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authorThe Android Open Source Project <initial-contribution@android.com>2010-05-03 16:32:46 -0700
committerThe Android Open Source Project <initial-contribution@android.com>2010-05-03 16:32:46 -0700
commite57d89186def9dfabe39cec7a91397079514dc2a (patch)
treecb2c130998392f6b39148032e332e78165674f1a /libpixelflinger
parent9a22c68e8697a2ec86cd238a87a32ea42d7f8d39 (diff)
parent9b6c850d24df82451862b81f059361b586f5ef0b (diff)
downloadsystem_core-e57d89186def9dfabe39cec7a91397079514dc2a.zip
system_core-e57d89186def9dfabe39cec7a91397079514dc2a.tar.gz
system_core-e57d89186def9dfabe39cec7a91397079514dc2a.tar.bz2
merge from open-source master
Change-Id: Ibc1c58aa757910f2b00acf6883127dd027f01d73
Diffstat (limited to 'libpixelflinger')
-rw-r--r--libpixelflinger/Android.mk6
-rw-r--r--libpixelflinger/codeflinger/ARMAssembler.cpp10
-rw-r--r--libpixelflinger/codeflinger/ARMAssembler.h1
-rw-r--r--libpixelflinger/codeflinger/ARMAssemblerInterface.h3
-rw-r--r--libpixelflinger/codeflinger/ARMAssemblerProxy.cpp3
-rw-r--r--libpixelflinger/codeflinger/ARMAssemblerProxy.h2
-rw-r--r--libpixelflinger/codeflinger/disassem.c8
-rw-r--r--libpixelflinger/codeflinger/texturing.cpp106
-rw-r--r--libpixelflinger/col32cb16blend.S78
-rw-r--r--libpixelflinger/col32cb16blend_neon.S153
-rw-r--r--libpixelflinger/scanline.cpp47
11 files changed, 415 insertions, 2 deletions
diff --git a/libpixelflinger/Android.mk b/libpixelflinger/Android.mk
index 0cc85d9..6491d24 100644
--- a/libpixelflinger/Android.mk
+++ b/libpixelflinger/Android.mk
@@ -40,7 +40,13 @@ PIXELFLINGER_SRC_FILES:= \
buffer.cpp
ifeq ($(TARGET_ARCH),arm)
+ifeq ($(TARGET_ARCH_VERSION),armv7-a)
+PIXELFLINGER_SRC_FILES += col32cb16blend_neon.S
+PIXELFLINGER_SRC_FILES += col32cb16blend.S
+else
PIXELFLINGER_SRC_FILES += t32cb16blend.S
+PIXELFLINGER_SRC_FILES += col32cb16blend.S
+endif
endif
ifeq ($(TARGET_ARCH),arm)
diff --git a/libpixelflinger/codeflinger/ARMAssembler.cpp b/libpixelflinger/codeflinger/ARMAssembler.cpp
index ff7b0b3..d3720c3 100644
--- a/libpixelflinger/codeflinger/ARMAssembler.cpp
+++ b/libpixelflinger/codeflinger/ARMAssembler.cpp
@@ -424,5 +424,15 @@ void ARMAssembler::SMLAW(int cc, int y,
*mPC++ = (cc<<28) | 0x1200080 | (Rd<<16) | (Rn<<12) | (Rs<<8) | (y<<4) | Rm;
}
+#if 0
+#pragma mark -
+#pragma mark Byte/half word extract and extend (ARMv6+ only)...
+#endif
+
+void ARMAssembler::UXTB16(int cc, int Rd, int Rm, int rotate)
+{
+ *mPC++ = (cc<<28) | 0x6CF0070 | (Rd<<12) | ((rotate >> 3) << 10) | Rm;
+}
+
}; // namespace android
diff --git a/libpixelflinger/codeflinger/ARMAssembler.h b/libpixelflinger/codeflinger/ARMAssembler.h
index ef3b66a..a667cb5 100644
--- a/libpixelflinger/codeflinger/ARMAssembler.h
+++ b/libpixelflinger/codeflinger/ARMAssembler.h
@@ -123,6 +123,7 @@ public:
int RdHi, int RdLo, int Rs, int Rm);
virtual void SMLAW(int cc, int y,
int Rd, int Rm, int Rs, int Rn);
+ virtual void UXTB16(int cc, int Rd, int Rm, int rotate);
private:
ARMAssembler(const ARMAssembler& rhs);
diff --git a/libpixelflinger/codeflinger/ARMAssemblerInterface.h b/libpixelflinger/codeflinger/ARMAssemblerInterface.h
index 465b3bd..ff6af2a 100644
--- a/libpixelflinger/codeflinger/ARMAssemblerInterface.h
+++ b/libpixelflinger/codeflinger/ARMAssemblerInterface.h
@@ -203,6 +203,9 @@ public:
virtual void SMLAW(int cc, int y,
int Rd, int Rm, int Rs, int Rn) = 0;
+ // byte/half word extract...
