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authorRomain Guy <romainguy@google.com>2012-09-20 17:38:46 -0700
committerRomain Guy <romainguy@google.com>2012-09-20 17:38:46 -0700
commit57b5268708c3b974296c7d4e58a02a957979224a (patch)
treebb3a36e20b66edcbd7539aefd947c5b57d2897b3 /libs/hwui/OpenGLRenderer.h
parent314488b791d36756504ee593f818f04b4cd24893 (diff)
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Optimize tiling management
Bug #7186819 Change-Id: Iebc42a6e9c96ad5605fbbe1539aa887695d2e829
Diffstat (limited to 'libs/hwui/OpenGLRenderer.h')
-rw-r--r--libs/hwui/OpenGLRenderer.h3
1 files changed, 1 insertions, 2 deletions
diff --git a/libs/hwui/OpenGLRenderer.h b/libs/hwui/OpenGLRenderer.h
index 10ba86e..4bbdde1 100644
--- a/libs/hwui/OpenGLRenderer.h
+++ b/libs/hwui/OpenGLRenderer.h
@@ -351,8 +351,7 @@ private:
* This method needs to be invoked every time getTargetFbo() is
* bound again.
*/
- void startTiling();
- void startTiling(const sp<Snapshot>& snapshot);
+ void startTiling(const sp<Snapshot>& snapshot, bool opaque = false);
/**
* Tells the GPU that we are done drawing the frame or that we