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* emulator/opengl: Remove obsolete directory.David 'Digit' Turner2014-12-0899-23113/+0
* Merge "handles glGetFloatv with GL_STENCIL_VALUE_MASK etc"bohu2014-11-181-0/+14
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| * handles glGetFloatv with GL_STENCIL_VALUE_MASK etcbohu2014-11-171-0/+14
* | Merge "Properly handle shader program deletion"bohu2014-11-183-1/+42
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| * Properly handle shader program deletionbohu2014-11-063-1/+42
* | Correctly set error codebohu2014-11-062-4/+28
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* Merge "Properly handle shader deletion"bohu2014-11-063-3/+61
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| * Properly handle shader deletionbohu2014-10-283-3/+61
* | Merge "Detach texture or renderbuffer when deleting them"bohu2014-11-062-1/+29
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| * | Detach texture or renderbuffer when deleting thembohu2014-10-292-1/+29
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* | Merge "Validate glClear mask"bohu2014-11-061-0/+3
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| * | Validate glClear maskbohu2014-10-281-0/+3
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* | Merge "Check and return correct error code"bohu2014-11-061-3/+5
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| * | Check and return correct error codebohu2014-10-291-3/+5
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* | Merge changes I8cc8fdb0,I750f95f2,Ibab92ab3,Ib11fd06a,I9abc3f9aDavid 'Digit' Turner2014-10-318-8/+8
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| * | emulator/opengl: Fix glShaderSource() signature.David 'Digit' Turner2014-10-318-8/+8
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* | validate glBufferData's usage parameterbohu2014-10-293-0/+12
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* Properly reset source code bufferbohu2014-10-171-0/+1
* emulator/opengl: Cleanup build files + remove obsolete tests.David 'Digit' Turner2014-08-274-41/+23
* emulator/opengl: Remove out-of-process handling code.David 'Digit' Turner2014-07-091-2/+0
* emulator/opengl: refactor shared library handling.David 'Digit' Turner2014-07-092-6/+6
* emulator/opengl: Prepare for 64-bit build changes.David 'Digit' Turner2014-06-114-4/+4
* emulator/opengl: Fix compilation with Mingw64 toolchain.David 'Digit' Turner2014-06-041-2/+2
* emulator/opengl: Fix GPU emulation library crash on Windows.David 'Digit' Turner2014-06-041-2/+2
* emulator/opengl: A few debugging, stability improvements to emuglKen Mixter2014-05-211-1/+1
* emulator/opengl: Fix GCC 4.8 warnings.David 'Digit' Turner2014-04-283-27/+27
* emulator/opengl: Backport fixes from master branch.David 'Digit' Turner2014-04-172-1/+15
* emulator/opengl: Fix misc. compiler warnings.David 'Digit' Turner2014-04-017-35/+27
* emulator/opengl: Fix Windows EGL queryConfigs().David 'Digit' Turner2014-04-011-2/+2
* emulator/opengl: Fix eglWaitGL implementation.David 'Digit' Turner2014-04-011-1/+3
* emulator/opengl: Allow standalone build.David 'Digit' Turner2014-03-115-28/+142
* emulator/opengl: Remove libcutils/libutils/liblogDavid 'Digit' Turner2014-03-111-2/+2
* emulator/opengl: Remove Android-specific thread_store.David 'Digit' Turner2014-03-112-31/+58
* emulator/opengl: Remove android::Mutex.David 'Digit' Turner2014-03-1120-169/+128
* emulator/opengl: Refactor SmartPtr implementation.David 'Digit' Turner2014-01-218-178/+17
* emulator/opengl: Prepare out-of-platform build with SDL.David 'Digit' Turner2014-01-181-0/+282
* emulator/opengl: Get rid of all compiler warnings (Linux).David 'Digit' Turner2014-01-187-42/+43
* Merge "EglMacApi: Make sure that some returned EGL configs have alpha == 0"Xavier Ducrohet2013-11-213-1/+38
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| * EglMacApi: Make sure that some returned EGL configs have alpha == 0Martin Storsjo2013-09-253-1/+38
* | Merge changes I0cccba67,I4cf8a19bXavier Ducrohet2013-11-081-2/+3
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| * Ignore empty rangesAlessandro Pignotti2013-07-301-1/+2
| * Fix rangeUnion return value in the successful caseAlessandro Pignotti2013-07-301-1/+1
* | EglMacApi: Use the right pbuffer texture target and format parametersMartin Storsjo2013-08-101-1/+10
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* use tlsDestruct in linux to destroy thread specific OpenGl resourceskeunyoung2013-04-051-16/+12
* prevent dead-lock by removing mutex lock in errorHandlerProckeunyoung2013-03-281-1/+0
* Check that the native display is valid before using itJesse Hall2012-08-245-0/+16
* Fix convert8To4, convert8To5Jack Palevich2012-06-151-2/+2
* Export GL strings through render_apiJesse Hall2012-05-016-24/+62
* Move emulator GLES from development.git to sdk.gitJesse Hall2012-04-1698-0/+22624