULL)),
- m_shaders(android::DefaultKeyedVector<GLuint, ShaderData*>(NULL))
-{
-}
+ m_buffers(), m_programs(), m_shaders() {}
-GLSharedGroup::~GLSharedGroup()
-{
- m_buffers.clear();
- m_programs.clear();
- clearObjectMap(m_buffers);
- clearObjectMap(m_programs);
- clearObjectMap(m_shaders);
-}
+GLSharedGroup::~GLSharedGroup() {}
BufferData * GLSharedGroup::getBufferData(GLuint bufferId)
{
emugl::Mutex::AutoLock _lock(m_lock);
- return m_buffers.valueFor(bufferId);
+ return m_buffers.get(bufferId);
}
void GLSharedGroup::addBufferData(GLuint bufferId, GLsizeiptr size, void * data)
{
emugl::Mutex::AutoLock _lock(m_lock);
- m_buffers.add(bufferId, new BufferData(size, data));
+ m_buffers.set(bufferId, new BufferData(size, data));
}
void GLSharedGroup::updateBufferData(GLuint bufferId, GLsizeiptr size, void * data)
{
emugl::Mutex::AutoLock _lock(m_lock);
- ssize_t idx = m_buffers.indexOfKey(bufferId);
- if (idx >= 0) {
- delete m_buffers.valueAt(idx);
- m_buffers.editValueAt(idx) = new BufferData(size, data);
- } else {
- m_buffers.add(bufferId, new BufferData(size, data));
- }
+ m_buffers.set(bufferId, new BufferData(size, data));
}
GLenum GLSharedGroup::subUpdateBufferData(GLuint bufferId, GLintptr offset, GLsizeiptr size, void * data)
{
emugl::Mutex::AutoLock _lock(m_lock);
- BufferData * buf = m_buffers.valueFor(bufferId);
+ BufferData * buf = m_buffers.get(bufferId);
if ((!buf) || (buf->m_size < offset+size) || (offset < 0) || (size<0)) return GL_INVALID_VALUE;
//it's safe to update now
@@ -276,32 +256,20 @@ GLenum GLSharedGroup::subUpdateBufferData(GLuint bufferId, GLintptr offset, GLsi
void GLSharedGroup::deleteBufferData(GLuint bufferId)
{
emugl::Mutex::AutoLock _lock(m_lock);
- ssize_t idx = m_buffers.indexOfKey(bufferId);
- if (idx >= 0) {
- delete m_buffers.valueAt(idx);
- m_buffers.removeItemsAt(idx);
- }
+ ssize_t idx = m_buffers.remove(bufferId);
}
void GLSharedGroup::addProgramData(GLuint program)
{
emugl::Mutex::AutoLock _lock(m_lock);
- ProgramData *pData = m_programs.valueFor(program);
- if (pData)
- {
- m_programs.removeItem(program);
- delete pData;
- }
-
- m_programs.add(program,new ProgramData());
+ m_programs.set(program, new ProgramData());
}
void GLSharedGroup::initProgramData(GLuint program, GLuint numIndexes)
{
emugl::Mutex::AutoLock _lock(m_lock);
- ProgramData *pData = m_programs.valueFor(program);
- if (pData)
- {
+ ProgramData *pData = m_programs.get(program);
+ if (pData) {
pData->initProgramData(numIndexes);
}
}
@@ -309,136 +277,133 @@ void GLSharedGroup::initProgramData(GLuint program, GLuint numIndexes)
bool GLSharedGroup::isProgramInitialized(GLuint program)
{
emugl::Mutex::AutoLock _lock(m_lock);
- ProgramData* pData = m_programs.valueFor(program);
- if (pData)
- {
- return pData->isInitialized();
- }
- return false;
+ ProgramData* pData = m_programs.get(program);
+ return pData && pData->isInitialized();
}
void GLSharedGroup::deleteProgramData(GLuint program)
{
emugl::Mutex::AutoLock _lock(m_lock);
- ProgramData *pData = m_programs.valueFor(program);
- if (pData)
- delete pData;
- m_programs.removeItem(program);
+ m_programs.remove(program);
}
void GLSharedGroup::attachShader(GLuint program, GLuint shader)
{
emugl::Mutex::AutoLock _lock(m_lock);
