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authorJesse Hall <jessehall@google.com>2014-05-19 15:13:41 -0700
committerJesse Hall <jessehall@google.com>2014-05-21 21:04:20 -0700
commit7ab63acdd0a257272512d0bcf5e06036fa0b9fdf (patch)
treee171e4077a15b625b039d640a533077ecbaf303f /opengl/java
parentf26d4abecda0adb062b56302d8b604eb144f9b03 (diff)
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opengl: Add GLES31 and GLES31Ext classes
Bug: 15028495 Change-Id: Ie967c1938060edb42864dd48efa668ae7bf5cd76
Diffstat (limited to 'opengl/java')
-rw-r--r--opengl/java/android/opengl/GLES31.java1100
-rw-r--r--opengl/java/android/opengl/GLES31Ext.java679
2 files changed, 1779 insertions, 0 deletions
diff --git a/opengl/java/android/opengl/GLES31.java b/opengl/java/android/opengl/GLES31.java
new file mode 100644
index 0000000..9f8728f
--- /dev/null
+++ b/opengl/java/android/opengl/GLES31.java
@@ -0,0 +1,1100 @@
+/*
+ * Copyright 2014 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+// This source file is automatically generated
+
+package android.opengl;
+
+/** OpenGL ES 3.1
+ * @hide
+ */
+public class GLES31 extends GLES30 {
+
+ public static final int GL_VERTEX_SHADER_BIT = 0x00000001;
+ public static final int GL_FRAGMENT_SHADER_BIT = 0x00000002;
+ public static final int GL_UNIFORM_BARRIER_BIT = 0x00000004;
+ public static final int GL_TEXTURE_FETCH_BARRIER_BIT = 0x00000008;
+ public static final int GL_COMPUTE_SHADER_BIT = 0x00000020;
+ public static final int GL_COMMAND_BARRIER_BIT = 0x00000040;
+ public static final int GL_PIXEL_BUFFER_BARRIER_BIT = 0x00000080;
+ public static final int GL_TEXTURE_UPDATE_BARRIER_BIT = 0x00000100;
+ public static final int GL_BUFFER_UPDATE_BARRIER_BIT = 0x00000200;
+ public static final int GL_FRAMEBUFFER_BARRIER_BIT = 0x00000400;
+ public static final int GL_TRANSFORM_FEEDBACK_BARRIER_BIT = 0x00000800;
+ public static final int GL_ATOMIC_COUNTER_BARRIER_BIT = 0x00001000;
+ public static final int GL_SHADER_STORAGE_BARRIER_BIT = 0x00002000;
+ public static final int GL_ALL_SHADER_BITS = -1; // 0xFFFFFFFF
+
+ public static final int GL_TEXTURE_WIDTH = 0x1000;
+ public static final int GL_TEXTURE_HEIGHT = 0x1001;
+ public static final int GL_TEXTURE_INTERNAL_FORMAT = 0x1003;
+ public static final int GL_STENCIL_INDEX = 0x1901;
+ public static final int GL_TEXTURE_RED_SIZE = 0x805C;
+ public static final int GL_TEXTURE_GREEN_SIZE = 0x805D;
+ public static final int GL_TEXTURE_BLUE_SIZE = 0x805E;
+ public static final int GL_TEXTURE_ALPHA_SIZE = 0x805F;
+ public static final int GL_TEXTURE_DEPTH = 0x8071;
+ public static final int GL_PROGRAM_SEPARABLE = 0x8258;
+ public static final int GL_ACTIVE_PROGRAM = 0x8259;
+ public static final int GL_PROGRAM_PIPELINE_BINDING = 0x825A;
+ public static final int GL_MAX_COMPUTE_SHARED_MEMORY_SIZE = 0x8262;
+ public static final int GL_MAX_COMPUTE_UNIFORM_COMPONENTS = 0x8263;
+ public static final int GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS = 0x8264;
+ public static final int GL_MAX_COMPUTE_ATOMIC_COUNTERS = 0x8265;
+ public static final int GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS = 0x8266;
+ public static final int GL_COMPUTE_WORK_GROUP_SIZE = 0x8267;
+ public static final int GL_MAX_UNIFORM_LOCATIONS = 0x826E;
+ public static final int GL_VERTEX_ATTRIB_BINDING = 0x82D4;
+ public static final int GL_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D5;
+ public static final int GL_VERTEX_BINDING_DIVISOR = 0x82D6;
+ public static final int GL_VERTEX_BINDING_OFFSET = 0x82D7;
+ public static final int GL_VERTEX_BINDING_STRIDE = 0x82D8;
+ public static final int GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D9;
+ public static final int GL_MAX_VERTEX_ATTRIB_BINDINGS = 0x82DA;
+ public static final int GL_MAX_VERTEX_ATTRIB_STRIDE = 0x82E5;
+ public static final int GL_TEXTURE_COMPRESSED = 0x86A1;
+ public static final int GL_TEXTURE_DEPTH_SIZE = 0x884A;
+ public static final int GL_READ_ONLY = 0x88B8;
+ public static final int GL_WRITE_ONLY = 0x88B9;
+ public static final int GL_READ_WRITE = 0x88BA;
+ public static final int GL_TEXTURE_STENCIL_SIZE = 0x88F1;
+ public static final int GL_TEXTURE_RED_TYPE = 0x8C10;
+ public static final int GL_TEXTURE_GREEN_TYPE = 0x8C11;
+ public static final int GL_TEXTURE_BLUE_TYPE = 0x8C12;
+ public static final int GL_TEXTURE_ALPHA_TYPE = 0x8C13;
+ public static final int GL_TEXTURE_DEPTH_TYPE = 0x8C16;
+ public static final int GL_TEXTURE_SHARED_SIZE = 0x8C3F;
+ public static final int GL_SAMPLE_POSITION = 0x8E50;
+ public static final int GL_SAMPLE_MASK = 0x8E51;
+ public static final int GL_SAMPLE_MASK_VALUE = 0x8E52;
+ public static final int GL_MAX_SAMPLE_MASK_WORDS = 0x8E59;
+ public static final int GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5E;
+ public static final int GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5F;
+ public static final int GL_MAX_IMAGE_UNITS = 0x8F38;
+ public static final int GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES = 0x8F39;
+ public static final int GL_IMAGE_BINDING_NAME = 0x8F3A;
+ public static final int GL_IMAGE_BINDING_LEVEL = 0x8F3B;
+ public static final int GL_IMAGE_BINDING_LAYERED = 0x8F3C;
