summaryrefslogtreecommitdiffstats
path: root/libpixelflinger
diff options
context:
space:
mode:
authorDavid 'Digit' Turner <digit@android.com>2011-04-15 20:12:07 +0200
committerDavid 'Digit' Turner <digit@android.com>2011-04-16 13:13:58 +0200
commit39764f41a5a6bff89160d644f509a05061365041 (patch)
tree712bc8077dc49222b0637a399256020d38a3d923 /libpixelflinger
parentd37e0840d75ef133083181f9f95dff9aa46a1b16 (diff)
downloadsystem_core-39764f41a5a6bff89160d644f509a05061365041.zip
system_core-39764f41a5a6bff89160d644f509a05061365041.tar.gz
system_core-39764f41a5a6bff89160d644f509a05061365041.tar.bz2
pixelflinger: Provide more scanline shortcut functions.
This patch adds a dozen more "shortcut" scanline-processing functions to pixel-flingers. All of them avoid using the JIT for the corresponding operation (on ARM), or using the generic and _extremely_ slow 'scanline' function (on x86, where there is no JIT). The shortcuts were selected by running the system under emulation (build full_x86-eng, then launch emulator-x86), and correspond to operations that are in use when using the system's typical UI features. This makes it much more responsive and amenable to testing most applications, at least those that don't use OpenGL ES heavily. Note that HW OpenGLES emulation is under completion and should solve this problem entirely, though is not there yet. Change-Id: I9c73ba21ad158d6cc5532fabe7ed2419e00ecb3f
Diffstat (limited to 'libpixelflinger')
-rw-r--r--libpixelflinger/scanline.cpp882
1 files changed, 842 insertions, 40 deletions
diff --git a/libpixelflinger/scanline.cpp b/libpixelflinger/scanline.cpp
index 931d648..8fba147 100644
--- a/libpixelflinger/scanline.cpp
+++ b/libpixelflinger/scanline.cpp
@@ -1,6 +1,6 @@
/* libs/pixelflinger/scanline.cpp
**
-** Copyright 2006, The Android Open Source Project
+** Copyright 2006-2011, The Android Open Source Project
**
** Licensed under the Apache License, Version 2.0 (the "License");
** you may not use this file except in compliance with the License.
@@ -57,6 +57,11 @@
#define DEBUG__CODEGEN_ONLY 0
+/* Set to 1 to dump to the log the states that need a new
+ * code-generated scanline callback, i.e. those that don't
+ * have a corresponding shortcut function.
+ */
+#define DEBUG_NEEDS 0
#define ASSEMBLY_SCRATCH_SIZE 2048
@@ -79,8 +84,21 @@ static void scanline(context_t* c);
static void scanline_perspective(context_t* c);
static void scanline_perspective_single(context_t* c);
static void scanline_t32cb16blend(context_t* c);
+static void scanline_t32cb16blend_dither(context_t* c);
+static void scanline_t32cb16blend_srca(context_t* c);
+static void scanline_t32cb16blend_clamp(context_t* c);
+static void scanline_t32cb16blend_clamp_dither(context_t* c);
+static void scanline_t32cb16blend_clamp_mod(context_t* c);
+static void scanline_x32cb16blend_clamp_mod(context_t* c);
+static void scanline_t32cb16blend_clamp_mod_dither(context_t* c);
+static void scanline_x32cb16blend_clamp_mod_dither(context_t* c);
static void scanline_t32cb16(context_t* c);
+static void scanline_t32cb16_dither(context_t* c);
+static void scanline_t32cb16_clamp(context_t* c);
+static void scanline_t32cb16_clamp_dither(context_t* c);
static void scanline_col32cb16blend(context_t* c);
+static void scanline_t16cb16_clamp(context_t* c);
+static void scanline_t16cb16blend_clamp_mod(context_t* c);
static void scanline_memcpy(context_t* c);
static void scanline_memset8(context_t* c);
static void scanline_memset16(context_t* c);
@@ -99,6 +117,13 @@ extern "C" void scanline_col32cb16blend_arm(uint16_t *dst, uint32_t col, size_t
// ----------------------------------------------------------------------------
+static inline uint16_t convertAbgr8888ToRgb565(uint32_t pix)
+{
+ return uint16_t( ((pix << 8) & 0xf800) |
+ ((pix >> 5) & 0x07e0) |
+ ((pix >> 19) & 0x001f) );
+}
+
struct shortcut_t {
needs_filter_t filter;
const char* desc;
@@ -107,13 +132,95 @@ struct shortcut_t {
};
// Keep in sync with needs
+
+/* To understand the values here, have a look at:
+ * system/core/include/private/pixelflinger/ggl_context.h
+ *
+ * Especially the lines defining and using GGL_RESERVE_NEEDS
+ *
+ * Quick reminders:
+ * - the last nibble of the first value is the destination buffer format.
+ * - the last nibble of the third value is the source texture format
+ * - formats: 4=rgb565 1=abgr8888 2=xbgr8888
+ *
+ * In the descriptions below:
+ *
+ * SRC means we copy the source pixels to the destination
+ *
+ * SRC_OVER means we blend the source pixels to the destination
+ * with dstFactor = 1-srcA, srcFactor=1 (premultiplied source).
+ * This mode is otherwise called 'blend'.