- ProgramData* programData = m_programs.valueFor(program);
- ssize_t idx = m_shaders.indexOfKey(shader);
- if (programData && idx >= 0) {
- if (programData->attachShader(shader)) {
- refShaderDataLocked(idx);
- }
+ ProgramData* programData = m_programs.get(program);
+ if (programData && programData->attachShader(shader)) {
+ refShaderDataLocked(shader);
}
}
void GLSharedGroup::detachShader(GLuint program, GLuint shader)
{
emugl::Mutex::AutoLock _lock(m_lock);
- ProgramData* programData = m_programs.valueFor(program);
- ssize_t idx = m_shaders.indexOfKey(shader);
- if (programData && idx >= 0) {
- if (programData->detachShader(shader)) {
- unrefShaderDataLocked(idx);
- }
+ ProgramData* programData = m_programs.get(program);
+ if (programData && programData->detachShader(shader)) {
+ unrefShaderDataLocked(shader);
}
}
-void GLSharedGroup::setProgramIndexInfo(GLuint program, GLuint index, GLint base, GLint size, GLenum type, const char* name)
+void GLSharedGroup::setProgramIndexInfo(GLuint program,
+ GLuint index,
+ GLint base,
+ GLint size,
+ GLenum type,
+ const char* name)
{
emugl::Mutex::AutoLock _lock(m_lock);
- ProgramData* pData = m_programs.valueFor(program);
- if (pData)
- {
- pData->setIndexInfo(index,base,size,type);
-
- if (type == GL_SAMPLER_2D) {
- size_t n = pData->getNumShaders();
- for (size_t i = 0; i < n; i++) {
- GLuint shaderId = pData->getShader(i);
- ShaderData* shader = m_shaders.valueFor(shaderId);
- if (!shader) continue;
- ShaderData::StringList::iterator nameIter = shader->samplerExternalNames.begin();
- ShaderData::StringList::iterator nameEnd = shader->samplerExternalNames.end();
- while (nameIter != nameEnd) {
- if (*nameIter == name) {
- pData->setIndexFlags(index, ProgramData::INDEX_FLAG_SAMPLER_EXTERNAL);
- break;
- }
- ++nameIter;
+ ProgramData* pData = m_programs.get(program);
+ if (!pData) {
+ return;
+ }
+ pData->setIndexInfo(index,base,size,type);
+
+ if (type == GL_SAMPLER_2D) {
+ size_t n = pData->getNumShaders();
+ for (size_t i = 0; i < n; i++) {
+ GLuint shaderId = pData->getShader(i);
+ ShaderData* shader = m_shaders.get(shaderId);
+ if (!shader) continue;
+ ShaderData::StringList::iterator nameIter =
+ shader->samplerExternalNames.begin();
+ ShaderData::StringList::iterator nameEnd =
+ shader->samplerExternalNames.end();
+ while (nameIter != nameEnd) {
+ if (*nameIter == name) {
+ pData->setIndexFlags(
+ index,
+ ProgramData::INDEX_FLAG_SAMPLER_EXTERNAL);
+ break;
}
+ ++nameIter;
}
}
}
}
+
GLenum GLSharedGroup::getProgramUniformType(GLuint program, GLint location)
{
emugl::Mutex::AutoLock _lock(m_lock);
- ProgramData* pData = m_programs.valueFor(program);
- GLenum type=0;
- if (pData)
- {
- type = pData->getTypeForLocation(location);
- }
- return type;
+ ProgramData* pData = m_programs.get(program);
+ return pData ? pData->getTypeForLocation(location) : 0;
}
bool GLSharedGroup::isProgram(GLuint program)
{
emugl::Mutex::AutoLock _lock(m_lock);
- ProgramData* pData = m_programs.valueFor(program);
- return (pData!=NULL);
+ ProgramData* pData = m_programs.get(program);
+ return (pData != NULL);
}
void GLSharedGroup::setupLocationShiftWAR(GLuint program)
{
emugl::Mutex::AutoLock _lock(m_lock);