+ virtual void UXTB16(int cc, int Rd, int Rm, int rotate) = 0;
+
// -----------------------------------------------------------------------
// convenience...
// -----------------------------------------------------------------------
diff --git a/libpixelflinger/codeflinger/ARMAssemblerProxy.cpp b/libpixelflinger/codeflinger/ARMAssemblerProxy.cpp
index 18c4618..7c422db 100644
--- a/libpixelflinger/codeflinger/ARMAssemblerProxy.cpp
+++ b/libpixelflinger/codeflinger/ARMAssemblerProxy.cpp
@@ -195,6 +195,9 @@ void ARMAssemblerProxy::SMLAW(int cc, int y, int Rd, int Rm, int Rs, int Rn) {
mTarget->SMLAW(cc, y, Rd, Rm, Rs, Rn);
}
+void ARMAssemblerProxy::UXTB16(int cc, int Rd, int Rm, int rotate) {
+ mTarget->UXTB16(cc, Rd, Rm, rotate);
+}
}; // namespace android
diff --git a/libpixelflinger/codeflinger/ARMAssemblerProxy.h b/libpixelflinger/codeflinger/ARMAssemblerProxy.h
index 4bdca9c..9134cce 100644
--- a/libpixelflinger/codeflinger/ARMAssemblerProxy.h
+++ b/libpixelflinger/codeflinger/ARMAssemblerProxy.h
@@ -114,6 +114,8 @@ public:
virtual void SMLAW(int cc, int y,
int Rd, int Rm, int Rs, int Rn);
+ virtual void UXTB16(int cc, int Rd, int Rm, int rotate);
+
private:
ARMAssemblerInterface* mTarget;
};
diff --git a/libpixelflinger/codeflinger/disassem.c b/libpixelflinger/codeflinger/disassem.c
index 4676da0..c17f3ec 100644
--- a/libpixelflinger/codeflinger/disassem.c
+++ b/libpixelflinger/codeflinger/disassem.c
@@ -80,6 +80,7 @@
* f - 1st fp operand (register) (bits 12-14)
* g - 2nd fp operand (register) (bits 16-18)
* h - 3rd fp operand (register/immediate) (bits 0-4)
+ * j - xtb rotate literal (bits 10-11)
* b - branch address
* t - thumb branch address (bits 24, 0-23)
* k - breakpoint comment (bits 0-3, 8-19)
@@ -122,6 +123,7 @@ static const struct arm32_insn arm32_i[] = {
{ 0x0fe000f0, 0x00c00090, "smull", "Sdnms" },
{ 0x0fe000f0, 0x00a00090, "umlal", "Sdnms" },
{ 0x0fe000f0, 0x00e00090, "smlal", "Sdnms" },
+ { 0x0fff03f0, 0x06cf0070, "uxtb16", "dmj" },
{ 0x0d700000, 0x04200000, "strt", "daW" },
{ 0x0d700000, 0x04300000, "ldrt", "daW" },
{ 0x0d700000, 0x04600000, "strbt", "daW" },
@@ -276,7 +278,7 @@ static char const insn_fpaconstants[][8] = {
#define insn_condition(x) arm32_insn_conditions[(x >> 28) & 0x0f]
#define insn_blktrans(x) insn_block_transfers[(x >> 23) & 3]
-#define insn_stkblktrans(x) insn_stack_block_transfers[(x >> 23) & 3]
+#define insn_stkblktrans(x) insn_stack_block_transfers[(3*((x >> 20)&1))^((x >> 23)&3)]
#define op2_shift(x) op_shifts[(x >> 5) & 3]
#define insn_fparnd(x) insn_fpa_rounding[(x >> 5) & 0x03]