+ *
+ * SRCA_OVER means we blend the source pixels to the destination
+ * with dstFactor=srcA*(1-srcA) srcFactor=srcA (non-premul source).
+ * This mode is otherwise called 'blend_srca'
+ *
+ * clamp means we fetch source pixels from a texture with u/v clamping
+ *
+ * mod means the source pixels are modulated (multiplied) by the
+ * a/r/g/b of the current context's color. Typically used for
+ * fade-in / fade-out.
+ *
+ * dither means we dither 32 bit values to 16 bits
+ */
static shortcut_t shortcuts[] = {
{ { { 0x03515104, 0x00000077, { 0x00000A01, 0x00000000 } },
{ 0xFFFFFFFF, 0xFFFFFFFF, { 0xFFFFFFFF, 0x0000003F } } },
- "565 fb, 8888 tx, blend", scanline_t32cb16blend, init_y_noop },
+ "565 fb, 8888 tx, blend SRC_OVER", scanline_t32cb16blend, init_y_noop },
{ { { 0x03010104, 0x00000077, { 0x00000A01, 0x00000000 } },
{ 0xFFFFFFFF, 0xFFFFFFFF, { 0xFFFFFFFF, 0x0000003F } } },
- "565 fb, 8888 tx", scanline_t32cb16, init_y_noop },
+ "565 fb, 8888 tx, SRC", scanline_t32cb16, init_y_noop },
+ /* same as first entry, but with dithering */
+ { { { 0x03515104, 0x00000177, { 0x00000A01, 0x00000000 } },
+ { 0xFFFFFFFF, 0xFFFFFFFF, { 0xFFFFFFFF, 0x0000003F } } },
+ "565 fb, 8888 tx, blend SRC_OVER dither", scanline_t32cb16blend_dither, init_y_noop },
+ /* same as second entry, but with dithering */
+ { { { 0x03010104, 0x00000177, { 0x00000A01, 0x00000000 } },
+ { 0xFFFFFFFF, 0xFFFFFFFF, { 0xFFFFFFFF, 0x0000003F } } },
+ "565 fb, 8888 tx, SRC dither", scanline_t32cb16_dither, init_y_noop },
+ /* this is used during the boot animation - CHEAT: ignore dithering */
+ { { { 0x03545404, 0x00000077, { 0x00000A01, 0x00000000 } },
+ { 0xFFFFFFFF, 0xFFFFFEFF, { 0xFFFFFFFF, 0x0000003F } } },
+ "565 fb, 8888 tx, blend dst:ONE_MINUS_SRCA src:SRCA", scanline_t32cb16blend_srca, init_y_noop },
+ /* special case for arbitrary texture coordinates (think scaling) */
+ { { { 0x03515104, 0x00000077, { 0x00000001, 0x00000000 } },
+ { 0xFFFFFFFF, 0xFFFFFFFF, { 0xFFFFFFFF, 0x0000003F } } },
+ "565 fb, 8888 tx, SRC_OVER clamp", scanline_t32cb16blend_clamp, init_y },
+ { { { 0x03515104, 0x00000177, { 0x00000001, 0x00000000 } },
+ { 0xFFFFFFFF, 0xFFFFFFFF, { 0xFFFFFFFF, 0x0000003F } } },
+ "565 fb, 8888 tx, SRC_OVER clamp dither", scanline_t32cb16blend_clamp_dither, init_y },
+ /* another case used during emulation */
+ { { { 0x03515104, 0x00000077, { 0x00001001, 0x00000000 } },
+ { 0xFFFFFFFF, 0xFFFFFFFF, { 0xFFFFFFFF, 0x0000003F } } },
+ "565 fb, 8888 tx, SRC_OVER clamp modulate", scanline_t32cb16blend_clamp_mod, init_y },
+ /* and this */
+ { { { 0x03515104, 0x00000077, { 0x00001002, 0x00000000 } },
+ { 0xFFFFFFFF, 0xFFFFFFFF, { 0xFFFFFFFF, 0x0000003F } } },
+ "565 fb, x888 tx, SRC_OVER clamp modulate", scanline_x32cb16blend_clamp_mod, init_y },
+ { { { 0x03515104, 0x00000177, { 0x00001001, 0x00000000 } },
+ { 0xFFFFFFFF, 0xFFFFFFFF, { 0xFFFFFFFF, 0x0000003F } } },
+ "565 fb, 8888 tx, SRC_OVER clamp modulate dither", scanline_t32cb16blend_clamp_mod_dither, init_y },
+ { { { 0x03515104, 0x00000177, { 0x00001002, 0x00000000 } },
+ { 0xFFFFFFFF, 0xFFFFFFFF, { 0xFFFFFFFF, 0x0000003F } } },
+ "565 fb, x888 tx, SRC_OVER clamp modulate dither", scanline_x32cb16blend_clamp_mod_dither, init_y },
+ { { { 0x03010104, 0x00000077, { 0x00000001, 0x00000000 } },
+ { 0xFFFFFFFF, 0xFFFFFFFF, { 0xFFFFFFFF, 0x0000003F } } },
+ "565 fb, 8888 tx, SRC clamp", scanline_t32cb16_clamp, init_y },
+ { { { 0x03010104, 0x00000077, { 0x00000002, 0x00000000 } },
+ { 0xFFFFFFFF, 0xFFFFFFFF, { 0xFFFFFFFF, 0x0000003F } } },
+ "565 fb, x888 tx, SRC clamp", scanline_t32cb16_clamp, init_y },
+ { { { 0x03010104, 0x00000177, { 0x00000001, 0x00000000 } },
+ { 0xFFFFFFFF, 0xFFFFFFFF, { 0xFFFFFFFF, 0x0000003F } } },
+ "565 fb, 8888 tx, SRC clamp dither", scanline_t32cb16_clamp_dither, init_y },
