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-rw-r--r--emulator/opengl/host/libs/GLESv2_dec/Android.mk38
-rw-r--r--emulator/opengl/host/libs/GLESv2_dec/GL2Decoder.cpp139
-rw-r--r--emulator/opengl/host/libs/GLESv2_dec/GL2Decoder.h52
3 files changed, 229 insertions, 0 deletions
diff --git a/emulator/opengl/host/libs/GLESv2_dec/Android.mk b/emulator/opengl/host/libs/GLESv2_dec/Android.mk
new file mode 100644
index 0000000..f9a83ae
--- /dev/null
+++ b/emulator/opengl/host/libs/GLESv2_dec/Android.mk
@@ -0,0 +1,38 @@
+LOCAL_PATH := $(call my-dir)
+
+host_common_debug_CFLAGS :=
+
+#For gl debbuging
+#host_common_debug_CFLAGS += -DCHECK_GL_ERROR
+#host_common_debug_CFLAGS += -DDEBUG_PRINTOUT
+
+
+### host library ##########################################
+$(call emugl-begin-host-static-library,libGLESv2_dec)
+$(call emugl-import, libOpenglCodecCommon libOpenglOsUtils)
+$(call emugl-gen-decoder,$(EMUGL_PATH)/system/GLESv2_enc,gl2)
+
+# For gl2_types.h !
+$(call emugl-export,C_INCLUDES,$(EMUGL_PATH)/system/GLESv2_enc)
+$(call emugl-export,C_INCLUDES,$(LOCAL_PATH))
+
+$(call emugl-export,CFLAGS,$(host_common_debug_CFLAGS))
+
+LOCAL_SRC_FILES := GL2Decoder.cpp
+
+$(call emugl-end-module)
+
+### host library, 64-bit ####################################
+$(call emugl-begin-host-static-library,lib64GLESv2_dec)
+$(call emugl-import, lib64OpenglCodecCommon lib64OpenglOsUtils)
+$(call emugl-gen-decoder,$(EMUGL_PATH)/system/GLESv2_enc,gl2)
+
+# For gl2_types.h !
+$(call emugl-export,C_INCLUDES,$(EMUGL_PATH)/system/GLESv2_enc)
+$(call emugl-export,C_INCLUDES,$(LOCAL_PATH))
+
+$(call emugl-export,CFLAGS,$(host_common_debug_CFLAGS) -m64)
+
+LOCAL_SRC_FILES := GL2Decoder.cpp
+
+$(call emugl-end-module)
diff --git a/emulator/opengl/host/libs/GLESv2_dec/GL2Decoder.cpp b/emulator/opengl/host/libs/GLESv2_dec/GL2Decoder.cpp
new file mode 100644
index 0000000..a777c50
--- /dev/null
+++ b/emulator/opengl/host/libs/GLESv2_dec/GL2Decoder.cpp
@@ -0,0 +1,139 @@
+/*
+* Copyright 2011 The Android Open Source Project
+*
+* Licensed under the Apache License, Version 2.0 (the "License");
+* you may not use this file except in compliance with the License.
+* You may obtain a copy of the License at
+*
+* http://www.apache.org/licenses/LICENSE-2.0
+*
+* Unless required by applicable law or agreed to in writing, software
+* distributed under the License is distributed on an "AS IS" BASIS,
+* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+* See the License for the specific language governing permissions and
+* limitations under the License.
+*/
+
+#include "GL2Decoder.h"
+#include <EGL/egl.h>
+#include <GLES2/gl2.h>
+#include <GLES2/gl2ext.h>
+
+
+GL2Decoder::GL2Decoder()
+{
+ m_contextData = NULL;
+ m_GL2library = NULL;
+}
+
+GL2Decoder::~GL2Decoder()
+{
+ delete m_GL2library;
+}
+
+void *GL2Decoder::s_getProc(const char *name, void *userData)
+{
+ GL2Decoder *ctx = (GL2Decoder *) userData;
+
+ if (ctx == NULL || ctx->m_GL2library == NULL) {
+ return NULL;
+ }
+
+ void *func = NULL;
+#ifdef USE_EGL_GETPROCADDRESS
+ func = (void *) eglGetProcAddress(name);
+#endif
+ if (func == NULL) {
+ func = (void *) ctx->m_GL2library->findSymbol(name);
+ }
+ return func;
+}
+
+int GL2Decoder::initGL(get_proc_func_t getProcFunc, void *getProcFuncData)
+{
+ if (getProcFunc == NULL) {
+ const char *libname = GLES2_LIBNAME;
+ if (getenv(GLES2_LIBNAME_VAR) != NULL) {
+ libname = getenv(GLES2_LIBNAME_VAR);
+ }
+
+ m_GL2library = osUtils::dynLibrary::open(libname);
+ if (m_GL2library == NULL) {
+ fprintf(stderr, "%s: Couldn't find %s \n", __FUNCTION__, libname);
+ return -1;
+ }
+ this->initDispatchByName(s_getProc, this);
+ } else {
+ this->initDispatchByName(getProcFunc, getProcFuncData);
+ }
+
+ set_glGetCompressedTextureFormats(s_glGetCompressedTextureFormats);
+ set_glVertexAttribPointerData(s_glVertexAttribPointerData);
+ set_glVertexAttribPointerOffset(s_glVertexAttribPointerOffset);
+
+ set_glDrawElementsOffset(s_glDrawElementsOffset);
+ set_glDrawElementsData(s_glDrawElementsData);
+ set_glShaderString(s_glShaderString);
+ set_glFinishRoundTrip(s_glFinishRoundTrip);
+ return 0;
+
+}
+
+int GL2Decoder::s_glFinishRoundTrip(void *self)
+{
+ GL2Decoder *ctx = (GL2Decoder *)self;
+ ctx->glFinish();
+ return 0;
+}
+
+void GL2Decoder::s_glGetCompressedTextureFormats(void *self, int count, GLint *formats)
+{
+ GL2Decoder *ctx = (GL2Decoder *) self;
+
+ int nFormats;
+ ctx->glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &nFormats);
+ if (nFormats > count) {
+ fprintf(stderr, "%s: GetCompressedTextureFormats: The requested number of formats does not match the number that is reported by OpenGL\n", __FUNCTION__);
+ } else {
+ ctx->glGetIntegerv(GL_COMPRESSED_TEXTURE_FORMATS, formats);
+ }
+}
+
+void GL2Decoder::s_glVertexAttribPointerData(void *self, GLuint indx, GLint size, GLenum type,
+ GLboolean normalized, GLsizei stride, void * data, GLuint datalen)
+{
+ GL2Decoder *ctx = (GL2Decoder *) self;
+ if (ctx->m_contextData != NULL) {
+ ctx->m_contextData->storePointerData(indx, data, datalen);
+ // note - the stride of the data is always zero when it comes out of the codec.
