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authorRomain Guy <romainguy@google.com>2010-07-09 13:52:56 -0700
committerRomain Guy <romainguy@google.com>2010-07-09 13:52:56 -0700
commitfb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6c (patch)
tree8637af6593869b9e3f31a8b35c4388016eb690ac /libs/hwui/OpenGLRenderer.h
parent3465d5f532b65b0e50d21f5b23bc3badc73248ba (diff)
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Refactoring to move vertex computing to the Patch class.
This change is mostly cleanup to keep less code in OpenGLRenderer. Change-Id: I954375143b2943829457ab470423729b60b844f5
Diffstat (limited to 'libs/hwui/OpenGLRenderer.h')
-rw-r--r--libs/hwui/OpenGLRenderer.h6
1 files changed, 0 insertions, 6 deletions
diff --git a/libs/hwui/OpenGLRenderer.h b/libs/hwui/OpenGLRenderer.h
index 6527cae..76d6e06 100644
--- a/libs/hwui/OpenGLRenderer.h
+++ b/libs/hwui/OpenGLRenderer.h
@@ -242,12 +242,6 @@ private:
inline void getAlphaAndMode(const SkPaint* paint, int* alpha, SkXfermode::Mode* mode);
/**
- * TODO: documentation
- */
- inline void generateVertices(TextureVertex* vertex, float y, float v, const int32_t xDivs[],
- uint32_t xCount, float xStretch, float xStretchTex, float width, float widthTex);
-
- /**
* Enable or disable blending as necessary. This function sets the appropriate
* blend function based on the specified xfermode.
*/