+ { { { 0x03010104, 0x00000177, { 0x00000002, 0x00000000 } },
+ { 0xFFFFFFFF, 0xFFFFFFFF, { 0xFFFFFFFF, 0x0000003F } } },
+ "565 fb, x888 tx, SRC clamp dither", scanline_t32cb16_clamp_dither, init_y },
+ { { { 0x03010104, 0x00000077, { 0x00000004, 0x00000000 } },
+ { 0xFFFFFFFF, 0xFFFFFFFF, { 0xFFFFFFFF, 0x0000003F } } },
+ "565 fb, 565 tx, SRC clamp", scanline_t16cb16_clamp, init_y },
+ { { { 0x03515104, 0x00000077, { 0x00001004, 0x00000000 } },
+ { 0xFFFFFFFF, 0xFFFFFFFF, { 0xFFFFFFFF, 0x0000003F } } },
+ "565 fb, 565 tx, SRC_OVER clamp", scanline_t16cb16blend_clamp_mod, init_y },
{ { { 0x03515104, 0x00000077, { 0x00000000, 0x00000000 } },
{ 0xFFFFFFFF, 0xFFFFFFFF, { 0xFFFFFFFF, 0xFFFFFFFF } } },
"565 fb, 8888 fixed color", scanline_col32cb16blend, init_y_packed },
@@ -243,6 +350,12 @@ static void pick_scanline(context_t* c)
}
}
+#ifdef DEBUG_NEEDS
+ LOGI("Needs: n=0x%08x p=0x%08x t0=0x%08x t1=0x%08x",
+ c->state.needs.n, c->state.needs.p,
+ c->state.needs.t[0], c->state.needs.t[1]);
+#endif
+
#endif // DEBUG__CODEGEN_ONLY
c->init_y = init_y;
@@ -797,6 +910,678 @@ discard:
#pragma mark Scanline
#endif
+/* Used to parse a 32-bit source texture linearly. Usage is:
+ *
+ * horz_iterator32 hi(context);
+ * while (...) {
+ * uint32_t src_pixel = hi.get_pixel32();
+ * ...
+ * }
+ *
+ * Use only for one-to-one texture mapping.
+ */
+struct horz_iterator32 {
+ horz_iterator32(context_t* c) {
+ const int x = c->iterators.xl;
+ const int y = c->iterators.y;
+ texture_t& tx = c->state.texture[0];
+ const int32_t u = (tx.shade.is0>>16) + x;
+ const int32_t v = (tx.shade.it0>>16) + y;
+ m_src = reinterpret_cast<uint32_t*>(tx.surface.data)+(u+(tx.surface.stride*v));
+ }
+ uint32_t get_pixel32() {
+ return *m_src++;
+ }
+protected:
+ uint32_t* m_src;
+};
+
+/* A variant for 16-bit source textures. */
+struct horz_iterator16 {
+ horz_iterator16(context_t* c) {
+ const int x = c->iterators.xl;
+ const int y = c->iterators.y;
+ texture_t& tx = c->state.texture[0];
+ const int32_t u = (tx.shade.is0>>16) + x;
+ const int32_t v = (tx.shade.it0>>16) + y;
+ m_src = reinterpret_cast<uint16_t*>(tx.surface.data)+(u+(tx.surface.stride*v));
+ }
+ uint16_t get_pixel16() {
+ return *m_src++;
+ }
+protected:
+ uint16_t* m_src;
+};
+
+/* A clamp iterator is used to iterate inside a texture with GGL_CLAMP.
+ * After initialization, call get_src16() or get_src32() to get the current
+ * texture pixel value.
+ */
+struct clamp_iterator {
+ clamp_iterator(context_t* c) {
+ const int xs = c->iterators.xl;
+ texture_t& tx = c->state.texture[0];
+ texture_iterators_t& ti = tx.iterators;
+ m_s = (xs * ti.dsdx) + ti.ydsdy;
+ m_t = (xs * ti.dtdx) + ti.ydtdy;
+ m_ds = ti.dsdx;
+ m_dt = ti.dtdx;
+ m_width_m1 = tx.surface.width - 1;
+ m_height_m1 = tx.surface.height - 1;
+ m_data = tx.surface.data;
+ m_stride = tx.surface.stride;
+ }
+ uint16_t get_pixel16() {
+ int u, v;
+ get_uv(u, v);
+ uint16_t* src = reinterpret_cast<uint16_t*>(m_data) + (u + (m_stride*v));
+ return src[0];
+ }
+ uint32_t get_pixel32() {
+ int u, v;
+ get_uv(u, v);
+ uint32_t* src = reinterpret_cast<uint32_t*>(m_data) + (u + (m_stride*v));
+ return src[0];
+ }
+private:
+ void get_uv(int& u, int& v) {
+ int uu = m_s >> 16;
+ int vv = m_t >> 16;
+ if (uu < 0)
+ uu = 0;
+ if (uu > m_width_m1)
+ uu = m_width_m1;
+ if (vv < 0)
+ vv = 0;
+ if (vv > m_height_m1)
+ vv = m_height_m1;
+ u = uu;
+ v = vv;
+ m_s += m_ds;
+ m_t += m_dt;
+ }
+
+ GGLfixed m_s, m_t;
+ GGLfixed m_ds, m_dt;
+ int m_width_m1, m_height_m1;
+ uint8_t* m_data;
+ int m_stride;
+};
+
+/*
+ * The 'horizontal clamp iterator' variant corresponds to the case where
+ * the 'v' coordinate doesn't change. This is useful to avoid one mult and
+ * extra adds / checks per pixels, if the blending/processing operation after
+ * this is very fast.