#define insn_fpaprec(x) insn_fpa_precision[(((x >> 18) & 2)|(x >> 7)) & 1]
@@ -406,6 +408,10 @@ disasm(const disasm_interface_t *di, u_int loc, int altfmt)
else
di->di_printf("f%d", insn & 7);
break;
+ /* j - xtb rotate literal (bits 10-11) */
+ case 'j':
+ di->di_printf("ror #%d", ((insn >> 10) & 3) << 3);
+ break;
/* b - branch address */
case 'b':
branch = ((insn << 2) & 0x03ffffff);
diff --git a/libpixelflinger/codeflinger/texturing.cpp b/libpixelflinger/codeflinger/texturing.cpp
index 90e6584..6baa28e 100644
--- a/libpixelflinger/codeflinger/texturing.cpp
+++ b/libpixelflinger/codeflinger/texturing.cpp
@@ -25,6 +25,9 @@
#include "codeflinger/GGLAssembler.h"
+#ifdef __arm__
+#include <machine/cpu-features.h>
+#endif
namespace android {
@@ -567,7 +570,7 @@ void GGLAssembler::build_textures( fragment_parts_t& parts,
RSB(GE, 0, height, height, imm(0));
MUL(AL, 0, height, stride, height);
} else {
- // u has not been CLAMPed yet
+ // v has not been CLAMPed yet
CMP(AL, height, reg_imm(v, ASR, FRAC_BITS));
MOV(LE, 0, v, reg_imm(height, LSL, FRAC_BITS));
MOV(LE, 0, height, imm(0));
@@ -868,6 +871,106 @@ void GGLAssembler::filter24(
load(txPtr, texel, 0);
}
+#if __ARM_ARCH__ >= 6
+// ARMv6 version, using UXTB16, and scheduled for Cortex-A8 pipeline
+void GGLAssembler::filter32(
+ const fragment_parts_t& parts,
+ pixel_t& texel, const texture_unit_t& tmu,
+ int U, int V, pointer_t& txPtr,
+ int FRAC_BITS)
+{
+ const int adjust = FRAC_BITS*2 - 8;
+ const int round = 0;
+ const int prescale = 16 - adjust;
+
+ Scratch scratches(registerFile());
+
+ int pixel= scratches.obtain();
+ int dh = scratches.obtain();
+ int u = scratches.obtain();
+ int k = scratches.obtain();
+
+ int temp = scratches.obtain();
+ int dl = scratches.obtain();
+
+ int offsetrt = scratches.obtain();
+ int offsetlb = scratches.obtain();
+
+ int pixellb = offsetlb;
+
+ // RB -> U * V
+ CONTEXT_LOAD(offsetrt, generated_vars.rt);
+ CONTEXT_LOAD(offsetlb, generated_vars.lb);
+ if(!round) {
+ MOV(AL, 0, U, reg_imm(U, LSL, prescale));
+ }
+ ADD(AL, 0, u, offsetrt, offsetlb);
+
+ LDR(AL, pixel, txPtr.reg, reg_scale_pre(u));
+ if (round) {
+ SMULBB(AL, u, U, V);
+ RSB(AL, 0, U, U, imm(1<<FRAC_BITS));
+ } else {
+ SMULWB(AL, u, U, V);
+ RSB(AL, 0, U, U, imm(1<<(FRAC_BITS+prescale)));
+ }
+ UXTB16(AL, temp, pixel, 0);
+ if (round) {
+ ADD(AL, 0, u, u, imm(1<<(adjust-1)));
+ MOV(AL, 0, u, reg_imm(u, LSR, adjust));
+ }
+ LDR(AL, pixellb, txPtr.reg, reg_scale_pre(offsetlb));
+ MUL(AL, 0, dh, temp, u);
+ UXTB16(AL, temp, pixel, 8);
+ MUL(AL, 0, dl, temp, u);
