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authorJoe Fernandez <joefernandez@google.com>2012-02-09 13:45:01 -0800
committerAndroid (Google) Code Review <android-gerrit@google.com>2012-02-09 13:45:01 -0800
commit1c66faab73b2ce54bfe362f3c051ce95ed89fb22 (patch)
treecd8fbd22364a9b0adf705117a3f9fbf6522bd8be /docs/html/resources
parent52bfc243684b2f340da326aaa38e9021e4e3b2e6 (diff)
parenta61f842040eadf3e2f09eb5eeaf2955d48adaa32 (diff)
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Merge "docs: OpenGL Tutorials fixed two broken links (Issue 5990696, public android bug: 25132)" into ics-mr1
Diffstat (limited to 'docs/html/resources')
-rw-r--r--docs/html/resources/tutorials/opengl/opengl-es10.jd2
-rw-r--r--docs/html/resources/tutorials/opengl/opengl-es20.jd2
2 files changed, 2 insertions, 2 deletions
diff --git a/docs/html/resources/tutorials/opengl/opengl-es10.jd b/docs/html/resources/tutorials/opengl/opengl-es10.jd
index 3570766..2b44620 100644
--- a/docs/html/resources/tutorials/opengl/opengl-es10.jd
+++ b/docs/html/resources/tutorials/opengl/opengl-es10.jd
@@ -58,7 +58,7 @@ carefully consider which version of the OpenGL ES API (1.0/1.1 or 2.0) is most a
needs. For more information, see
<a href="{@docRoot}guide/topics/graphics/opengl.html#choosing-version">Choosing an OpenGL API
Version</a>. If you would prefer to use OpenGL ES 2.0, see the <a
-href="{@docRoot}resources/tutorials/opengl/opengl-es20.jd">OpenGL ES 2.0 tutorial</a>.</p>
+href="{@docRoot}resources/tutorials/opengl/opengl-es20.html">OpenGL ES 2.0 tutorial</a>.</p>
<p>Before you start, you should understand how to create a basic Android application. If you do not
know how to create an app, follow the <a href="{@docRoot}resources/tutorials/hello-world.html">Hello
diff --git a/docs/html/resources/tutorials/opengl/opengl-es20.jd b/docs/html/resources/tutorials/opengl/opengl-es20.jd
index 889dd50..dd23dbf 100644
--- a/docs/html/resources/tutorials/opengl/opengl-es20.jd
+++ b/docs/html/resources/tutorials/opengl/opengl-es20.jd
@@ -57,7 +57,7 @@ carefully consider which version of the OpenGL ES API (1.0/1.1 or 2.0) is most a
needs. For more information, see
<a href="{@docRoot}guide/topics/graphics/opengl.html#choosing-version">Choosing an OpenGL API
Version</a>. If you would prefer to use OpenGL ES 1.0, see the <a
-href="{@docRoot}resources/tutorials/opengl/opengl-es10.jd">OpenGL ES 1.0 tutorial</a>.</p>
+href="{@docRoot}resources/tutorials/opengl/opengl-es10.html">OpenGL ES 1.0 tutorial</a>.</p>
<p>Before you start, you should understand how to create a basic Android application. If you do not
know how to create an app, follow the <a href="{@docRoot}resources/tutorials/hello-world.html">Hello