+ */
+static int is_context_horizontal(const context_t* c) {
+ return (c->state.texture[0].iterators.dtdx == 0);
+}
+
+struct horz_clamp_iterator {
+ uint16_t get_pixel16() {
+ int u = m_s >> 16;
+ m_s += m_ds;
+ if (u < 0)
+ u = 0;
+ if (u > m_width_m1)
+ u = m_width_m1;
+ const uint16_t* src = reinterpret_cast<const uint16_t*>(m_data);
+ return src[u];
+ }
+ uint32_t get_pixel32() {
+ int u = m_s >> 16;
+ m_s += m_ds;
+ if (u < 0)
+ u = 0;
+ if (u > m_width_m1)
+ u = m_width_m1;
+ const uint32_t* src = reinterpret_cast<const uint32_t*>(m_data);
+ return src[u];
+ }
+protected:
+ void init(const context_t* c, int shift);
+ GGLfixed m_s;
+ GGLfixed m_ds;
+ int m_width_m1;
+ const uint8_t* m_data;
+};
+
+void horz_clamp_iterator::init(const context_t* c, int shift)
+{
+ const int xs = c->iterators.xl;
+ const texture_t& tx = c->state.texture[0];
+ const texture_iterators_t& ti = tx.iterators;
+ m_s = (xs * ti.dsdx) + ti.ydsdy;
+ m_ds = ti.dsdx;
+ m_width_m1 = tx.surface.width-1;
+ m_data = tx.surface.data;
+
+ GGLfixed t = (xs * ti.dtdx) + ti.ydtdy;
+ int v = t >> 16;
+ if (v < 0)
+ v = 0;
+ else if (v >= (int)tx.surface.height)
+ v = (int)tx.surface.height-1;
+
+ m_data += (tx.surface.stride*v) << shift;
+}
+
+struct horz_clamp_iterator16 : horz_clamp_iterator {
+ horz_clamp_iterator16(const context_t* c) {
+ init(c,1);
+ };
+};
+
+struct horz_clamp_iterator32 : horz_clamp_iterator {
+ horz_clamp_iterator32(context_t* c) {
+ init(c,2);
+ };
+};
+
+/* This is used to perform dithering operations.
+ */
+struct ditherer {
+ ditherer(const context_t* c) {
+ const int x = c->iterators.xl;
+ const int y = c->iterators.y;
+ m_line = &c->ditherMatrix[ ((y & GGL_DITHER_MASK)<<GGL_DITHER_ORDER_SHIFT) ];
+ m_index = x & GGL_DITHER_MASK;
+ }
+ void step(void) {
+ m_index++;
+ }
+ int get_value(void) {
+ int ret = m_line[m_index & GGL_DITHER_MASK];
+ m_index++;
+ return ret;
+ }
+ uint16_t abgr8888ToRgb565(uint32_t s) {
+ uint32_t r = s & 0xff;
+ uint32_t g = (s >> 8) & 0xff;
+ uint32_t b = (s >> 16) & 0xff;
+ return rgb888ToRgb565(r,g,b);
+ }
+ /* The following assumes that r/g/b are in the 0..255 range each */
+ uint16_t rgb888ToRgb565(uint32_t& r, uint32_t& g, uint32_t &b) {
+ int threshold = get_value();
+ /* dither in on GGL_DITHER_BITS, and each of r, g, b is on 8 bits */
+ r += (threshold >> (GGL_DITHER_BITS-8 +5));
+ g += (threshold >> (GGL_DITHER_BITS-8 +6));
+ b += (threshold >> (GGL_DITHER_BITS-8 +5));
+ if (r > 0xff)
+ r = 0xff;
+ if (g > 0xff)
+ g = 0xff;
+ if (b > 0xff)
+ b = 0xff;
+ return uint16_t(((r & 0xf8) << 8) | ((g & 0xfc) << 3) | (b >> 3));
+ }
+protected:
+ const uint8_t* m_line;
+ int m_index;
+};
+
