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authorbohu <bohu@google.com>2014-10-17 13:54:59 -0700
committerbohu <bohu@google.com>2014-10-17 13:54:59 -0700
commitba8d8fef8f76d86f90f5cc7774e1e0f4fb507b86 (patch)
tree3e4e19f4951dda8faac231c7fd90b503ca78784c /emulator
parent4e7f540dcd1ef4f83e82d6c08a318da3933a7eca (diff)
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Properly reset source code buffer
This commit clears m_src of ShaderParser in setSrc() method before reading new shader source code so that any previous source code won't be prefixed to new shader source code. Change-Id: Iacc98b32aea380d1e4503c37b86f5db55263e667
Diffstat (limited to 'emulator')
-rw-r--r--emulator/opengl/host/libs/Translator/GLES_V2/ShaderParser.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/emulator/opengl/host/libs/Translator/GLES_V2/ShaderParser.cpp b/emulator/opengl/host/libs/Translator/GLES_V2/ShaderParser.cpp
index 940538a..9bbedbf 100644
--- a/emulator/opengl/host/libs/Translator/GLES_V2/ShaderParser.cpp
+++ b/emulator/opengl/host/libs/Translator/GLES_V2/ShaderParser.cpp
@@ -36,6 +36,7 @@ ShaderParser::ShaderParser(GLenum type):ObjectData(SHADER_DATA),
};
void ShaderParser::setSrc(const Version& ver,GLsizei count,const GLchar** strings,const GLint* length){
+ m_src.clear();
for(int i = 0;i<count;i++){
m_src.append(strings[i]);
}