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authorRomain Guy <romainguy@google.com>2010-07-27 19:53:33 -0700
committerAndroid (Google) Code Review <android-gerrit@google.com>2010-07-27 19:53:33 -0700
commit85d8daa889db113b51c5d98929245e80f7277388 (patch)
treec20b40f4ea72fc2010fb6edf9cc1e1c5d76f2714 /libs/hwui/OpenGLRenderer.h
parent8b67752c82a26e21fe0977cb5e201acf2e22824d (diff)
parentac670c0433d19397d4e36ced2110475b6f54fe26 (diff)
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Merge "Generate shaders to cover all possible cases."
Diffstat (limited to 'libs/hwui/OpenGLRenderer.h')
-rw-r--r--libs/hwui/OpenGLRenderer.h6
1 files changed, 4 insertions, 2 deletions
diff --git a/libs/hwui/OpenGLRenderer.h b/libs/hwui/OpenGLRenderer.h
index 248c9c3..975be05 100644
--- a/libs/hwui/OpenGLRenderer.h
+++ b/libs/hwui/OpenGLRenderer.h
@@ -41,6 +41,7 @@
#include "PatchCache.h"
#include "Vertex.h"
#include "FontRenderer.h"
+#include "ProgramCache.h"
namespace android {
namespace uirenderer {
@@ -268,7 +269,7 @@ private:
SkXfermode::Mode mode);
/**
- * Resets the texture coordinates stored in mDrawTextureVertices. Setting the values
+ * Resets the texture coordinates stored in mMeshVertices. Setting the values
* back to default is achieved by calling:
*
* resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
@@ -337,7 +338,7 @@ private:
sp<DrawLinearGradientProgram> mDrawLinearGradientProgram;
// Used to draw textured quads
- TextureVertex mDrawTextureVertices[4];
+ TextureVertex mMeshVertices[4];
// Current texture state
GLuint mLastTexture;
@@ -372,6 +373,7 @@ private:
TextureCache mTextureCache;
LayerCache mLayerCache;
GradientCache mGradientCache;
+ ProgramCache mProgramCache;
PatchCache mPatchCache;
}; // class OpenGLRenderer