+ public static final int GL_IMAGE_BINDING_LAYER = 0x8F3D;
+ public static final int GL_IMAGE_BINDING_ACCESS = 0x8F3E;
+ public static final int GL_DRAW_INDIRECT_BUFFER = 0x8F3F;
+ public static final int GL_DRAW_INDIRECT_BUFFER_BINDING = 0x8F43;
+ public static final int GL_VERTEX_BINDING_BUFFER = 0x8F4F;
+ public static final int GL_IMAGE_2D = 0x904D;
+ public static final int GL_IMAGE_3D = 0x904E;
+ public static final int GL_IMAGE_CUBE = 0x9050;
+ public static final int GL_IMAGE_2D_ARRAY = 0x9053;
+ public static final int GL_INT_IMAGE_2D = 0x9058;
+ public static final int GL_INT_IMAGE_3D = 0x9059;
+ public static final int GL_INT_IMAGE_CUBE = 0x905B;
+ public static final int GL_INT_IMAGE_2D_ARRAY = 0x905E;
+ public static final int GL_UNSIGNED_INT_IMAGE_2D = 0x9063;
+ public static final int GL_UNSIGNED_INT_IMAGE_3D = 0x9064;
+ public static final int GL_UNSIGNED_INT_IMAGE_CUBE = 0x9066;
+ public static final int GL_UNSIGNED_INT_IMAGE_2D_ARRAY = 0x9069;
+ public static final int GL_IMAGE_BINDING_FORMAT = 0x906E;
+ public static final int GL_IMAGE_FORMAT_COMPATIBILITY_TYPE = 0x90C7;
+ public static final int GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE = 0x90C8;
+ public static final int GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS = 0x90C9;
+ public static final int GL_MAX_VERTEX_IMAGE_UNIFORMS = 0x90CA;
+ public static final int GL_MAX_FRAGMENT_IMAGE_UNIFORMS = 0x90CE;
+ public static final int GL_MAX_COMBINED_IMAGE_UNIFORMS = 0x90CF;
+ public static final int GL_SHADER_STORAGE_BUFFER = 0x90D2;
+ public static final int GL_SHADER_STORAGE_BUFFER_BINDING = 0x90D3;
+ public static final int GL_SHADER_STORAGE_BUFFER_START = 0x90D4;
+ public static final int GL_SHADER_STORAGE_BUFFER_SIZE = 0x90D5;
+ public static final int GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS = 0x90D6;
+ public static final int GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS = 0x90DA;
+ public static final int GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS = 0x90DB;
+ public static final int GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS = 0x90DC;
+ public static final int GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS = 0x90DD;
+ public static final int GL_MAX_SHADER_STORAGE_BLOCK_SIZE = 0x90DE;
+ public static final int GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT = 0x90DF;
+ public static final int GL_DEPTH_STENCIL_TEXTURE_MODE = 0x90EA;
+ public static final int GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS = 0x90EB;
+ public static final int GL_DISPATCH_INDIRECT_BUFFER = 0x90EE;
+ public static final int GL_DISPATCH_INDIRECT_BUFFER_BINDING = 0x90EF;
+ public static final int GL_TEXTURE_2D_MULTISAMPLE = 0x9100;
+ public static final int GL_TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104;
+ public static final int GL_TEXTURE_SAMPLES = 0x9106;
+ public static final int GL_TEXTURE_FIXED_SAMPLE_LOCATIONS = 0x9107;
+ public static final int GL_SAMPLER_2D_MULTISAMPLE = 0x9108;
+ public static final int GL_INT_SAMPLER_2D_MULTISAMPLE = 0x9109;
+ public static final int GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = 0x910A;
+ public static final int GL_MAX_COLOR_TEXTURE_SAMPLES = 0x910E;
+ public static final int GL_MAX_DEPTH_TEXTURE_SAMPLES = 0x910F;
+ public static final int GL_MAX_INTEGER_SAMPLES = 0x9110;
+ public static final int GL_COMPUTE_SHADER = 0x91B9;
+ public static final int GL_MAX_COMPUTE_UNIFORM_BLOCKS = 0x91BB;
+ public static final int GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS = 0x91BC;
+ public static final int GL_MAX_COMPUTE_IMAGE_UNIFORMS = 0x91BD;
+ public static final int GL_MAX_COMPUTE_WORK_GROUP_COUNT = 0x91BE;
+ public static final int GL_MAX_COMPUTE_WORK_GROUP_SIZE = 0x91BF;
+ public static final int GL_ATOMIC_COUNTER_BUFFER = 0x92C0;
+ public static final int GL_ATOMIC_COUNTER_BUFFER_BINDING = 0x92C1;
+ public static final int GL_ATOMIC_COUNTER_BUFFER_START = 0x92C2;
+ public static final int GL_ATOMIC_COUNTER_BUFFER_SIZE = 0x92C3;
+ public static final int GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS = 0x92CC;
+ public static final int GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS = 0x92D0;
+ public static final int GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS = 0x92D1;
+ public static final int GL_MAX_VERTEX_ATOMIC_COUNTERS = 0x92D2;
+ public static final int GL_MAX_FRAGMENT_ATOMIC_COUNTERS = 0x92D6;
+ public static final int GL_MAX_COMBINED_ATOMIC_COUNTERS = 0x92D7;
+ public static final int GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE = 0x92D8;
+ public static final int GL_ACTIVE_ATOMIC_COUNTER_BUFFERS = 0x92D9;
+ public static final int GL_UNSIGNED_INT_ATOMIC_COUNTER = 0x92DB;
+ public static final int GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS = 0x92DC;
+ public static final int GL_UNIFORM = 0x92E1;
+ public static final int GL_UNIFORM_BLOCK = 0x92E2;
+ public static final int GL_PROGRAM_INPUT = 0x92E3;
+ public static final int GL_PROGRAM_OUTPUT = 0x92E4;
+ public static final int GL_BUFFER_VARIABLE = 0x92E5;
+ public static final int GL_SHADER_STORAGE_BLOCK = 0x92E6;
+ public static final int GL_TRANSFORM_FEEDBACK_VARYING = 0x92F4;
