| Commit message (Collapse) | Author | Age | Files | Lines |
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This patch cleans up the build files for the GPU emulation libraries
(i.e. there is no need to test for BUILD_EMULATOR_64BITS anymore,
filtering is now handled by the build system directly).
+ Remove a bunch obsolete tests, which were not unit tests, despite
their name beginning with ut_xxxx.
Which includes removing dependency on SDL too.
+ Remove -m64 and -fPIC flags from compilation. These are not
necessary anymore (again, the build system now takes charge of
placing them when necessary), and generated link-time warning
when building Windows executables.
+ Remove a few declarations related to the now-obsolete platform
build (these libraries are only built with the emulator's build
system now).
Change-Id: I27c28979c42cd51f2fe9e30edd4141136e80ee03
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This fixes a few compiler warnings when building the GPU emulation
libraries with GCC 4.8. Note that GLbyte is defined as khronos_int8_t
which is signed!
Change-Id: I52027cd2eb20d6162983319f22d4da150ff514ed
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These warnings appear when building the sources through the emulator's
standalone build system, not the platform one.
Change-Id: Ib5d51cf6211f32763be00c7436ae14c06f76b436
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This patch improves the build files for the GPU emulation
libraries to allow them to be built directly with the emulator's
own standalone build system.
Change-Id: I205392bdfe4223a5c43fa67e24a2beffcbcbc07a
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Final patch to completely remove dependencies on
libcutils/libutils/liblog from the host-side GPU
emulation libraries.
Change-Id: I84a058bbd0ca676b18c0b0a094ac8bae692f9c94
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This patch removes the dependency on android::Mutex from
<cutils/threads.h> by providing a custom implementation, which
is a simple wrapper around pthread_mutex_t / CriticalSection,
under shared/emugl/common/mutex.h
+ Provide unit tests.
Change-Id: I379ef0c480c478ab9ba5f2faaf8274267eff37ba
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A small patch to prepare for the out-of-platform-tree build.
This ones places SDL-related definitions in a new build file
(sdl.mk) and provide a way for the emulator's build system
to provide its own SDL compiler and linker flags.
+ Add missing KHR/khrplatform.h file.
Change-Id: I496f1a49730ffbfae80a074e09611bd07777cf1a
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This patch gets rid of all compiler warnings for the
GPU emulation libraries when building on a Linux host.
Note that GLcommon/GLutils.h now provides two new functions
to perform 'safe' type casts between unsigned integers and
pointers: SafePointerFromUInt() and SafeUIntFromPointer().
Change-Id: I01c48bbd72f925d70eb9831f57e15815e687121f
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Function __dyld_func_lookup is deprecated and invisible in Mac
SDK 10.6+. Instruct linker to resolve it at run-time.
Related CL https://android-review.googlesource.com/#/c/37355/
fix the build, but cause run-time "Bus error".
Change-Id: Icf3ea7a0b8ac29c69482e372f34e0b2e364472d8
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Because of the way the SDK and Android system images are branched,
host code that goes into the SDK tools can't live in the same
repository as code that goes into the system image. This change keeps
the emugl host code in sdk.git/emulator/opengl while moving the emugl
system code to development.git/tools/emulator/opengl.
A few changes were made beyond simply cloning the directories:
(a) Makefiles were modified to only build the relevant components. Not
doing so would break the build due to having multiple rule
definitions.
(b) Protocol spec files were moved from the guest encoder directories
to the host decoder directories. The decoder must support older
versions of the protocol, but not newer versions, so it makes
sense to keep the latest version of the protocol spec with the
decoder.
(c) Along with that, the encoder is now built from checked in
generated encoder source rather than directly from the protocol
spec. The generated code must be updated manually. This makes it
possible to freeze the system encoder version without freezing the
host decoder version, and also makes it very obvious when a
protocol changes is happening that will require special
backwards-compatibility support in the decoder/renderer.
(d) Host-only and system-only code were removed from the repository
where they aren't used.
(e) README and DESIGN documents were updated to reflect this split.
No actual source code was changed due to the above.
Change-Id: I70b576a70ac3dc94155f931508b152178f1e8cd5
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Now Mac OS X SDK 10.6 is the minimal requirement.
Change-Id: Ic4ad91210048120965f13957376c5c581567cda4
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Also fix comment
Signed-Off-By: Bhanu Chetlapalli <bhanu@mips.com>
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Added OS X 10.8 to the conditional which includes dylib during compilation
on 10.7.
Change-Id: Id078e001fd52d82b345249fcf647e0a4802c1f89
Signed-off-by: Al Sutton <al@funkyandroid.com>
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The emulator GLES support has two interfaces: a host shared library
interface used by QEMU, and a protocol between the platform and the
host. The host library interface is not versioned; QEMU and the GLES
renderer must match. The protocol on the other hand must be backwards
compatible: a new GLES renderer must support an older platform image.
Thus for branching purposes it makes more sense to put the GLES
renderer in sdk.git, which is branched along with qemu.git for SDK
releases. Platform images will be built against the protocol version
in the platform branch of sdk.git.
Change-Id: I2c3bce627ecfd0a4b3e688d1839fe10755a21e58
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