+ RSB(AL, 0, k, u, imm(0x100));
+
+ // LB -> (1-U) * V
+ if (round) {
+ SMULBB(AL, u, U, V);
+ } else {
+ SMULWB(AL, u, U, V);
+ }
+ UXTB16(AL, temp, pixellb, 0);
+ if (round) {
+ ADD(AL, 0, u, u, imm(1<<(adjust-1)));
+ MOV(AL, 0, u, reg_imm(u, LSR, adjust));
+ }
+ MLA(AL, 0, dh, temp, u, dh);
+ UXTB16(AL, temp, pixellb, 8);
+ MLA(AL, 0, dl, temp, u, dl);
+ SUB(AL, 0, k, k, u);
+
+ // LT -> (1-U)*(1-V)
+ RSB(AL, 0, V, V, imm(1<<FRAC_BITS));
+ LDR(AL, pixel, txPtr.reg);
+ if (round) {
+ SMULBB(AL, u, U, V);
+ } else {
+ SMULWB(AL, u, U, V);
+ }
+ UXTB16(AL, temp, pixel, 0);
+ if (round) {
+ ADD(AL, 0, u, u, imm(1<<(adjust-1)));
+ MOV(AL, 0, u, reg_imm(u, LSR, adjust));
+ }
+ MLA(AL, 0, dh, temp, u, dh);
+ UXTB16(AL, temp, pixel, 8);
+ MLA(AL, 0, dl, temp, u, dl);
+
+ // RT -> U*(1-V)
+ LDR(AL, pixel, txPtr.reg, reg_scale_pre(offsetrt));
+ SUB(AL, 0, u, k, u);
+ UXTB16(AL, temp, pixel, 0);
+ MLA(AL, 0, dh, temp, u, dh);
+ UXTB16(AL, temp, pixel, 8);
+ MLA(AL, 0, dl, temp, u, dl);
+
+ UXTB16(AL, dh, dh, 8);
+ UXTB16(AL, dl, dl, 8);
+ ORR(AL, 0, texel.reg, dh, reg_imm(dl, LSL, 8));
+}
+#else
void GGLAssembler::filter32(
const fragment_parts_t& parts,
pixel_t& texel, const texture_unit_t& tmu,
@@ -955,6 +1058,7 @@ void GGLAssembler::filter32(
AND(AL, 0, dl, dl, reg_imm(mask, LSL, 8));
ORR(AL, 0, texel.reg, dh, dl);
}
+#endif
void GGLAssembler::build_texture_environment(
component_t& fragment,
diff --git a/libpixelflinger/col32cb16blend.S b/libpixelflinger/col32cb16blend.S
new file mode 100644
index 0000000..1450bde
--- /dev/null
+++ b/libpixelflinger/col32cb16blend.S
@@ -0,0 +1,78 @@
+/* libs/pixelflinger/col32cb16blend.S
+**
+** (C) COPYRIGHT 2009 ARM Limited.
+**
+** Licensed under the Apache License, Version 2.0 (the "License");
+** you may not use this file except in compliance with the License.
+** You may obtain a copy of the License at
+**
+** http://www.apache.org/licenses/LICENSE-2.0
+**
+** Unless required by applicable law or agreed to in writing, software
+** distributed under the License is distributed on an "AS IS" BASIS,
+** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+** See the License for the specific language governing permissions and
+** limitations under the License.
+**
+*/
+
+ .text
+ .align
+
+ .global scanline_col32cb16blend_arm
+
+//
+// This function alpha blends a fixed color into a destination scanline, using
+// the formula:
+//
+// d = s + (((a + (a >> 7)) * d) >> 8)
+//
+// where d is the destination pixel,
+// s is the source color,
+// a is the alpha channel of the source color.
