diff options
Diffstat (limited to 'emulator/opengl/shared/emugl/common/thread_pthread.cpp')
-rw-r--r-- | emulator/opengl/shared/emugl/common/thread_pthread.cpp | 114 |
1 files changed, 114 insertions, 0 deletions
diff --git a/emulator/opengl/shared/emugl/common/thread_pthread.cpp b/emulator/opengl/shared/emugl/common/thread_pthread.cpp new file mode 100644 index 0000000..5dbc3ab --- /dev/null +++ b/emulator/opengl/shared/emugl/common/thread_pthread.cpp @@ -0,0 +1,114 @@ +// Copyright (C) 2014 The Android Open Source Project +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. + +#include "emugl/common/thread.h" + +#include "emugl/common/thread_store.h" + +#include <stdio.h> + +namespace emugl { + +namespace { + +class ScopedLocker { +public: + ScopedLocker(pthread_mutex_t* mutex) : mMutex(mutex) { + pthread_mutex_lock(mMutex); + } + + ~ScopedLocker() { + pthread_mutex_unlock(mMutex); + } +private: + pthread_mutex_t* mMutex; +}; + +} // namespace + +Thread::Thread() : + mThread((pthread_t)NULL), + mExitStatus(0), + mIsRunning(false) { + pthread_mutex_init(&mLock, NULL); +} + +Thread::~Thread() { + pthread_mutex_destroy(&mLock); +} + +bool Thread::start() { + bool ret = true; + pthread_mutex_lock(&mLock); + mIsRunning = true; + if (pthread_create(&mThread, NULL, thread_main, this)) { + ret = false; + mIsRunning = false; + } + pthread_mutex_unlock(&mLock); + return ret; +} + +bool Thread::wait(intptr_t *exitStatus) { + { + ScopedLocker locker(&mLock); + if (!mIsRunning) { + // Thread already stopped. + if (exitStatus) { + *exitStatus = mExitStatus; + } + return true; + } + } + + // NOTE: Do not hold the lock when waiting for the thread to ensure + // it can update mIsRunning and mExitStatus properly in thread_main + // without blocking. + void *retval; + if (pthread_join(mThread, &retval)) { + return false; + } + if (exitStatus) { + *exitStatus = (intptr_t)retval; + } + return true; +} + +bool Thread::tryWait(intptr_t *exitStatus) { + ScopedLocker locker(&mLock); + if (!mIsRunning) { + return false; + } + if (exitStatus) { + *exitStatus = mExitStatus; + } + return true; +} + +// static +void* Thread::thread_main(void *arg) { + Thread* self = reinterpret_cast<Thread*>(arg); + intptr_t ret = self->main(); + + pthread_mutex_lock(&self->mLock); + self->mIsRunning = false; + self->mExitStatus = ret; + pthread_mutex_unlock(&self->mLock); + + ::emugl::ThreadStore::OnThreadExit(); + + return (void*)ret; +} + +} // namespace emugl |