+ public static final int GL_ACTIVE_RESOURCES = 0x92F5;
+ public static final int GL_MAX_NAME_LENGTH = 0x92F6;
+ public static final int GL_MAX_NUM_ACTIVE_VARIABLES = 0x92F7;
+ public static final int GL_NAME_LENGTH = 0x92F9;
+ public static final int GL_TYPE = 0x92FA;
+ public static final int GL_ARRAY_SIZE = 0x92FB;
+ public static final int GL_OFFSET = 0x92FC;
+ public static final int GL_BLOCK_INDEX = 0x92FD;
+ public static final int GL_ARRAY_STRIDE = 0x92FE;
+ public static final int GL_MATRIX_STRIDE = 0x92FF;
+ public static final int GL_IS_ROW_MAJOR = 0x9300;
+ public static final int GL_ATOMIC_COUNTER_BUFFER_INDEX = 0x9301;
+ public static final int GL_BUFFER_BINDING = 0x9302;
+ public static final int GL_BUFFER_DATA_SIZE = 0x9303;
+ public static final int GL_NUM_ACTIVE_VARIABLES = 0x9304;
+ public static final int GL_ACTIVE_VARIABLES = 0x9305;
+ public static final int GL_REFERENCED_BY_VERTEX_SHADER = 0x9306;
+ public static final int GL_REFERENCED_BY_FRAGMENT_SHADER = 0x930A;
+ public static final int GL_REFERENCED_BY_COMPUTE_SHADER = 0x930B;
+ public static final int GL_TOP_LEVEL_ARRAY_SIZE = 0x930C;
+ public static final int GL_TOP_LEVEL_ARRAY_STRIDE = 0x930D;
+ public static final int GL_LOCATION = 0x930E;
+ public static final int GL_FRAMEBUFFER_DEFAULT_WIDTH = 0x9310;
+ public static final int GL_FRAMEBUFFER_DEFAULT_HEIGHT = 0x9311;
+ public static final int GL_FRAMEBUFFER_DEFAULT_SAMPLES = 0x9313;
+ public static final int GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS = 0x9314;
+ public static final int GL_MAX_FRAMEBUFFER_WIDTH = 0x9315;
+ public static final int GL_MAX_FRAMEBUFFER_HEIGHT = 0x9316;
+ public static final int GL_MAX_FRAMEBUFFER_SAMPLES = 0x9318;
+
+ native private static void _nativeClassInit();
+ static {
+ _nativeClassInit();
+ }
+
+ private GLES31() {}
+ // C function void glDispatchCompute ( GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z )
+
+ public static native void glDispatchCompute(
+ int num_groups_x,
+ int num_groups_y,
+ int num_groups_z
+ );
+
+ // C function void glDispatchComputeIndirect ( GLintptr indirect );
+
+ public static native void glDispatchComputeIndirect(long indirect);
+
+ // C function void glDrawArraysIndirect ( GLenum mode, const void *indirect );
+
+ public static native void glDrawArraysIndirect(int mode, long indirect);
+
+ // C function glDrawElementsIndirect ( GLenum mode, GLenum type, const void *indirect );
+
+ public static native void glDrawElementsIndirect(int mode, int type, long indirect);
+
+ // C function void glFramebufferParameteri ( GLenum target, GLenum pname, GLint param )
+
+ public static native void glFramebufferParameteri(
+ int target,
+ int pname,
+ int param
+ );
+
+ // C function void glGetFramebufferParameteriv ( GLenum target, GLenum pname, GLint *params )
+
+ public static native void glGetFramebufferParameteriv(
+ int target,
+ int pname,
+ int[] params,
+ int offset
+ );
+
+ // C function void glGetFramebufferParameteriv ( GLenum target, GLenum pname, GLint *params )
+
+ public static native void glGetFramebufferParameteriv(
+ int target,
+ int pname,
+ java.nio.IntBuffer params
+ );
+
+ // C function void glGetProgramInterfaceiv ( GLuint program, GLenum programInterface, GLenum pname, GLint *params )
+
+ public static native void glGetProgramInterfaceiv(
+ int program,
+ int programInterface,
+ int pname,
+ int[] params,
+ int offset
+ );
+
+ // C function void glGetProgramInterfaceiv ( GLuint program, GLenum programInterface, GLenum pname, GLint *params )
+
+ public static native void glGetProgramInterfaceiv(
+ int program,
+ int programInterface,
+ int pname,
+ java.nio.IntBuffer params
+ );
+
+ // C function GLuint glGetProgramResourceIndex ( GLuint program, GLenum programInterface, const GLchar *name )
+
+ public static native int glGetProgramResourceIndex(
+ int program,
+ int programInterface,
+ String name
+ );
+
+ // C function void glGetProgramResourceName ( GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name )
+
+ public static native String glGetProgramResourceName(
+ int program,
+ int programInterface,
+ int index
+ );
+
+ // C function void glGetProgramResourceiv ( GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params )
+
+ public static native void glGetProgramResourceiv(
+ int program,
+ int programInterface,
+ int index,
+ int propCount,
+ int[] props,
+ int propsOffset,
+ int bufSize,
+ int[] length,
+ int lengthOffset,
+ int[] params,
+ int paramsOffset
+ );
+
+ // C function void glGetProgramResourceiv ( GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params )
+
+ public static native void glGetProgramResourceiv(
+ int program,
+ int programInterface,
+ int index,
+ int propCount,
+ java.nio.IntBuffer props,
+ int bufSize,
+ java.nio.IntBuffer length,
+ java.nio.IntBuffer params
+ );
+
+ // C function GLint glGetProgramResourceLocation ( GLuint program, GLenum programInterface, const GLchar *name )
+
+ public static native int glGetProgramResourceLocation(
+ int program,
+ int programInterface,
+ String name
+ );
+
+ // C function void glUseProgramStages ( GLuint pipeline, GLbitfield stages, GLuint program )
+
+ public static native void glUseProgramStages(