+//
+
+// r0 = destination buffer pointer
+// r1 = color value
+// r2 = count
+
+
+scanline_col32cb16blend_arm:
+ push {r4-r10, lr} // stack ARM regs
+
+ mov r5, r1, lsr #24 // shift down alpha
+ mov r9, #0xff // create mask
+ add r5, r5, r5, lsr #7 // add in top bit
+ rsb r5, r5, #256 // invert alpha
+ and r10, r1, #0xff // extract red
+ and r12, r9, r1, lsr #8 // extract green
+ and r4, r9, r1, lsr #16 // extract blue
+ mov r10, r10, lsl #5 // prescale red
+ mov r12, r12, lsl #6 // prescale green
+ mov r4, r4, lsl #5 // prescale blue
+ mov r9, r9, lsr #2 // create dest green mask
+
+1:
+ ldrh r8, [r0] // load dest pixel
+ subs r2, r2, #1 // decrement loop counter
+ mov r6, r8, lsr #11 // extract dest red
+ and r7, r9, r8, lsr #5 // extract dest green
+ and r8, r8, #0x1f // extract dest blue
+
+ smlabb r6, r6, r5, r10 // dest red * alpha + src red
+ smlabb r7, r7, r5, r12 // dest green * alpha + src green
+ smlabb r8, r8, r5, r4 // dest blue * alpha + src blue
+
+ mov r6, r6, lsr #8 // shift down red
+ mov r7, r7, lsr #8 // shift down green
+ mov r6, r6, lsl #11 // shift red into 565
+ orr r6, r7, lsl #5 // shift green into 565
+ orr r6, r8, lsr #8 // shift blue into 565
+
+ strh r6, [r0], #2 // store pixel to dest, update ptr
+ bne 1b // if count != 0, loop
+
+ pop {r4-r10, pc} // return
+
+
+
diff --git a/libpixelflinger/col32cb16blend_neon.S b/libpixelflinger/col32cb16blend_neon.S
new file mode 100644
index 0000000..17b0d01
--- /dev/null
+++ b/libpixelflinger/col32cb16blend_neon.S
@@ -0,0 +1,153 @@
+/* libs/pixelflinger/col32cb16blend_neon.S
+**
+** (C) COPYRIGHT 2009 ARM Limited.
+**
+** Licensed under the Apache License, Version 2.0 (the "License");
+** you may not use this file except in compliance with the License.
+** You may obtain a copy of the License at
+**
+** http://www.apache.org/licenses/LICENSE-2.0
+**
+** Unless required by applicable law or agreed to in writing, software
+** distributed under the License is distributed on an "AS IS" BASIS,
+** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+** See the License for the specific language governing permissions and
+** limitations under the License.
+**
+*/
+
+ .text
+ .align
+
+ .global scanline_col32cb16blend_neon
+
+//
+// This function alpha blends a fixed color into a destination scanline, using
+// the formula:
+//
+// d = s + (((a + (a >> 7)) * d) >> 8)
+//
+// where d is the destination pixel,
+// s is the source color,
+// a is the alpha channel of the source color.
+//
+// The NEON implementation processes 16 pixels per iteration. The remaining 0 - 15
+// pixels are processed in ARM code.
+//
+
+// r0 = destination buffer pointer
+// r1 = color pointer
+// r2 = count
+
+
+scanline_col32cb16blend_neon:
+ push {r4-r11, lr} // stack ARM regs
+
+ vmov.u16 q15, #256 // create alpha constant
+ movs r3, r2, lsr #4 // calc. sixteens iterations
+ vmov.u16 q14, #0x1f // create blue mask
+
+ beq 2f // if r3 == 0, branch to singles
+
+ vld4.8 {d0[], d2[], d4[], d6[]}, [r1] // load color into four registers
+ // split and duplicate them, such that
+ // d0 = 8 equal red values
+ // d2 = 8 equal green values
+ // d4 = 8 equal blue values
+ // d6 = 8 equal alpha values
+ vshll.u8 q0, d0, #5 // shift up red and widen
+ vshll.u8 q1, d2, #6 // shift up green and widen
+ vshll.u8 q2, d4, #5 // shift up blue and widen
+
+ vshr.u8 d7, d6, #7 // extract top bit of alpha
+ vaddl.u8 q3, d6, d7 // add top bit into alpha
+ vsub.u16 q3, q15, q3 // invert alpha
+
+1:
+ // This loop processes 16 pixels per iteration. In the comments, references to
+ // the first eight pixels are suffixed with "0" (red0, green0, blue0),
+ // the second eight are suffixed "1".