- ProgramData* pData = m_programs.valueFor(program);
+ ProgramData* pData = m_programs.get(program);
if (pData) pData->setupLocationShiftWAR();
}
-GLint GLSharedGroup::locationWARHostToApp(GLuint program, GLint hostLoc, GLint arrIndex)
+GLint GLSharedGroup::locationWARHostToApp(GLuint program,
+ GLint hostLoc,
+ GLint arrIndex)
{
emugl::Mutex::AutoLock _lock(m_lock);
- ProgramData* pData = m_programs.valueFor(program);
- if (pData) return pData->locationWARHostToApp(hostLoc, arrIndex);
- else return hostLoc;
+ ProgramData* pData = m_programs.get(program);
+ return pData ? pData->locationWARHostToApp(hostLoc, arrIndex) : hostLoc;
}
GLint GLSharedGroup::locationWARAppToHost(GLuint program, GLint appLoc)
{
emugl::Mutex::AutoLock _lock(m_lock);
- ProgramData* pData = m_programs.valueFor(program);
- if (pData) return pData->locationWARAppToHost(appLoc);
- else return appLoc;
+ ProgramData* pData = m_programs.get(program);
+ return pData ? pData->locationWARAppToHost(appLoc) : appLoc;
}
bool GLSharedGroup::needUniformLocationWAR(GLuint program)
{
emugl::Mutex::AutoLock _lock(m_lock);
- ProgramData* pData = m_programs.valueFor(program);
- if (pData) return pData->needUniformLocationWAR();
- return false;
+ ProgramData* pData = m_programs.get(program);
+ return pData ? pData->needUniformLocationWAR() : false;
}
-GLint GLSharedGroup::getNextSamplerUniform(GLuint program, GLint index, GLint* val, GLenum* target) const
+GLint GLSharedGroup::getNextSamplerUniform(GLuint program,
+ GLint index,
+ GLint* val,
+ GLenum* target) const
{
emugl::Mutex::AutoLock _lock(m_lock);
- ProgramData* pData = m_programs.valueFor(program);
+ ProgramData* pData = m_programs.get(program);
return pData ? pData->getNextSamplerUniform(index, val, target) : -1;
}
-bool GLSharedGroup::setSamplerUniform(GLuint program, GLint appLoc, GLint val, GLenum* target)
+bool GLSharedGroup::setSamplerUniform(GLuint program,
+ GLint appLoc,
+ GLint val,
+ GLenum* target)
{
emugl::Mutex::AutoLock _lock(m_lock);
- ProgramData* pData = m_programs.valueFor(program);
+ ProgramData* pData = m_programs.get(program);
return pData ? pData->setSamplerUniform(appLoc, val, target) : false;
}
@@ -446,44 +411,39 @@ bool GLSharedGroup::addShaderData(GLuint shader)
{
emugl::Mutex::AutoLock _lock(m_lock);
ShaderData* data = new ShaderData;
- if (data) {
- if (m_shaders.add(shader, data) < 0) {
- delete data;
- data = NULL;
- }
- data->refcount = 1;
- }
- return data != NULL;
+ data->refcount = 1;
+ m_shaders.set(shader, data);
+ return true;
}
ShaderData* GLSharedGroup::getShaderData(GLuint shader)
{
emugl::Mutex::AutoLock _lock(m_lock);
- return m_shaders.valueFor(shader);
+ ShaderData* data = m_shaders.get(shader);
+ if (data) {
+ data->refcount++;
+ }
+ return data;
}
void GLSharedGroup::unrefShaderData(GLuint shader)
{
emugl::Mutex::AutoLock _lock(m_lock);
- ssize_t idx = m_shaders.indexOfKey(shader);
- if (idx >= 0) {
- unrefShaderDataLocked(idx);
- }
+ unrefShaderDataLocked(shader);
}
-void GLSharedGroup::refShaderDataLocked(ssize_t shaderIdx)
+void GLSharedGroup::refShaderDataLocked(GLuint shader)
{
- assert(shaderIdx >= 0 && shaderIdx <= m_shaders.size());
- ShaderData* data = m_shaders.valueAt(shaderIdx);
- data->refcount++;