+ // See gl2.attrib for the packing function call.
+ ctx->glVertexAttribPointer(indx, size, type, normalized, 0, ctx->m_contextData->pointerData(indx));
+ }
+}
+
+void GL2Decoder::s_glVertexAttribPointerOffset(void *self, GLuint indx, GLint size, GLenum type,
+ GLboolean normalized, GLsizei stride, GLuint data)
+{
+ GL2Decoder *ctx = (GL2Decoder *) self;
+ ctx->glVertexAttribPointer(indx, size, type, normalized, stride, (GLvoid *)data);
+}
+
+
+void GL2Decoder::s_glDrawElementsData(void *self, GLenum mode, GLsizei count, GLenum type, void * data, GLuint datalen)
+{
+ GL2Decoder *ctx = (GL2Decoder *)self;
+ ctx->glDrawElements(mode, count, type, data);
+}
+
+
+void GL2Decoder::s_glDrawElementsOffset(void *self, GLenum mode, GLsizei count, GLenum type, GLuint offset)
+{
+ GL2Decoder *ctx = (GL2Decoder *)self;
+ ctx->glDrawElements(mode, count, type, (void *)offset);
+}
+
+void GL2Decoder::s_glShaderString(void *self, GLuint shader, const GLchar* string, GLsizei len)
+{
+ GL2Decoder *ctx = (GL2Decoder *)self;
+ ctx->glShaderSource(shader, 1, &string, NULL);
+}
diff --git a/emulator/opengl/host/libs/GLESv2_dec/GL2Decoder.h b/emulator/opengl/host/libs/GLESv2_dec/GL2Decoder.h
new file mode 100644
index 0000000..dcf2c07
--- /dev/null
+++ b/emulator/opengl/host/libs/GLESv2_dec/GL2Decoder.h
@@ -0,0 +1,52 @@
+/*
+* Copyright 2011 The Android Open Source Project
+*
+* Licensed under the Apache License, Version 2.0 (the "License");
+* you may not use this file except in compliance with the License.
+* You may obtain a copy of the License at
+*
+* http://www.apache.org/licenses/LICENSE-2.0
+*
+* Unless required by applicable law or agreed to in writing, software
+* distributed under the License is distributed on an "AS IS" BASIS,
+* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+* See the License for the specific language governing permissions and
+* limitations under the License.
+*/
+
+#ifndef _GL2_DECODER_H_
+#define _GL2_DECODER_H_
+
+#define GLES2_LIBNAME_VAR "ANDROID_GLESv2_LIB"
+#define GLES2_LIBNAME "libGLESv2.so"
+
+#include "gl2_dec.h"
+#include "osDynLibrary.h"
+#include "GLDecoderContextData.h"
+
+
+class GL2Decoder : public gl2_decoder_context_t
+{
+public:
+ typedef void *(*get_proc_func_t)(const char *name, void *userData);
+ GL2Decoder();
+ ~GL2Decoder();
+ int initGL(get_proc_func_t getProcFunc = NULL, void *getProcFuncData = NULL);
+ void setContextData(GLDecoderContextData *contextData) { m_contextData = contextData; }
+private:
+ GLDecoderContextData *m_contextData;
+ osUtils::dynLibrary * m_GL2library;
+
+ static void *s_getProc(const char *name, void *userData);
+ static void gl2_APIENTRY s_glGetCompressedTextureFormats(void *self, int count, GLint *formats);
+ static void gl2_APIENTRY s_glVertexAttribPointerData(void *self, GLuint indx, GLint size, GLenum type,
+ GLboolean normalized, GLsizei stride, void * data, GLuint datalen);
+ static void gl2_APIENTRY s_glVertexAttribPointerOffset(void *self, GLuint indx, GLint size, GLenum type,
+ GLboolean normalized, GLsizei stride, GLuint offset);
+
+ static void gl2_APIENTRY s_glDrawElementsOffset(void *self, GLenum mode, GLsizei count, GLenum type, GLuint offset);
+ static void gl2_APIENTRY s_glDrawElementsData(void *self, GLenum mode, GLsizei count, GLenum type, void * data, GLuint datalen);
+ static void gl2_APIENTRY s_glShaderString(void *self, GLuint shader, const GLchar* string, GLsizei len);
+ static int gl2_APIENTRY s_glFinishRoundTrip(void *self);
+};
+#endif