+ int pipeline,
+ int stages,
+ int program
+ );
+
+ // C function void glActiveShaderProgram ( GLuint pipeline, GLuint program )
+
+ public static native void glActiveShaderProgram(
+ int pipeline,
+ int program
+ );
+
+ // C function GLuint glCreateShaderProgramv ( GLenum type, GLsizei count, const GLchar *const *strings )
+
+ public static native int glCreateShaderProgramv(
+ int type,
+ String[] strings
+ );
+
+ // C function void glBindProgramPipeline ( GLuint pipeline )
+
+ public static native void glBindProgramPipeline(
+ int pipeline
+ );
+
+ // C function void glDeleteProgramPipelines ( GLsizei n, const GLuint *pipelines )
+
+ public static native void glDeleteProgramPipelines(
+ int n,
+ int[] pipelines,
+ int offset
+ );
+
+ // C function void glDeleteProgramPipelines ( GLsizei n, const GLuint *pipelines )
+
+ public static native void glDeleteProgramPipelines(
+ int n,
+ java.nio.IntBuffer pipelines
+ );
+
+ // C function void glGenProgramPipelines ( GLsizei n, GLuint *pipelines )
+
+ public static native void glGenProgramPipelines(
+ int n,
+ int[] pipelines,
+ int offset
+ );
+
+ // C function void glGenProgramPipelines ( GLsizei n, GLuint *pipelines )
+
+ public static native void glGenProgramPipelines(
+ int n,
+ java.nio.IntBuffer pipelines
+ );
+
+ // C function GLboolean glIsProgramPipeline ( GLuint pipeline )
+
+ public static native boolean glIsProgramPipeline(
+ int pipeline
+ );
+
+ // C function void glGetProgramPipelineiv ( GLuint pipeline, GLenum pname, GLint *params )
+
+ public static native void glGetProgramPipelineiv(
+ int pipeline,
+ int pname,
+ int[] params,
+ int offset
+ );
+
+ // C function void glGetProgramPipelineiv ( GLuint pipeline, GLenum pname, GLint *params )
+
+ public static native void glGetProgramPipelineiv(
+ int pipeline,
+ int pname,
+ java.nio.IntBuffer params
+ );
+
+ // C function void glProgramUniform1i ( GLuint program, GLint location, GLint v0 )
+
+ public static native void glProgramUniform1i(
+ int program,
+ int location,
+ int v0
+ );
+
+ // C function void glProgramUniform2i ( GLuint program, GLint location, GLint v0, GLint v1 )
+
+ public static native void glProgramUniform2i(
+ int program,
+ int location,
+ int v0,
+ int v1
+ );
+
+ // C function void glProgramUniform3i ( GLuint program, GLint location, GLint v0, GLint v1, GLint v2 )
+
+ public static native void glProgramUniform3i(
+ int program,
+ int location,
+ int v0,
+ int v1,
+ int v2
+ );
+
+ // C function void glProgramUniform4i ( GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3 )
+
+ public static native void glProgramUniform4i(
+ int program,
+ int location,
+ int v0,
+ int v1,
+ int v2,
+ int v3
+ );
+
+ // C function void glProgramUniform1ui ( GLuint program, GLint location, GLuint v0 )
+
+ public static native void glProgramUniform1ui(
+ int program,
+ int location,
+ int v0
+ );
+
+ // C function void glProgramUniform2ui ( GLuint program, GLint location, GLuint v0, GLuint v1 )
+
+ public static native void glProgramUniform2ui(
+ int program,
+ int location,
+ int v0,
+ int v1
+ );
+
+ // C function void glProgramUniform3ui ( GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2 )
+
+ public static native void glProgramUniform3ui(
+ int program,
+ int location,
+ int v0,
+ int v1,
+ int v2
+ );
+
+ // C function void glProgramUniform4ui ( GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3 )
+
+ public static native void glProgramUniform4ui(
+ int program,
+ int location,
+ int v0,
+ int v1,
+ int v2,
+ int v3
+ );
+
+ // C function void glProgramUniform1f ( GLuint program, GLint location, GLfloat v0 )
+
+ public static native void glProgramUniform1f(
+ int program,
+ int location,
+ float v0
+ );
+
+ // C function void glProgramUniform2f ( GLuint program, GLint location, GLfloat v0, GLfloat v1 )
+
+ public static native void glProgramUniform2f(
+ int program,
+ int location,
+ float v0,
+ float v1
+ );
+
+ // C function void glProgramUniform3f ( GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2 )
+
+ public static native void glProgramUniform3f(
+ int program,
+ int location,
+ float v0,
+ float v1,
+ float v2
+ );
+
+ // C function void glProgramUniform4f ( GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3 )
+
+ public static native void glProgramUniform4f(
+ int program,
+ int location,
+ float v0,
+ float v1,
+ float v2,
+ float v3
+ );
+
+ // C function void glProgramUniform1iv ( GLuint program, GLint location, GLsizei count, const GLint *value )
+
+ public static native void glProgramUniform1iv(
+ int program,
+ int location,
+ int count,
+ int[] value,
+ int offset
+ );
+
+ // C function void glProgramUniform1iv ( GLuint program, GLint location, GLsizei count, const GLint *value )
+
+ public static native void glProgramUniform1iv(
+ int program,
+ int location,
+ int count,
+ java.nio.IntBuffer value
+ );
+
+ // C function void glProgramUniform2iv ( GLuint program, GLint location, GLsizei count, const GLint *value )
+
+ public static native void glProgramUniform2iv(
+ int program,
+ int location,
+ int count,
+ int[] value,
+ int offset
+ );
+
+ // C function void glProgramUniform2iv ( GLuint program, GLint location, GLsizei count, const GLint *value )
+