+/* This structure is used to blend (SRC_OVER) 32-bit source pixels
+ * onto 16-bit destination ones. Usage is simply:
+ *
+ * blender.blend(<32-bit-src-pixel-value>,<ptr-to-16-bit-dest-pixel>)
+ */
+struct blender_32to16 {
+ blender_32to16(context_t* c) { }
+ void write(uint32_t s, uint16_t* dst) {
+ if (s == 0)
+ return;
+ s = GGL_RGBA_TO_HOST(s);
+ int sA = (s>>24);
+ if (sA == 0xff) {
+ *dst = convertAbgr8888ToRgb565(s);
+ } else {
+ int f = 0x100 - (sA + (sA>>7));
+ int sR = (s >> ( 3))&0x1F;
+ int sG = (s >> ( 8+2))&0x3F;
+ int sB = (s >> (16+3))&0x1F;
+ uint16_t d = *dst;
+ int dR = (d>>11)&0x1f;
+ int dG = (d>>5)&0x3f;
+ int dB = (d)&0x1f;
+ sR += (f*dR)>>8;
+ sG += (f*dG)>>8;
+ sB += (f*dB)>>8;
+ *dst = uint16_t((sR<<11)|(sG<<5)|sB);
+ }
+ }
+ void write(uint32_t s, uint16_t* dst, ditherer& di) {
+ if (s == 0) {
+ di.step();
+ return;
+ }
+ s = GGL_RGBA_TO_HOST(s);
+ int sA = (s>>24);
+ if (sA == 0xff) {
+ *dst = di.abgr8888ToRgb565(s);
+ } else {
+ int threshold = di.get_value() << (8 - GGL_DITHER_BITS);
+ int f = 0x100 - (sA + (sA>>7));
+ int sR = (s >> ( 3))&0x1F;
+ int sG = (s >> ( 8+2))&0x3F;
+ int sB = (s >> (16+3))&0x1F;
+ uint16_t d = *dst;
+ int dR = (d>>11)&0x1f;
+ int dG = (d>>5)&0x3f;
+ int dB = (d)&0x1f;
+ sR = ((sR << 8) + f*dR + threshold)>>8;
+ sG = ((sG << 8) + f*dG + threshold)>>8;
+ sB = ((sB << 8) + f*dB + threshold)>>8;
+ if (sR > 0x1f) sR = 0x1f;
+ if (sG > 0x3f) sG = 0x3f;
+ if (sB > 0x1f) sB = 0x1f;
+ *dst = uint16_t((sR<<11)|(sG<<5)|sB);
+ }
+ }
+};
+
+/* This blender does the same for the 'blend_srca' operation.
+ * where dstFactor=srcA*(1-srcA) srcFactor=srcA
+ */
+struct blender_32to16_srcA {
+ blender_32to16_srcA(const context_t* c) { }
+ void write(uint32_t s, uint16_t* dst) {
+ if (!s) {
+ return;
+ }
+ uint16_t d = *dst;
+ s = GGL_RGBA_TO_HOST(s);
+ int sR = (s >> ( 3))&0x1F;
+ int sG = (s >> ( 8+2))&0x3F;
+ int sB = (s >> (16+3))&0x1F;
+ int sA = (s>>24);
+ int f1 = (sA + (sA>>7));
+ int f2 = 0x100-f1;
+ int dR = (d>>11)&0x1f;
+ int dG = (d>>5)&0x3f;
+ int dB = (d)&0x1f;
+ sR = (f1*sR + f2*dR)>>8;
+ sG = (f1*sG + f2*dG)>>8;
+ sB = (f1*sB + f2*dB)>>8;
+ *dst = uint16_t((sR<<11)|(sG<<5)|sB);
+ }
+};
+
+/* Common init code the modulating blenders */
+struct blender_modulate {
+ void init(const context_t* c) {
+ const int r = c->iterators.ydrdy >> (GGL_COLOR_BITS-8);
+ const int g = c->iterators.ydgdy >> (GGL_COLOR_BITS-8);
+ const int b = c->iterators.ydbdy >> (GGL_COLOR_BITS-8);
+ const int a = c->iterators.ydady >> (GGL_COLOR_BITS-8);
+ m_r = r + (r >> 7);
+ m_g = g + (g >> 7);
+ m_b = b + (b >> 7);
+ m_a = a + (a >> 7);
+ }
+protected:
+ int m_r, m_g, m_b, m_a;
+};
+
+/* This blender does a normal blend after modulation.
