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author | Romain Guy <romainguy@google.com> | 2010-07-09 13:52:56 -0700 |
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committer | Romain Guy <romainguy@google.com> | 2010-07-09 13:52:56 -0700 |
commit | fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6c (patch) | |
tree | 8637af6593869b9e3f31a8b35c4388016eb690ac /libs/hwui/OpenGLRenderer.h | |
parent | 3465d5f532b65b0e50d21f5b23bc3badc73248ba (diff) | |
download | frameworks_base-fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6c.zip frameworks_base-fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6c.tar.gz frameworks_base-fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6c.tar.bz2 |
Refactoring to move vertex computing to the Patch class.
This change is mostly cleanup to keep less code in OpenGLRenderer.
Change-Id: I954375143b2943829457ab470423729b60b844f5
Diffstat (limited to 'libs/hwui/OpenGLRenderer.h')
-rw-r--r-- | libs/hwui/OpenGLRenderer.h | 6 |
1 files changed, 0 insertions, 6 deletions
diff --git a/libs/hwui/OpenGLRenderer.h b/libs/hwui/OpenGLRenderer.h index 6527cae..76d6e06 100644 --- a/libs/hwui/OpenGLRenderer.h +++ b/libs/hwui/OpenGLRenderer.h @@ -242,12 +242,6 @@ private: inline void getAlphaAndMode(const SkPaint* paint, int* alpha, SkXfermode::Mode* mode); /** - * TODO: documentation - */ - inline void generateVertices(TextureVertex* vertex, float y, float v, const int32_t xDivs[], - uint32_t xCount, float xStretch, float xStretchTex, float width, float widthTex); - - /** * Enable or disable blending as necessary. This function sets the appropriate * blend function based on the specified xfermode. */ |