+ public static native void glProgramUniform2iv(
+ int program,
+ int location,
+ int count,
+ java.nio.IntBuffer value
+ );
+
+ // C function void glProgramUniform3iv ( GLuint program, GLint location, GLsizei count, const GLint *value )
+
+ public static native void glProgramUniform3iv(
+ int program,
+ int location,
+ int count,
+ int[] value,
+ int offset
+ );
+
+ // C function void glProgramUniform3iv ( GLuint program, GLint location, GLsizei count, const GLint *value )
+
+ public static native void glProgramUniform3iv(
+ int program,
+ int location,
+ int count,
+ java.nio.IntBuffer value
+ );
+
+ // C function void glProgramUniform4iv ( GLuint program, GLint location, GLsizei count, const GLint *value )
+
+ public static native void glProgramUniform4iv(
+ int program,
+ int location,
+ int count,
+ int[] value,
+ int offset
+ );
+
+ // C function void glProgramUniform4iv ( GLuint program, GLint location, GLsizei count, const GLint *value )
+
+ public static native void glProgramUniform4iv(
+ int program,
+ int location,
+ int count,
+ java.nio.IntBuffer value
+ );
+
+ // C function void glProgramUniform1uiv ( GLuint program, GLint location, GLsizei count, const GLuint *value )
+
+ public static native void glProgramUniform1uiv(
+ int program,
+ int location,
+ int count,
+ int[] value,
+ int offset
+ );
+
+ // C function void glProgramUniform1uiv ( GLuint program, GLint location, GLsizei count, const GLuint *value )
+
+ public static native void glProgramUniform1uiv(
+ int program,
+ int location,
+ int count,
+ java.nio.IntBuffer value
+ );
+
+ // C function void glProgramUniform2uiv ( GLuint program, GLint location, GLsizei count, const GLuint *value )
+
+ public static native void glProgramUniform2uiv(
+ int program,
+ int location,
+ int count,
+ int[] value,
+ int offset
+ );
+
+ // C function void glProgramUniform2uiv ( GLuint program, GLint location, GLsizei count, const GLuint *value )
+
+ public static native void glProgramUniform2uiv(
+ int program,
+ int location,
+ int count,
+ java.nio.IntBuffer value
+ );
+
+ // C function void glProgramUniform3uiv ( GLuint program, GLint location, GLsizei count, const GLuint *value )
+
+ public static native void glProgramUniform3uiv(
+ int program,
+ int location,
+ int count,
+ int[] value,
+ int offset
+ );
+
+ // C function void glProgramUniform3uiv ( GLuint program, GLint location, GLsizei count, const GLuint *value )
+
+ public static native void glProgramUniform3uiv(
+ int program,
+ int location,
+ int count,
+ java.nio.IntBuffer value
+ );
+
+ // C function void glProgramUniform4uiv ( GLuint program, GLint location, GLsizei count, const GLuint *value )
+
+ public static native void glProgramUniform4uiv(
+ int program,
+ int location,
+ int count,
+ int[] value,
+ int offset
+ );
+
+ // C function void glProgramUniform4uiv ( GLuint program, GLint location, GLsizei count, const GLuint *value )
+
+ public static native void glProgramUniform4uiv(
+ int program,
+ int location,
+ int count,
+ java.nio.IntBuffer value
+ );
+
+ // C function void glProgramUniform1fv ( GLuint program, GLint location, GLsizei count, const GLfloat *value )
+
+ public static native void glProgramUniform1fv(
+ int program,
+ int location,
+ int count,
+ float[] value,
+ int offset
+ );
+
+ // C function void glProgramUniform1fv ( GLuint program, GLint location, GLsizei count, const GLfloat *value )
+
+ public static native void glProgramUniform1fv(
+ int program,
+ int location,
+ int count,
+ java.nio.FloatBuffer value
+ );
+
+ // C function void glProgramUniform2fv ( GLuint program, GLint location, GLsizei count, const GLfloat *value )
+
+ public static native void glProgramUniform2fv(
+ int program,
+ int location,
+ int count,
+ float[] value,
+ int offset
+ );
+
+ // C function void glProgramUniform2fv ( GLuint program, GLint location, GLsizei count, const GLfloat *value )
+
+ public static native void glProgramUniform2fv(
+ int program,
+ int location,
+ int count,
+ java.nio.FloatBuffer value
+ );
+
+ // C function void glProgramUniform3fv ( GLuint program, GLint location, GLsizei count, const GLfloat *value )
+
+ public static native void glProgramUniform3fv(
+ int program,
+ int location,
+ int count,
+ float[] value,
+ int offset
+ );
+
+ // C function void glProgramUniform3fv ( GLuint program, GLint location, GLsizei count, const GLfloat *value )
+
+ public static native void glProgramUniform3fv(
+ int program,
+ int location,
+ int count,
+ java.nio.FloatBuffer value
+ );
+
+ // C function void glProgramUniform4fv ( GLuint program, GLint location, GLsizei count, const GLfloat *value )
+
+ public static native void glProgramUniform4fv(
+ int program,
+ int location,
+ int count,
+ float[] value,
+ int offset
+ );
+
+ // C function void glProgramUniform4fv ( GLuint program, GLint location, GLsizei count, const GLfloat *value )
+
+ public static native void glProgramUniform4fv(
+ int program,
+ int location,
+ int count,
+ java.nio.FloatBuffer value
+ );
+
+ // C function void glProgramUniformMatrix2fv ( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )
+
+ public static native void glProgramUniformMatrix2fv(
+ int program,
+ int location,
+ int count,
+ boolean transpose,