+ */
+struct blender_32to16_modulate : blender_modulate {
+ blender_32to16_modulate(const context_t* c) {
+ init(c);
+ }
+ void write(uint32_t s, uint16_t* dst) {
+ // blend source and destination
+ if (!s) {
+ return;
+ }
+ s = GGL_RGBA_TO_HOST(s);
+
+ /* We need to modulate s */
+ uint32_t sA = (s >> 24);
+ uint32_t sB = (s >> 16) & 0xff;
+ uint32_t sG = (s >> 8) & 0xff;
+ uint32_t sR = s & 0xff;
+
+ sA = (sA*m_a) >> 8;
+ /* Keep R/G/B scaled to 5.8 or 6.8 fixed float format */
+ sR = (sR*m_r) >> (8 - 5);
+ sG = (sG*m_g) >> (8 - 6);
+ sB = (sB*m_b) >> (8 - 5);
+
+ /* Now do a normal blend */
+ int f = 0x100 - (sA + (sA>>7));
+ uint16_t d = *dst;
+ int dR = (d>>11)&0x1f;
+ int dG = (d>>5)&0x3f;
+ int dB = (d)&0x1f;
+ sR = (sR + f*dR)>>8;
+ sG = (sG + f*dG)>>8;
+ sB = (sB + f*dB)>>8;
+ *dst = uint16_t((sR<<11)|(sG<<5)|sB);
+ }
+ void write(uint32_t s, uint16_t* dst, ditherer& di) {
+ // blend source and destination
+ if (!s) {
+ di.step();
+ return;
+ }
+ s = GGL_RGBA_TO_HOST(s);
+
+ /* We need to modulate s */
+ uint32_t sA = (s >> 24);
+ uint32_t sB = (s >> 16) & 0xff;
+ uint32_t sG = (s >> 8) & 0xff;
+ uint32_t sR = s & 0xff;
+
+ sA = (sA*m_a) >> 8;
+ /* keep R/G/B scaled to 5.8 or 6.8 fixed float format */
+ sR = (sR*m_r) >> (8 - 5);
+ sG = (sG*m_g) >> (8 - 6);
+ sB = (sB*m_b) >> (8 - 5);
+
+ /* Scale threshold to 0.8 fixed float format */
+ int threshold = di.get_value() << (8 - GGL_DITHER_BITS);
+ int f = 0x100 - (sA + (sA>>7));
+ uint16_t d = *dst;
+ int dR = (d>>11)&0x1f;
+ int dG = (d>>5)&0x3f;
+ int dB = (d)&0x1f;
+ sR = (sR + f*dR + threshold)>>8;
+ sG = (sG + f*dG + threshold)>>8;
+ sB = (sB + f*dB + threshold)>>8;
+ if (sR > 0x1f) sR = 0x1f;
+ if (sG > 0x3f) sG = 0x3f;
+ if (sB > 0x1f) sB = 0x1f;
+ *dst = uint16_t((sR<<11)|(sG<<5)|sB);
+ }
+};
+
+/* same as 32to16_modulate, except that the input is xRGB, instead of ARGB */
+struct blender_x32to16_modulate : blender_modulate {
+ blender_x32to16_modulate(const context_t* c) {
+ init(c);
+ }
+ void write(uint32_t s, uint16_t* dst) {
+ s = GGL_RGBA_TO_HOST(s);
+
+ uint32_t sB = (s >> 16) & 0xff;
+ uint32_t sG = (s >> 8) & 0xff;
+ uint32_t sR = s & 0xff;
+
+ /* Keep R/G/B in 5.8 or 6.8 format */
+ sR = (sR*m_r) >> (8 - 5);
+ sG = (sG*m_g) >> (8 - 6);
+ sB = (sB*m_b) >> (8 - 5);
+
+ int f = 0x100 - m_a;
+ uint16_t d = *dst;
+ int dR = (d>>11)&0x1f;
+ int dG = (d>>5)&0x3f;
+ int dB = (d)&0x1f;
+ sR = (sR + f*dR)>>8;
+ sG = (sG + f*dG)>>8;
+ sB = (sB + f*dB)>>8;
+ *dst = uint16_t((sR<<11)|(sG<<5)|sB);
+ }
+ void write(uint32_t s, uint16_t* dst, ditherer& di) {
+ s = GGL_RGBA_TO_HOST(s);
+
+ uint32_t sB = (s >> 16) & 0xff;
+ uint32_t sG = (s >> 8) & 0xff;
+ uint32_t sR = s & 0xff;
+
+ sR = (sR*m_r) >> (8 - 5);
+ sG = (sG*m_g) >> (8 - 6);
+ sB = (sB*m_b) >> (8 - 5);
+
+ /* Now do a normal blend */
+ int threshold = di.get_value() << (8 - GGL_DITHER_BITS);
+ int f = 0x100 - m_a;
+ uint16_t d = *dst;
+ int dR = (d>>11)&0x1f;
+ int dG = (d>>5)&0x3f;
+ int dB = (d)&0x1f;
+ sR = (sR + f*dR + threshold)>>8;
+ sG = (sG + f*dG + threshold)>>8;
+ sB = (sB + f*dB + threshold)>>8;
+ if (sR > 0x1f) sR = 0x1f;
+ if (sG > 0x3f) sG = 0x3f;
+ if (sB > 0x1f) sB = 0x1f;
+ *dst = uint16_t((sR<<11)|(sG<<5)|sB);
+ }
+};
+
+/* Same as above, but source is 16bit rgb565 */
+struct blender_16to16_modulate : blender_modulate {
+ blender_16to16_modulate(const context_t* c) {
+ init(c);
+ }
+ void write(uint16_t s16, uint16_t* dst) {
+ uint32_t s = s16;
+
+ uint32_t sR = s >> 11;
+ uint32_t sG = (s >> 5) & 0x3f;
+ uint32_t sB = s & 0x1f;
+
+ sR = (sR*m_r);
+ sG = (sG*m_g);
+ sB = (sB*m_b);
+
+ int f = 0x100 - m_a;
+ uint16_t d = *dst;
+ int dR = (d>>11)&0x1f;
+ int dG = (d>>5)&0x3f;
+ int dB = (d)&0x1f;
+ sR = (sR + f*dR)>>8;
+ sG = (sG + f*dG)>>8;
+ sB = (sB + f*dB)>>8;
+ *dst = uint16_t((sR<<11)|(sG<<5)|sB);
+ }
+};
+
+/* This is used to iterate over a 16-bit destination color buffer.