+ // q8 = dst red0
+ // q9 = dst green0
+ // q10 = dst blue0
+ // q13 = dst red1
+ // q12 = dst green1
+ // q11 = dst blue1
+
+ vld1.16 {d20, d21, d22, d23}, [r0] // load 16 dest pixels
+ vshr.u16 q8, q10, #11 // shift dst red0 to low 5 bits
+ pld [r0, #63] // preload next dest pixels
+ vshl.u16 q9, q10, #5 // shift dst green0 to top 6 bits
+ vand q10, q10, q14 // extract dst blue0
+ vshr.u16 q9, q9, #10 // shift dst green0 to low 6 bits
+ vmul.u16 q8, q8, q3 // multiply dst red0 by src alpha
+ vshl.u16 q12, q11, #5 // shift dst green1 to top 6 bits
+ vmul.u16 q9, q9, q3 // multiply dst green0 by src alpha
+ vshr.u16 q13, q11, #11 // shift dst red1 to low 5 bits
+ vmul.u16 q10, q10, q3 // multiply dst blue0 by src alpha
+ vshr.u16 q12, q12, #10 // shift dst green1 to low 6 bits
+ vand q11, q11, q14 // extract dst blue1
+ vadd.u16 q8, q8, q0 // add src red to dst red0
+ vmul.u16 q13, q13, q3 // multiply dst red1 by src alpha
+ vadd.u16 q9, q9, q1 // add src green to dst green0
+ vmul.u16 q12, q12, q3 // multiply dst green1 by src alpha
+ vadd.u16 q10, q10, q2 // add src blue to dst blue0
+ vmul.u16 q11, q11, q3 // multiply dst blue1 by src alpha
+ vshr.u16 q8, q8, #8 // shift down red0
+ vadd.u16 q13, q13, q0 // add src red to dst red1
+ vshr.u16 q9, q9, #8 // shift down green0
+ vadd.u16 q12, q12, q1 // add src green to dst green1
+ vshr.u16 q10, q10, #8 // shift down blue0
+ vadd.u16 q11, q11, q2 // add src blue to dst blue1
+ vsli.u16 q10, q9, #5 // shift & insert green0 into blue0
+ vshr.u16 q13, q13, #8 // shift down red1
+ vsli.u16 q10, q8, #11 // shift & insert red0 into blue0
+ vshr.u16 q12, q12, #8 // shift down green1
+ vshr.u16 q11, q11, #8 // shift down blue1
+ subs r3, r3, #1 // decrement loop counter
+ vsli.u16 q11, q12, #5 // shift & insert green1 into blue1
+ vsli.u16 q11, q13, #11 // shift & insert red1 into blue1
+
+ vst1.16 {d20, d21, d22, d23}, [r0]! // write 16 pixels back to dst
+ bne 1b // if count != 0, loop
+
+2:
+ ands r3, r2, #15 // calc. single iterations
+ beq 4f // if r3 == 0, exit
+
+ ldr r4, [r1] // load source color
+ mov r5, r4, lsr #24 // shift down alpha
+ add r5, r5, r5, lsr #7 // add in top bit
+ rsb r5, r5, #256 // invert alpha
+ and r11, r4, #0xff // extract red
+ ubfx r12, r4, #8, #8 // extract green
+ ubfx r4, r4, #16, #8 // extract blue
+ mov r11, r11, lsl #5 // prescale red
+ mov r12, r12, lsl #6 // prescale green
+ mov r4, r4, lsl #5 // prescale blue
+
+3:
+ ldrh r8, [r0] // load dest pixel
+ subs r3, r3, #1 // decrement loop counter
+ mov r6, r8, lsr #11 // extract dest red
+ ubfx r7, r8, #5, #6 // extract dest green
+ and r8, r8, #0x1f // extract dest blue
+
+ smlabb r6, r6, r5, r11 // dest red * alpha + src red
+ smlabb r7, r7, r5, r12 // dest green * alpha + src green
+ smlabb r8, r8, r5, r4 // dest blue * alpha + src blue
+
+ mov r6, r6, lsr #8 // shift down red
+ mov r7, r7, lsr #8 // shift down green
+ mov r6, r6, lsl #11 // shift red into 565
+ orr r6, r7, lsl #5 // shift green into 565
+ orr r6, r8, lsr #8 // shift blue into 565
+
+ strh r6, [r0], #2 // store pixel to dest, update ptr
+ bne 3b // if count != 0, loop
+4:
+
+ pop {r4-r11, pc} // return
+
+
+
diff --git a/libpixelflinger/scanline.cpp b/libpixelflinger/scanline.cpp