+ float[] value,
+ int offset
+ );
+
+ // C function void glProgramUniformMatrix2fv ( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )
+
+ public static native void glProgramUniformMatrix2fv(
+ int program,
+ int location,
+ int count,
+ boolean transpose,
+ java.nio.FloatBuffer value
+ );
+
+ // C function void glProgramUniformMatrix3fv ( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )
+
+ public static native void glProgramUniformMatrix3fv(
+ int program,
+ int location,
+ int count,
+ boolean transpose,
+ float[] value,
+ int offset
+ );
+
+ // C function void glProgramUniformMatrix3fv ( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )
+
+ public static native void glProgramUniformMatrix3fv(
+ int program,
+ int location,
+ int count,
+ boolean transpose,
+ java.nio.FloatBuffer value
+ );
+
+ // C function void glProgramUniformMatrix4fv ( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )
+
+ public static native void glProgramUniformMatrix4fv(
+ int program,
+ int location,
+ int count,
+ boolean transpose,
+ float[] value,
+ int offset
+ );
+
+ // C function void glProgramUniformMatrix4fv ( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )
+
+ public static native void glProgramUniformMatrix4fv(
+ int program,
+ int location,
+ int count,
+ boolean transpose,
+ java.nio.FloatBuffer value
+ );
+
+ // C function void glProgramUniformMatrix2x3fv ( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )
+
+ public static native void glProgramUniformMatrix2x3fv(
+ int program,
+ int location,
+ int count,
+ boolean transpose,
+ float[] value,
+ int offset
+ );
+
+ // C function void glProgramUniformMatrix2x3fv ( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )
+
+ public static native void glProgramUniformMatrix2x3fv(
+ int program,
+ int location,
+ int count,
+ boolean transpose,
+ java.nio.FloatBuffer value
+ );
+
+ // C function void glProgramUniformMatrix3x2fv ( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )
+
+ public static native void glProgramUniformMatrix3x2fv(
+ int program,
+ int location,
+ int count,
+ boolean transpose,
+ float[] value,
+ int offset
+ );
+
+ // C function void glProgramUniformMatrix3x2fv ( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )
+
+ public static native void glProgramUniformMatrix3x2fv(
+ int program,
+ int location,
+ int count,
+ boolean transpose,
+ java.nio.FloatBuffer value
+ );
+
+ // C function void glProgramUniformMatrix2x4fv ( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )
+
+ public static native void glProgramUniformMatrix2x4fv(
+ int program,
+ int location,
+ int count,
+ boolean transpose,
+ float[] value,
+ int offset
+ );
+
+ // C function void glProgramUniformMatrix2x4fv ( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )
+
+ public static native void glProgramUniformMatrix2x4fv(
+ int program,
+ int location,
+ int count,
+ boolean transpose,
+ java.nio.FloatBuffer value
+ );
+
+ // C function void glProgramUniformMatrix4x2fv ( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )
+
+ public static native void glProgramUniformMatrix4x2fv(
+ int program,
+ int location,
+ int count,
+ boolean transpose,
+ float[] value,
+ int offset
+ );
+
+ // C function void glProgramUniformMatrix4x2fv ( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )
+
+ public static native void glProgramUniformMatrix4x2fv(
+ int program,
+ int location,
+ int count,
+ boolean transpose,
+ java.nio.FloatBuffer value
+ );
+
+ // C function void glProgramUniformMatrix3x4fv ( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )
+
+ public static native void glProgramUniformMatrix3x4fv(
+ int program,
+ int location,
+ int count,
+ boolean transpose,
+ float[] value,
+ int offset
+ );
+
+ // C function void glProgramUniformMatrix3x4fv ( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )
+
+ public static native void glProgramUniformMatrix3x4fv(
+ int program,
+ int location,
+ int count,
+ boolean transpose,
+ java.nio.FloatBuffer value
+ );
+
+ // C function void glProgramUniformMatrix4x3fv ( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )
+
+ public static native void glProgramUniformMatrix4x3fv(
+ int program,
+ int location,
+ int count,
+ boolean transpose,
+ float[] value,
+ int offset
+ );
+
+ // C function void glProgramUniformMatrix4x3fv ( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )
+
+ public static native void glProgramUniformMatrix4x3fv(
+ int program,
+ int location,
+ int count,
+ boolean transpose,
+ java.nio.FloatBuffer value
+ );
+
+ // C function void glValidateProgramPipeline ( GLuint pipeline )
+
+ public static native void glValidateProgramPipeline(
+ int pipeline
+ );
+
+ // C function void glGetProgramPipelineInfoLog( GLuint program, GLsizei maxLength, GLsizei * length, GLchar * infoLog);
+
+ public static native String glGetProgramPipelineInfoLog(
+ int program
+ );
+
+ // C function void glBindImageTexture ( GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format )
+
+ public static native void glBindImageTexture(
+ int unit,
+ int texture,
+ int level,
+ boolean layered,
+ int layer,
+ int access,
+ int format
+ );
+
+ // C function void glGetBooleani_v ( GLenum target, GLuint index, GLboolean *data )
