diff options
Diffstat (limited to 'emulator/opengl/host/libs/GLESv2_dec/GL2Decoder.cpp')
-rw-r--r-- | emulator/opengl/host/libs/GLESv2_dec/GL2Decoder.cpp | 139 |
1 files changed, 139 insertions, 0 deletions
diff --git a/emulator/opengl/host/libs/GLESv2_dec/GL2Decoder.cpp b/emulator/opengl/host/libs/GLESv2_dec/GL2Decoder.cpp new file mode 100644 index 0000000..a777c50 --- /dev/null +++ b/emulator/opengl/host/libs/GLESv2_dec/GL2Decoder.cpp @@ -0,0 +1,139 @@ +/* +* Copyright 2011 The Android Open Source Project +* +* Licensed under the Apache License, Version 2.0 (the "License"); +* you may not use this file except in compliance with the License. +* You may obtain a copy of the License at +* +* http://www.apache.org/licenses/LICENSE-2.0 +* +* Unless required by applicable law or agreed to in writing, software +* distributed under the License is distributed on an "AS IS" BASIS, +* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +* See the License for the specific language governing permissions and +* limitations under the License. +*/ + +#include "GL2Decoder.h" +#include <EGL/egl.h> +#include <GLES2/gl2.h> +#include <GLES2/gl2ext.h> + + +GL2Decoder::GL2Decoder() +{ + m_contextData = NULL; + m_GL2library = NULL; +} + +GL2Decoder::~GL2Decoder() +{ + delete m_GL2library; +} + +void *GL2Decoder::s_getProc(const char *name, void *userData) +{ + GL2Decoder *ctx = (GL2Decoder *) userData; + + if (ctx == NULL || ctx->m_GL2library == NULL) { + return NULL; + } + + void *func = NULL; +#ifdef USE_EGL_GETPROCADDRESS + func = (void *) eglGetProcAddress(name); +#endif + if (func == NULL) { + func = (void *) ctx->m_GL2library->findSymbol(name); + } + return func; +} + +int GL2Decoder::initGL(get_proc_func_t getProcFunc, void *getProcFuncData) +{ + if (getProcFunc == NULL) { + const char *libname = GLES2_LIBNAME; + if (getenv(GLES2_LIBNAME_VAR) != NULL) { + libname = getenv(GLES2_LIBNAME_VAR); + } + + m_GL2library = osUtils::dynLibrary::open(libname); + if (m_GL2library == NULL) { + fprintf(stderr, "%s: Couldn't find %s \n", __FUNCTION__, libname); + return -1; + } + this->initDispatchByName(s_getProc, this); + } else { + this->initDispatchByName(getProcFunc, getProcFuncData); + } + + set_glGetCompressedTextureFormats(s_glGetCompressedTextureFormats); + set_glVertexAttribPointerData(s_glVertexAttribPointerData); + set_glVertexAttribPointerOffset(s_glVertexAttribPointerOffset); + + set_glDrawElementsOffset(s_glDrawElementsOffset); + set_glDrawElementsData(s_glDrawElementsData); + set_glShaderString(s_glShaderString); + set_glFinishRoundTrip(s_glFinishRoundTrip); + return 0; + +} + +int GL2Decoder::s_glFinishRoundTrip(void *self) +{ + GL2Decoder *ctx = (GL2Decoder *)self; + ctx->glFinish(); + return 0; +} + +void GL2Decoder::s_glGetCompressedTextureFormats(void *self, int count, GLint *formats) +{ + GL2Decoder *ctx = (GL2Decoder *) self; + + int nFormats; + ctx->glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &nFormats); + if (nFormats > count) { + fprintf(stderr, "%s: GetCompressedTextureFormats: The requested number of formats does not match the number that is reported by OpenGL\n", __FUNCTION__); + } else { + ctx->glGetIntegerv(GL_COMPRESSED_TEXTURE_FORMATS, formats); + } +} + +void GL2Decoder::s_glVertexAttribPointerData(void *self, GLuint indx, GLint size, GLenum type, + GLboolean normalized, GLsizei stride, void * data, GLuint datalen) +{ + GL2Decoder *ctx = (GL2Decoder *) self; + if (ctx->m_contextData != NULL) { + ctx->m_contextData->storePointerData(indx, data, datalen); + // note - the stride of the data is always zero when it comes out of the codec. + // See gl2.attrib for the packing function call. + ctx->glVertexAttribPointer(indx, size, type, normalized, 0, ctx->m_contextData->pointerData(indx)); + } +} + +void GL2Decoder::s_glVertexAttribPointerOffset(void *self, GLuint indx, GLint size, GLenum type, + GLboolean normalized, GLsizei stride, GLuint data) +{ + GL2Decoder *ctx = (GL2Decoder *) self; + ctx->glVertexAttribPointer(indx, size, type, normalized, stride, (GLvoid *)data); +} + + +void GL2Decoder::s_glDrawElementsData(void *self, GLenum mode, GLsizei count, GLenum type, void * data, GLuint datalen) +{ + GL2Decoder *ctx = (GL2Decoder *)self; + ctx->glDrawElements(mode, count, type, data); +} + + +void GL2Decoder::s_glDrawElementsOffset(void *self, GLenum mode, GLsizei count, GLenum type, GLuint offset) +{ + GL2Decoder *ctx = (GL2Decoder *)self; + ctx->glDrawElements(mode, count, type, (void *)offset); +} + +void GL2Decoder::s_glShaderString(void *self, GLuint shader, const GLchar* string, GLsizei len) +{ + GL2Decoder *ctx = (GL2Decoder *)self; + ctx->glShaderSource(shader, 1, &string, NULL); +} |