index f700306..a2f43eb 100644
--- a/libpixelflinger/scanline.cpp
+++ b/libpixelflinger/scanline.cpp
@@ -80,6 +80,7 @@ static void scanline_perspective(context_t* c);
static void scanline_perspective_single(context_t* c);
static void scanline_t32cb16blend(context_t* c);
static void scanline_t32cb16(context_t* c);
+static void scanline_col32cb16blend(context_t* c);
static void scanline_memcpy(context_t* c);
static void scanline_memset8(context_t* c);
static void scanline_memset16(context_t* c);
@@ -93,6 +94,8 @@ static void rect_memcpy(context_t* c, size_t yc);
extern "C" void scanline_t32cb16blend_arm(uint16_t*, uint32_t*, size_t);
extern "C" void scanline_t32cb16_arm(uint16_t *dst, uint32_t *src, size_t ct);
+extern "C" void scanline_col32cb16blend_neon(uint16_t *dst, uint32_t *col, size_t ct);
+extern "C" void scanline_col32cb16blend_arm(uint16_t *dst, uint32_t col, size_t ct);
// ----------------------------------------------------------------------------
@@ -111,6 +114,9 @@ static shortcut_t shortcuts[] = {
{ { { 0x03010104, 0x00000077, { 0x00000A01, 0x00000000 } },
{ 0xFFFFFFFF, 0xFFFFFFFF, { 0xFFFFFFFF, 0x0000003F } } },
"565 fb, 8888 tx", scanline_t32cb16, init_y_noop },
+ { { { 0x03515104, 0x00000077, { 0x00000000, 0x00000000 } },
+ { 0xFFFFFFFF, 0xFFFFFFFF, { 0xFFFFFFFF, 0xFFFFFFFF } } },
+ "565 fb, 8888 fixed color", scanline_col32cb16blend, init_y_packed },
{ { { 0x00000000, 0x00000000, { 0x00000000, 0x00000000 } },
{ 0x00000000, 0x00000007, { 0x00000000, 0x00000000 } } },
"(nop) alpha test", scanline_noop, init_y_noop },
@@ -943,6 +949,8 @@ void init_y_packed(context_t* c, int32_t y0)
uint8_t f = c->state.buffers.color.format;
c->packed = ggl_pack_color(c, f,
c->shade.r0, c->shade.g0, c->shade.b0, c->shade.a0);
+ c->packed8888 = ggl_pack_color(c, GGL_PIXEL_FORMAT_RGBA_8888,
+ c->shade.r0, c->shade.g0, c->shade.b0, c->shade.a0);
c->iterators.y = y0;
c->step_y = step_y__nop;
// choose the rectangle blitter
@@ -1253,6 +1261,45 @@ finish:
// ----------------------------------------------------------------------------
+void scanline_col32cb16blend(context_t* c)
+{
+ int32_t x = c->iterators.xl;
+ size_t ct = c->iterators.xr - x;
+ int32_t y = c->iterators.y;
+ surface_t* cb = &(c->state.buffers.color);
+ union {
+ uint16_t* dst;
+ uint32_t* dst32;
+ };
+ dst = reinterpret_cast<uint16_t*>(cb->data) + (x+(cb->stride*y));
+
+#if ((ANDROID_CODEGEN >= ANDROID_CODEGEN_ASM) && defined(__arm__))
+#if defined(__ARM_HAVE_NEON) && BYTE_ORDER == LITTLE_ENDIAN
+ scanline_col32cb16blend_neon(dst, &(c->packed8888), ct);
+#else // defined(__ARM_HAVE_NEON) && BYTE_ORDER == LITTLE_ENDIAN
+ scanline_col32cb16blend_arm(dst, GGL_RGBA_TO_HOST(c->packed8888), ct);
+#endif // defined(__ARM_HAVE_NEON) && BYTE_ORDER == LITTLE_ENDIAN
+#else
+ uint32_t s = GGL_RGBA_TO_HOST(c->packed8888);
+ int sA = (s>>24);
+ int f = 0x100 - (sA + (sA>>7));
+ while (ct--) {
+ uint16_t d = *dst;
+ int dR = (d>>11)&0x1f;
+ int dG = (d>>5)&0x3f;
+ int dB = (d)&0x1f;
+ int sR = (s >> ( 3))&0x1F;
+ int sG = (s >> ( 8+2))&0x3F;
+ int sB = (s >> (16+3))&0x1F;
+ sR += (f*dR)>>8;
+ sG += (f*dG)>>8;
+ sB += (f*dB)>>8;
+ *dst++ = uint16_t((sR<<11)|(sG<<5)|sB);
+ }
+#endif
+
+}
+
void scanline_t32cb16(context_t* c)
{
int32_t x = c->iterators.xl;