+
+ public static native void glGetBooleani_v(
+ int target,
+ int index,
+ boolean[] data,
+ int offset
+ );
+
+ // C function void glGetBooleani_v ( GLenum target, GLuint index, GLboolean *data )
+
+ public static native void glGetBooleani_v(
+ int target,
+ int index,
+ java.nio.IntBuffer data
+ );
+
+ // C function void glMemoryBarrier ( GLbitfield barriers )
+
+ public static native void glMemoryBarrier(
+ int barriers
+ );
+
+ // C function void glMemoryBarrierByRegion ( GLbitfield barriers )
+
+ public static native void glMemoryBarrierByRegion(
+ int barriers
+ );
+
+ // C function void glTexStorage2DMultisample ( GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations )
+
+ public static native void glTexStorage2DMultisample(
+ int target,
+ int samples,
+ int internalformat,
+ int width,
+ int height,
+ boolean fixedsamplelocations
+ );
+
+ // C function void glGetMultisamplefv ( GLenum pname, GLuint index, GLfloat *val )
+
+ public static native void glGetMultisamplefv(
+ int pname,
+ int index,
+ float[] val,
+ int offset
+ );
+
+ // C function void glGetMultisamplefv ( GLenum pname, GLuint index, GLfloat *val )
+
+ public static native void glGetMultisamplefv(
+ int pname,
+ int index,
+ java.nio.FloatBuffer val
+ );
+
+ // C function void glSampleMaski ( GLuint maskNumber, GLbitfield mask )
+
+ public static native void glSampleMaski(
+ int maskNumber,
+ int mask
+ );
+
+ // C function void glGetTexLevelParameteriv ( GLenum target, GLint level, GLenum pname, GLint *params )
+
+ public static native void glGetTexLevelParameteriv(
+ int target,
+ int level,
+ int pname,
+ int[] params,
+ int offset
+ );
+
+ // C function void glGetTexLevelParameteriv ( GLenum target, GLint level, GLenum pname, GLint *params )
+
+ public static native void glGetTexLevelParameteriv(
+ int target,
+ int level,
+ int pname,
+ java.nio.IntBuffer params
+ );
+
+ // C function void glGetTexLevelParameterfv ( GLenum target, GLint level, GLenum pname, GLfloat *params )
+
+ public static native void glGetTexLevelParameterfv(
+ int target,
+ int level,
+ int pname,
+ float[] params,
+ int offset
+ );
+
+ // C function void glGetTexLevelParameterfv ( GLenum target, GLint level, GLenum pname, GLfloat *params )
+
+ public static native void glGetTexLevelParameterfv(
+ int target,
+ int level,
+ int pname,
+ java.nio.FloatBuffer params
+ );
+
+ // C function void glBindVertexBuffer ( GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride )
+
+ public static native void glBindVertexBuffer(
+ int bindingindex,
+ int buffer,
+ long offset,
+ int stride
+ );
+
+ // C function void glVertexAttribFormat ( GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset )
+
+ public static native void glVertexAttribFormat(
+ int attribindex,
+ int size,
+ int type,
+ boolean normalized,
+ int relativeoffset
+ );
+
+ // C function void glVertexAttribIFormat ( GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset )
+
+ public static native void glVertexAttribIFormat(
+ int attribindex,
+ int size,
+ int type,
+ int relativeoffset
+ );
+
+ // C function void glVertexAttribBinding ( GLuint attribindex, GLuint bindingindex )
+
+ public static native void glVertexAttribBinding(
+ int attribindex,
+ int bindingindex
+ );
+
+ // C function void glVertexBindingDivisor ( GLuint bindingindex, GLuint divisor )
+
+ public static native void glVertexBindingDivisor(
+ int bindingindex,
+ int divisor
+ );
+
+}
diff --git a/opengl/java/android/opengl/GLES31Ext.java b/opengl/java/android/opengl/GLES31Ext.java
new file mode 100644
index 0000000..af34cf0
--- /dev/null
+++ b/opengl/java/android/opengl/GLES31Ext.java
@@ -0,0 +1,679 @@
+/*
+ * Copyright 2014 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+// This source file is automatically generated
+
+package android.opengl;
+
+/** @hide */
+public class GLES31Ext {
+
+ // GL_KHR_blend_equation_advanced
+ public static final int GL_BLEND_ADVANCED_COHERENT_KHR = 0x9285;
+ public static final int GL_MULTIPLY_KHR = 0x9294;
+ public static final int GL_SCREEN_KHR = 0x9295;
+ public static final int GL_OVERLAY_KHR = 0x9296;
+ public static final int GL_DARKEN_KHR = 0x9297;
+ public static final int GL_LIGHTEN_KHR = 0x9298;
+ public static final int GL_COLORDODGE_KHR = 0x9299;
+ public static final int GL_COLORBURN_KHR = 0x929A;
+ public static final int GL_HARDLIGHT_KHR = 0x929B;
+ public static final int GL_SOFTLIGHT_KHR = 0x929C;
+ public static final int GL_DIFFERENCE_KHR = 0x929E;
+ public static final int GL_EXCLUSION_KHR = 0x92A0;
+ public static final int GL_HSL_HUE_KHR = 0x92AD;
+ public static final int GL_HSL_SATURATION_KHR = 0x92AE;
+ public static final int GL_HSL_COLOR_KHR = 0x92AF;
+ public static final int GL_HSL_LUMINOSITY_KHR = 0x92B0;
+
+ // GL_KHR_debug
+ public static final int GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR = 0x8242;
+ public static final int GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR = 0x8243;
+ public static final int GL_DEBUG_CALLBACK_FUNCTION_KHR = 0x8244;
+ public static final int GL_DEBUG_CALLBACK_USER_PARAM_KHR = 0x8245;
+ public static final int GL_DEBUG_SOURCE_API_KHR = 0x8246;
+ public static final int GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR = 0x8247;