+ * Usage is:
+ *
+ * dst_iterator16 di(context);
+ * while (di.count--) {
+ * <do stuff with dest pixel at di.dst>
+ * di.dst++;
+ * }
+ */
+struct dst_iterator16 {
+ dst_iterator16(const context_t* c) {
+ const int x = c->iterators.xl;
+ const int width = c->iterators.xr - x;
+ const int32_t y = c->iterators.y;
+ const surface_t* cb = &(c->state.buffers.color);
+ count = width;
+ dst = reinterpret_cast<uint16_t*>(cb->data) + (x+(cb->stride*y));
+ }
+ int count;
+ uint16_t* dst;
+};
+
+
+static void scanline_t32cb16_clamp(context_t* c)
+{
+ dst_iterator16 di(c);
+
+ if (is_context_horizontal(c)) {
+ /* Special case for simple horizontal scaling */
+ horz_clamp_iterator32 ci(c);
+ while (di.count--) {
+ uint32_t s = ci.get_pixel32();
+ *di.dst++ = convertAbgr8888ToRgb565(s);
+ }
+ } else {
+ /* General case */
+ clamp_iterator ci(c);
+ while (di.count--) {
+ uint32_t s = ci.get_pixel32();
+ *di.dst++ = convertAbgr8888ToRgb565(s);
+ }
+ }
+}
+
+static void scanline_t32cb16_dither(context_t* c)
+{
+ horz_iterator32 si(c);
+ dst_iterator16 di(c);
+ ditherer dither(c);
+
+ while (di.count--) {
+ uint32_t s = si.get_pixel32();
+ *di.dst++ = dither.abgr8888ToRgb565(s);
+ }
+}
+
+static void scanline_t32cb16_clamp_dither(context_t* c)
+{
+ dst_iterator16 di(c);
+ ditherer dither(c);
+
+ if (is_context_horizontal(c)) {
+ /* Special case for simple horizontal scaling */
+ horz_clamp_iterator32 ci(c);
+ while (di.count--) {
+ uint32_t s = ci.get_pixel32();
+ *di.dst++ = dither.abgr8888ToRgb565(s);
+ }
+ } else {
+ /* General case */
+ clamp_iterator ci(c);
+ while (di.count--) {
+ uint32_t s = ci.get_pixel32();
+ *di.dst++ = dither.abgr8888ToRgb565(s);
+ }
+ }
+}
+
+static void scanline_t32cb16blend_dither(context_t* c)
+{
+ dst_iterator16 di(c);
+ ditherer dither(c);
+ blender_32to16 bl(c);
+ horz_iterator32 hi(c);
+ while (di.count--) {
+ uint32_t s = hi.get_pixel32();
+ bl.write(s, di.dst, dither);
+ di.dst++;
+ }
+}
+
+static void scanline_t32cb16blend_clamp(context_t* c)
+{
+ dst_iterator16 di(c);
+ blender_32to16 bl(c);
+
+ if (is_context_horizontal(c)) {
+ horz_clamp_iterator32 ci(c);
+ while (di.count--) {
+ uint32_t s = ci.get_pixel32();
+ bl.write(s, di.dst);
+ di.dst++;
+ }
+ } else {
+ clamp_iterator ci(c);
+ while (di.count--) {
+ uint32_t s = ci.get_pixel32();
+ bl.write(s, di.dst);
+ di.dst++;
+ }
+ }
+}
+
+static void scanline_t32cb16blend_clamp_dither(context_t* c)
+{
+ dst_iterator16 di(c);
+ ditherer dither(c);
+ blender_32to16 bl(c);
+
+ clamp_iterator ci(c);
+ while (di.count--) {
+ uint32_t s = ci.get_pixel32();
+ bl.write(s, di.dst, dither);
+ di.dst++;
+ }
+}
+
+void scanline_t32cb16blend_clamp_mod(context_t* c)
+{
+ dst_iterator16 di(c);
+ blender_32to16_modulate bl(c);
+
+ clamp_iterator ci(c);
+ while (di.count--) {
+ uint32_t s = ci.get_pixel32();
+ bl.write(s, di.dst);
+ di.dst++;
+ }
+}
+
+void scanline_t32cb16blend_clamp_mod_dither(context_t* c)
+{
+ dst_iterator16 di(c);
+ blender_32to16_modulate bl(c);
+ ditherer dither(c);
+
+ clamp_iterator ci(c);
+ while (di.count--) {
+ uint32_t s = ci.get_pixel32();
+ bl.write(s, di.dst, dither);
+ di.dst++;
+ }
+}
+
+/* Variant of scanline_t32cb16blend_clamp_mod with a xRGB texture */
+void scanline_x32cb16blend_clamp_mod(context_t* c)
+{
+ dst_iterator16 di(c);
+ blender_x32to16_modulate bl(c);
+
+ clamp_iterator ci(c);
+ while (di.count--) {
+ uint32_t s = ci.get_pixel32();
+ bl.write(s, di.dst);
+ di.dst++;
+ }
+}
+
+void scanline_x32cb16blend_clamp_mod_dither(context_t* c)