+ ShaderData* data = m_shaders.get(shader);
+ if (data) {
+ data->refcount++;
+ }
}
-void GLSharedGroup::unrefShaderDataLocked(ssize_t shaderIdx)
+void GLSharedGroup::unrefShaderDataLocked(GLuint shader)
{
- assert(shaderIdx >= 0 && shaderIdx <= m_shaders.size());
- ShaderData* data = m_shaders.valueAt(shaderIdx);
- if (--data->refcount == 0) {
- delete data;
- m_shaders.removeItemsAt(shaderIdx);
+ ShaderData* data = m_shaders.get(shader);
+ if (data && --data->refcount == 0) {
+ m_shaders.remove(shader);
}
}
diff --git a/emulator/opengl/shared/OpenglCodecCommon/GLSharedGroup.h b/emulator/opengl/shared/OpenglCodecCommon/GLSharedGroup.h
index 713e17e..0daa3a8 100644
--- a/emulator/opengl/shared/OpenglCodecCommon/GLSharedGroup.h
+++ b/emulator/opengl/shared/OpenglCodecCommon/GLSharedGroup.h
@@ -16,6 +16,7 @@
#ifndef _GL_SHARED_GROUP_H_
#define _GL_SHARED_GROUP_H_
+#include "emugl/common/id_to_object_map.h"
#include "emugl/common/mutex.h"
#include "emugl/common/pod_vector.h"
#include "emugl/common/smart_ptr.h"
@@ -34,7 +35,6 @@
#include <stdio.h>
#include <stdlib.h>
#include "ErrorLog.h"
-#include <utils/KeyedVector.h>
#include <utils/List.h>
#include <utils/String8.h>
#include "FixedBuffer.h"
@@ -101,13 +101,13 @@ struct ShaderData {
class GLSharedGroup {
private:
- android::DefaultKeyedVector<GLuint, BufferData*> m_buffers;
- android::DefaultKeyedVector<GLuint, ProgramData*> m_programs;
- android::DefaultKeyedVector<GLuint, ShaderData*> m_shaders;
+ emugl::IdToObjectMap<BufferData> m_buffers;
+ emugl::IdToObjectMap<ProgramData> m_programs;
+ emugl::IdToObjectMap<ShaderData> m_shaders;
mutable emugl::Mutex m_lock;
- void refShaderDataLocked(ssize_t shaderIdx);
- void unrefShaderDataLocked(ssize_t shaderIdx);
+ void refShaderDataLocked(GLuint shader);
+ void unrefShaderDataLocked(GLuint shader);
public:
GLSharedGroup();
diff --git a/emulator/opengl/shared/emugl/common/Android.mk b/emulator/opengl/shared/emugl/common/Android.mk
index 5f8fecb..ff98dd0 100644
--- a/emulator/opengl/shared/emugl/common/Android.mk
+++ b/emulator/opengl/shared/emugl/common/Android.mk
@@ -6,6 +6,7 @@ LOCAL_PATH := $(call my-dir)
### emugl_common host library ###########################################
commonSources := \
+ id_to_object_map.cpp \
lazy_instance.cpp \
pod_vector.cpp \
smart_ptr.cpp \
@@ -27,6 +28,7 @@ $(call emugl-end-module)
### emugl_common_unittests ##############################################
host_commonSources := \
+ id_to_object_map_unittest.cpp \
lazy_instance_unittest.cpp \
pod_vector_unittest.cpp \
mutex_unittest.cpp \
diff --git a/emulator/opengl/shared/emugl/common/id_to_object_map.cpp b/emulator/opengl/shared/emugl/common/id_to_object_map.cpp
new file mode 100644
index 0000000..597c9eb
--- /dev/null
+++ b/emulator/opengl/shared/emugl/common/id_to_object_map.cpp
@@ -0,0 +1,236 @@
+// Copyright (C) 2014 The Android Open Source Project
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+
+#include "emugl/common/id_to_object_map.h"
+
+#include <stdlib.h>
+
+namespace emugl {
+
+namespace {
+
+typedef IdToObjectMapBase::KeyType KeyType;
+
+enum {
+ kMinShift = 3,
+ kMaxShift = 31,
+ kMinCapacity = (1 << kMinShift),
+ kLoadScale = 1024,
+ kMinLoad = kLoadScale/4, // 25% minimum load.
