| Commit message (Collapse) | Author | Age | Files | Lines |
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Signed-off-by: Tim Rowley <timothy.o.rowley@intel.com>
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Signed-off-by: Tim Rowley <timothy.o.rowley@intel.com>
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1. Don't clear bucket descriptions to fix issues with sim level
buckets getting out of sync.
2. Close out threadviz file descriptors in ClearThreads().
3. Skip buckets for jitter based buckets when multithreaded. We need
thread local storage through llvm jit functions to be fixed before
we can enable this.
4. Fix buckets StopCapture to correctly detect capture complete.
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
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Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
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Output with slashes instead of backslashes for unix/linux.
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
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Need to do lazy eval of the threadviz knob since order of globals
is undefined.
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
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BackendPixelRate should be easier to read/maintain now hopefully.
Small perf bump by moving some of the pfn's to inline functions
without template params.
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
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Pass pointer to core buckets mgr back to sim layer.
Add support for RDTSC_START/RDTSC_STOP macros in the builder.
Each unique shader now has a unique bucket associated with it,
enabling more detailed reporting at the shader level. Currently
due to some llvm issue with thread local storage, 64bit runs require
single threaded mode.
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Acked-by: Roland Scheidegger <sroland@vmware.com>
Acked-by: Jose Fonseca <jfonseca@vmware.com>
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