+{
+ dst_iterator16 di(c);
+ blender_x32to16_modulate bl(c);
+ ditherer dither(c);
+
+ clamp_iterator ci(c);
+ while (di.count--) {
+ uint32_t s = ci.get_pixel32();
+ bl.write(s, di.dst, dither);
+ di.dst++;
+ }
+}
+
+void scanline_t16cb16_clamp(context_t* c)
+{
+ dst_iterator16 di(c);
+
+ /* Special case for simple horizontal scaling */
+ if (is_context_horizontal(c)) {
+ horz_clamp_iterator16 ci(c);
+ while (di.count--) {
+ *di.dst++ = ci.get_pixel16();
+ }
+ } else {
+ clamp_iterator ci(c);
+ while (di.count--) {
+ *di.dst++ = ci.get_pixel16();
+ }
+ }
+}
+
+
+
template <typename T, typename U>
static inline __attribute__((const))
T interpolate(int y, T v0, U dvdx, U dvdy) {
@@ -1322,30 +2107,24 @@ void scanline_t32cb16(context_t* c)
if (ct==1 || uint32_t(dst)&2) {
last_one:
s = GGL_RGBA_TO_HOST( *src++ );
- sR = (s >> ( 3))&0x1F;
- sG = (s >> ( 8+2))&0x3F;
- sB = (s >> (16+3))&0x1F;
- *dst++ = uint16_t((sR<<11)|(sG<<5)|sB);
+ *dst++ = convertAbgr8888ToRgb565(s);
ct--;
}
while (ct >= 2) {
+#if BYTE_ORDER == BIG_ENDIAN
s = GGL_RGBA_TO_HOST( *src++ );
- sR = (s >> ( 3))&0x1F;
- sG = (s >> ( 8+2))&0x3F;
- sB = (s >> (16+3))&0x1F;
- d = (sR<<11)|(sG<<5)|sB;
-
+ d = convertAbgr8888ToRgb565_hi16(s);
+
+ s = GGL_RGBA_TO_HOST( *src++ );
+ d |= convertAbgr8888ToRgb565(s);
+#else
s = GGL_RGBA_TO_HOST( *src++ );
- sR = (s >> ( 3))&0x1F;
- sG = (s >> ( 8+2))&0x3F;
- sB = (s >> (16+3))&0x1F;
- d |= ((sR<<11)|(sG<<5)|sB)<<16;
+ d = convertAbgr8888ToRgb565(s);
-#if BYTE_ORDER == BIG_ENDIAN
- d = (d>>16) | (d<<16);
+ s = GGL_RGBA_TO_HOST( *src++ );
+ d |= convertAbgr8888ToRgb565(s) << 16;
#endif
-
*dst32++ = d;
ct -= 2;
}
@@ -1357,6 +2136,7 @@ last_one:
void scanline_t32cb16blend(context_t* c)
{
+#if ((ANDROID_CODEGEN >= ANDROID_CODEGEN_ASM) && defined(__arm__))
int32_t x = c->iterators.xl;
size_t ct = c->iterators.xr - x;
int32_t y = c->iterators.y;
@@ -1368,33 +2148,55 @@ void scanline_t32cb16blend(context_t* c)
const int32_t v = (c->state.texture[0].shade.it0>>16) + y;
uint32_t *src = reinterpret_cast<uint32_t*>(tex->data)+(u+(tex->stride*v));
-#if ((ANDROID_CODEGEN >= ANDROID_CODEGEN_ASM) && defined(__arm__))
scanline_t32cb16blend_arm(dst, src, ct);
#else
- while (ct--) {
- uint32_t s = *src++;
- if (!s) {
- dst++;
- continue;
- }
- uint16_t d = *dst;
- s = GGL_RGBA_TO_HOST(s);
- int sR = (s >> ( 3))&0x1F;
- int sG = (s >> ( 8+2))&0x3F;
- int sB = (s >> (16+3))&0x1F;
- int sA = (s>>24);
- int f = 0x100 - (sA + (sA>>7));
- int dR = (d>>11)&0x1f;
- int dG = (d>>5)&0x3f;
- int dB = (d)&0x1f;
- sR += (f*dR)>>8;
- sG += (f*dG)>>8;
- sB += (f*dB)>>8;
- *dst++ = uint16_t((sR<<11)|(sG<<5)|sB);
+ dst_iterator16 di(c);
+ horz_iterator32 hi(c);
+ blender_32to16 bl(c);
+ while (di.count--) {
+ uint32_t s = hi.get_pixel32();
+ bl.write(s, di.dst);
+ di.dst++;
}
#endif
}
+void scanline_t32cb16blend_srca(context_t* c)
+{
+ dst_iterator16 di(c);
+ horz_iterator32 hi(c);
+ blender_32to16_srcA blender(c);
+
+ while (di.count--) {
+ uint32_t s = hi.get_pixel32();
+ blender.write(s,di.dst);
+ di.dst++;
+ }
+}
+
+void scanline_t16cb16blend_clamp_mod(context_t* c)
+{
+ const int a = c->iterators.ydady >> (GGL_COLOR_BITS-8);
+ if (a == 0) {
+ return;
+ }
+
+ if (a == 255) {
+ scanline_t16cb16_clamp(c);
+ return;
+ }
+
+ dst_iterator16 di(c);
+ blender_16to16_modulate blender(c);
+ clamp_iterator ci(c);
+
+ while (di.count--) {
+ uint16_t s = ci.get_pixel16();
+ blender.write(s, di.dst);
+ di.dst++;
+ }
+}
+
void scanline_memcpy(context_t* c)
{
int32_t x = c->iterators.xl;