+ kMaxLoad = kLoadScale*3/4, // 75% maximum load.
+
+ kInvalidKey = IdToObjectMapBase::kMaxId + 1U,
+ kTombstone = IdToObjectMapBase::kMaxId + 2U,
+};
+
+// Return a number that indicates if the current |capacity| is appropriate
+// to hold |size| items in our map.
+// -1 -> the capacity is too small and needs to be increased.
+// 0 -> the capacity is ok.
+// +1 -> the capacity is too large and needs to be decreased.
+int capacityCompare(size_t shift, size_t size) {
+ size_t capacity = 1U << shift;
+ // Essentially, one can rewrite:
+ // load < minLoad
+ // as:
+ // size / capacity < minLoad
+ // capacity * minLoad > size
+ if (capacity * kMinLoad > size * kLoadScale)
+ return +1;
+
+ // Similarly, one can rewrite:
+ // load > maxLoad
+ // as:
+ // size / capacity > maxLoad
+ // capacity * maxLoad < size
+ if (capacity * kMaxLoad < size * kLoadScale)
+ return -1;
+
+ return 0;
+}
+
+size_t probeKeys(const KeyType* keys, size_t shift, KeyType key) {
+ static const int kPrimes[] = {
+ 1, /* For 1 << 0 */
+ 2,
+ 3,
+ 7,
+ 13,
+ 31,
+ 61,
+ 127,
+ 251,
+ 509,
+ 1021,
+ 2039,
+ 4093,
+ 8191,
+ 16381,
+ 32749,
+ 65521, /* For 1 << 16 */
+ 131071,
+ 262139,
+ 524287,
+ 1048573,
+ 2097143,
+ 4194301,
+ 8388593,
+ 16777213,
+ 33554393,
+ 67108859,
+ 134217689,
+ 268435399,
+ 536870909,
+ 1073741789,
+ 2147483647 /* For 1 << 31 */
+ };
+
+ size_t slot = key % kPrimes[shift];
+ size_t step = 0;
+ for (;;) {
+ KeyType k = keys[slot];
+ if (k == kInvalidKey || k == kTombstone || k == key)
+ return slot;
+
+ step += 1;
+ slot = (slot + step) & (1U << shift);
+ }
+}
+
+} // namespace
+
+IdToObjectMapBase::IdToObjectMapBase() :
+ mCount(0), mShift(kMinShift) {
+ size_t capacity = 1U << mShift;
+ mKeys = static_cast<KeyType*>(::calloc(sizeof(mKeys[0]), capacity));
+ mValues = static_cast<void**>(::calloc(sizeof(mValues[0]), capacity));
+ for (size_t n = 0; n < capacity; ++n) {
+ mKeys[n] = kInvalidKey;
+ }
+}
+
+IdToObjectMapBase::~IdToObjectMapBase() {
+ mShift = 0;
+ mCount = 0;
+ ::free(mKeys);
+ ::free(mValues);
+}
+
+bool IdToObjectMapBase::contains(KeyType key) const {
+ size_t slot = probeKeys(mKeys, mShift, key);
+ switch (mKeys[slot]) {
+ case kInvalidKey:
+ case kTombstone:
+ return false;
+ default:
+ ;
+ }
+ return true;
+}
+
+bool IdToObjectMapBase::find(KeyType key, void** value) const {
+ size_t slot = probeKeys(mKeys, mShift, key);
+ if (!isValidKey(mKeys[slot])) {
+ *value = NULL;
+ return false;
+ }
+ *value = mValues[slot];
+ return true;
+}
+
+void* IdToObjectMapBase::set(KeyType key, void* value) {
+ if (!value)
+ return remove(key);
+
+ size_t slot = probeKeys(mKeys, mShift, key);
+ void* result;
+ if (isValidKey(mKeys[slot])) {
+ result = mValues[slot];
+ mValues[slot] = value;
+ } else {
+ mKeys[slot] = key;
+ mValues[slot] = value;
+ result = NULL;
+ mCount++;
+ resize(mCount);
+ }
+ return result;
+}
+
+void* IdToObjectMapBase::remove(KeyType key) {
+ size_t slot = probeKeys(mKeys, mShift, key);
+ if (!isValidKey(mKeys[slot]))
+ return NULL;
+
+ void* result = mValues[slot];
+ mValues[slot] = NULL;
+ mKeys[slot] = kTombstone;
+ mCount--;
+ return result;
+}
+
+void IdToObjectMapBase::resize(size_t newSize) {
+ int ret = capacityCompare(mShift, newSize);
+ if (!ret)
+ return;
+
+ size_t oldCapacity = 1U << mShift;
+ size_t newShift = mShift;
+
+ if (ret < 0) {
+ // Capacity is too small and must be increased.
+ do {
+ if (newShift == kMaxShift)
+ break;
+ ++newShift;
+ } while (capacityCompare(newShift, newSize) < 0);
+ } else {
+ // Capacity is too large and must be decreased.
+ do {
+ if (newShift == kMinShift)
+ break;
+ newShift--;
+ } while (capacityCompare(newShift, newSize) > 0);
+ }
+ if (newShift == mShift)
+ return;
+
+ // Allocate new arrays.
+ size_t newCapacity = 1U << newShift;
+ KeyType* newKeys = static_cast<KeyType*>(
+ ::calloc(sizeof(newKeys[0]), newCapacity));
+ void** newValues = static_cast<void**>(
+ ::calloc(sizeof(newValues[0]), newCapacity));
+ for (size_t n = 0; n < newCapacity; ++n)
+ newKeys[n] = kInvalidKey;
+
+ // Copy old entries into new arrays.
+ for (size_t n = 0; n < oldCapacity; ++n) {
+ KeyType key = mKeys[n];
+ if (isValidKey(key)) {
+ size_t newSlot = probeKeys(newKeys, newShift, key);
+ newKeys[newSlot] = key;
+ newValues[newSlot] = mValues[n];
+ }
+ }
+
+ // Swap arrays, and get rid of old ones.
+ ::free(mKeys);
+ ::free(mValues);
+ mKeys = newKeys;
+ mValues = newValues;
+ mShift = newShift;
+}
+
+} // namespace emugl
diff --git a/emulator/opengl/shared/emugl/common/id_to_object_map.h b/emulator/opengl/shared/emugl/common/id_to_object_map.h
new file mode 100644
index 0000000..e3d0a81
--- /dev/null
+++ b/emulator/opengl/shared/emugl/common/id_to_object_map.h
@@ -0,0 +1,176 @@
+// Copyright (C) 2014 The Android Open Source Project
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+
+#ifndef EMUGL_COMMON_ID_TO_OBJECT_MAP_H
+#define EMUGL_COMMON_ID_TO_OBJECT_MAP_H
+
+#include <stddef.h>
+
+namespace emugl {
+
+// Base implementation class for IdToObjectMap template.
+// Used to reduce template-instanciated code generation.
+class IdToObjectMapBase {
+public:
+ // The type of keys in this map.
+ typedef unsigned KeyType;
+
+ // Values higher than kMaxId cannot be used as map keys.
+ enum {
+ kMaxId = 0xfffffffdU,
+ };
+
+ static inline bool isValidKey(KeyType key) {
+ return key <= kMaxId;
+ }
+
+protected:
+ IdToObjectMapBase();
+
+ ~IdToObjectMapBase();
+
+ void clear();
+
+ // Return size
+ inline size_t size() const { return mCount; }
+
+ inline size_t capacity() const { return 1U << mShift; }
+
+ // Return true iff the map contains a given key.
+ bool contains(KeyType key) const;
+
+ // Find a value associated with a given |key| in the map.
+ // On success, return true and sets |*value| to the value/pointer,
+ // which is _still_ owned by the map.
+ // On failure, return false and sets |*value| to NULL.
+ bool find(KeyType key, void** value) const;
+
+ // Associate a value with a given |key| in the map.
+ // Return the old value for the key, if any. Caller is responsible
+ // for freeing it.
+ void* set(KeyType key, void* value);
+
+ // Remove the value associated with a given |key|.
+ // Return the old value, if any. Caller is responsible for
+ // freeing it.
+ void* remove(KeyType key);
+
+ size_t mCount;
+ size_t mShift;
+ KeyType* mKeys;
+ void** mValues;
+
+private:
+ // Resize the map if needed to ensure it can hold at least |newSize|
+ // entries.
+ void resize(size_t newSize);
+};
+
+// A templated data container that acts as a dictionary mapping unsigned
+// integer keys to heap-allocated objects of type T. The dictionary
+// owns the objects associated with its keys, and automatically destroys
+// them when it is destroyed, or during replacement or removal.
+template <class T>
+class IdToObjectMap : public IdToObjectMapBase {
+public:
+ // Initialize an empty instance.
+ IdToObjectMap() : IdToObjectMapBase() {}
+
+ // Destroy this instance.
+ ~IdToObjectMap() {
+ clear();
+ }
+
+ // Return the number of items in this map.
+ inline size_t size() const { return IdToObjectMapBase::size(); }
+
+ // Return true iff the map is empty.
+ inline bool empty() const { return !IdToObjectMapBase::size(); }
+
+ // Remove all items from the map.
+ void clear();
+
+ // Returns true iff the dictionary contains a value for |key|.
+ inline bool contains(KeyType key) const {
+ return IdToObjectMapBase::contains(key);
+ }
+
+ // Find the value corresponding to |key| in this map.
+ // On success, return true, and sets |*value| to point to the
+ // value (still owned by the instance). On failure, return false.
+ inline bool find(KeyType key, T** value) const {
+ return IdToObjectMapBase::find(key, reinterpret_cast<void**>(value));
+ }
+
+ // Return the value associated with a given |key|, or NULL if it is
+ // not in the map. Result is still owned by the map.
+ inline T* get(KeyType key) const {
+ T* result = NULL;
+ this->find(key, &result);
+ return result;
+ }
+
+ // Associate |value| with a given |key|. Returns true if a previous
+ // value was replaced, and false if this is the first time a value
+ // was associated with the given key. IMPORTANT: This transfers
+ // ownership of |value| to the map instance. In case of replacement,
+ // the old value is automatically destroyed. Using NULL as the value
+ // is equivalent to calling remove().
+ bool set(KeyType key, T* value);
+
+ // Remove any value associated with |key|.
+ // Return true iff a value was associated with the key and destroyed
+ // by this function, false if there was no value associated with the
+ // key (or if it was NULL).
+ bool remove(KeyType key);
+};
+
+template <class T>
+void IdToObjectMap<T>::clear() {
+ size_t n = capacity();
+ while (n > 0) {
+ --n;
+ if (!isValidKey(mKeys[n]))
+ continue;
+
+ delete static_cast<T*>(mValues[n]);
+ mValues[n] = NULL;
+ mKeys[n] = kMaxId + 1U;
+ }
+ mCount = 0;
+}
+
+template <class T>
+bool IdToObjectMap<T>::set(KeyType key, T* value) {
+ T* oldValue = static_cast<T*>(IdToObjectMapBase::set(key, value));
+ if (!oldValue) {
+ return false;
+ }
+ delete oldValue;
+ return true;
+}
+
+template <class T>
+bool IdToObjectMap<T>::remove(KeyType key) {
+ T* oldValue = static_cast<T*>(IdToObjectMapBase::remove(key));
+ if (!oldValue)
+ return false;
+ delete oldValue;
+ return true;
+}
+
+} // namespace emugl
+
+
+#endif // EMUGL_COMMON_ID_TO_OBJECT_MAP_H
diff --git a/emulator/opengl/shared/emugl/common/id_to_object_map_unittest.cpp b/emulator/opengl/shared/emugl/common/id_to_object_map_unittest.cpp
new file mode 100644
index 0000000..50740be
--- /dev/null
+++ b/emulator/opengl/shared/emugl/common/id_to_object_map_unittest.cpp
@@ -0,0 +1,116 @@
+// Copyright (C) 2014 The Android Open Source Project
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+
+#include "emugl/common/id_to_object_map.h"
+
+#include <gtest/gtest.h>
+
+namespace emugl {
+
+namespace {
+
+typedef IdToObjectMapBase::KeyType KeyType;
+
+class Foo {
+public:
+ Foo() : mVal(0) {}
+ Foo(int val) : mVal(val) {}
+ ~Foo() {}
+ int val() const { return mVal; }
+ void setVal(int val) { mVal = val; }
+private:
+ int mVal;
+};
+
+} // namespace
+
+TEST(IdToObjectMap, Empty) {
+ IdToObjectMap<Foo> map;
+ EXPECT_TRUE(map.empty());
+ EXPECT_EQ(0U, map.size());
+}
+
+TEST(IdToObjectMap, SetIntegerRange) {
+ IdToObjectMap<Foo> map;
+ KeyType kMax = 10000;
+
+ // Add all items in the map.
+ for (KeyType n = 0; n < kMax; ++n) {
+ EXPECT_FALSE(map.set(n, new Foo(n))) << "For key " << n;
+ }
+
+ // Check final size.
+ EXPECT_EQ(static_cast<size_t>(kMax), map.size());
+
+ // Find all items in the map.
+ for (KeyType n = 0; n < kMax; ++n) {
+ EXPECT_TRUE(map.contains(n)) << "For key " << n;
+ Foo* foo = NULL;
+ EXPECT_TRUE(map.find(n, &foo)) << "For key " << n;
+ if (foo) {
+ EXPECT_EQ(static_cast<int>(n), foo->val()) << "For key " << n;
+ }
+ }
+}
+
+TEST(IdToObjectMap, RemoveAll) {
+ IdToObjectMap<Foo> map;
+ KeyType kMax = 10000;
+
+ // Add all items in the map.
+ for (KeyType n = 0; n < kMax; ++n) {
+ EXPECT_FALSE(map.set(n, new Foo(n))) << "For key " << n;
+ }
+
+ EXPECT_EQ(static_cast<size_t>(kMax), map.size());
+
+ for (KeyType n = 0; n < kMax; ++n) {
+ EXPECT_TRUE(map.remove(n)) << "For key " << n;
+ }
+ EXPECT_EQ(0U, map.size());
+}
+
+TEST(IdToObjectMap, RemoveOdd) {
+ IdToObjectMap<Foo> map;
+ KeyType kMax = 10000;
+
+ // Add all items in the map.
+ for (KeyType n = 0; n < kMax; ++n) {
+ EXPECT_FALSE(map.set(n, new Foo(n))) << "For key " << n;
+ }
+
+ EXPECT_EQ(static_cast<size_t>(kMax), map.size());
+
+ for (KeyType n = 0; n < kMax; ++n) {
+ if (n & 1) {
+ EXPECT_TRUE(map.remove(n)) << "For key " << n;
+ }
+ }
+ EXPECT_EQ(static_cast<size_t>(kMax / 2), map.size());
+
+ for (KeyType n = 0; n < kMax; ++n) {
+ if (n & 1) {
+ EXPECT_FALSE(map.contains(n)) << "For key " << n;
+ } else {
+ EXPECT_TRUE(map.contains(n)) << "For key " << n;
+ Foo* foo = NULL;
+ EXPECT_TRUE(map.find(n, &foo)) << "For key " << n;
+ if (foo) {
+ EXPECT_EQ(static_cast<int>(n), foo->val());
+ }
+ }
+ }
+}
+
+} // namespace emugl