+ public static final int GL_DEBUG_SOURCE_SHADER_COMPILER_KHR = 0x8248;
+ public static final int GL_DEBUG_SOURCE_THIRD_PARTY_KHR = 0x8249;
+ public static final int GL_DEBUG_SOURCE_APPLICATION_KHR = 0x824A;
+ public static final int GL_DEBUG_SOURCE_OTHER_KHR = 0x824B;
+ public static final int GL_DEBUG_TYPE_ERROR_KHR = 0x824C;
+ public static final int GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR = 0x824D;
+ public static final int GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR = 0x824E;
+ public static final int GL_DEBUG_TYPE_PORTABILITY_KHR = 0x824F;
+ public static final int GL_DEBUG_TYPE_PERFORMANCE_KHR = 0x8250;
+ public static final int GL_DEBUG_TYPE_OTHER_KHR = 0x8251;
+ public static final int GL_DEBUG_TYPE_MARKER_KHR = 0x8268;
+ public static final int GL_DEBUG_TYPE_PUSH_GROUP_KHR = 0x8269;
+ public static final int GL_DEBUG_TYPE_POP_GROUP_KHR = 0x826A;
+ public static final int GL_DEBUG_SEVERITY_NOTIFICATION_KHR = 0x826B;
+ public static final int GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR = 0x826C;
+ public static final int GL_DEBUG_GROUP_STACK_DEPTH_KHR = 0x826D;
+ public static final int GL_BUFFER_KHR = 0x82E0;
+ public static final int GL_SHADER_KHR = 0x82E1;
+ public static final int GL_PROGRAM_KHR = 0x82E2;
+ public static final int GL_VERTEX_ARRAY_KHR = 0x8074;
+ public static final int GL_QUERY_KHR = 0x82E3;
+ public static final int GL_SAMPLER_KHR = 0x82E6;
+ public static final int GL_MAX_LABEL_LENGTH_KHR = 0x82E8;
+ public static final int GL_MAX_DEBUG_MESSAGE_LENGTH_KHR = 0x9143;
+ public static final int GL_MAX_DEBUG_LOGGED_MESSAGES_KHR = 0x9144;
+ public static final int GL_DEBUG_LOGGED_MESSAGES_KHR = 0x9145;
+ public static final int GL_DEBUG_SEVERITY_HIGH_KHR = 0x9146;
+ public static final int GL_DEBUG_SEVERITY_MEDIUM_KHR = 0x9147;
+ public static final int GL_DEBUG_SEVERITY_LOW_KHR = 0x9148;
+ public static final int GL_DEBUG_OUTPUT_KHR = 0x92E0;
+ public static final int GL_CONTEXT_FLAG_DEBUG_BIT_KHR = 0x00000002;
+ public static final int GL_STACK_OVERFLOW_KHR = 0x0503;
+ public static final int GL_STACK_UNDERFLOW_KHR = 0x0504;
+
+ // GL_KHR_texture_compression_astc_ldr
+ public static final int GL_COMPRESSED_RGBA_ASTC_4x4_KHR = 0x93B0;
+ public static final int GL_COMPRESSED_RGBA_ASTC_5x4_KHR = 0x93B1;
+ public static final int GL_COMPRESSED_RGBA_ASTC_5x5_KHR = 0x93B2;
+ public static final int GL_COMPRESSED_RGBA_ASTC_6x5_KHR = 0x93B3;
+ public static final int GL_COMPRESSED_RGBA_ASTC_6x6_KHR = 0x93B4;
+ public static final int GL_COMPRESSED_RGBA_ASTC_8x5_KHR = 0x93B5;
+ public static final int GL_COMPRESSED_RGBA_ASTC_8x6_KHR = 0x93B6;
+ public static final int GL_COMPRESSED_RGBA_ASTC_8x8_KHR = 0x93B7;
+ public static final int GL_COMPRESSED_RGBA_ASTC_10x5_KHR = 0x93B8;
+ public static final int GL_COMPRESSED_RGBA_ASTC_10x6_KHR = 0x93B9;
+ public static final int GL_COMPRESSED_RGBA_ASTC_10x8_KHR = 0x93BA;
+ public static final int GL_COMPRESSED_RGBA_ASTC_10x10_KHR = 0x93BB;
+ public static final int GL_COMPRESSED_RGBA_ASTC_12x10_KHR = 0x93BC;
+ public static final int GL_COMPRESSED_RGBA_ASTC_12x12_KHR = 0x93BD;
+ public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR = 0x93D0;
+ public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR = 0x93D1;
+ public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR = 0x93D2;
+ public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR = 0x93D3;
+ public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR = 0x93D4;
+ public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR = 0x93D5;
+ public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR = 0x93D6;
+ public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR = 0x93D7;
+ public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR = 0x93D8;
+ public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR = 0x93D9;
+ public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR = 0x93DA;
+ public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR = 0x93DB;
+ public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR = 0x93DC;
+ public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR = 0x93DD;
+
+ // GL_OES_sample_shading
+ public static final int GL_SAMPLE_SHADING_OES = 0x8C36;
+ public static final int GL_MIN_SAMPLE_SHADING_VALUE_OES = 0x8C37;
+
+ // GL_OES_shader_multisample_interpolation
+ public static final int GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_OES = 0x8E5B;
+ public static final int GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_OES = 0x8E5C;
+ public static final int GL_FRAGMENT_INTERPOLATION_OFFSET_BITS_OES = 0x8E5D;
+
+ // GL_OES_texture_stencil8
+ public static final int GL_STENCIL_INDEX_OES = 0x1901;
+ public static final int GL_STENCIL_INDEX8_OES = 0x8D48;
+
+ // GL_OES_texture_storage_multisample_2d_array
+ public static final int GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES = 0x9102;
+ public static final int GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY_OES = 0x9105;
+ public static final int GL_SAMPLER_2D_MULTISAMPLE_ARRAY_OES = 0x910B;
+ public static final int GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES = 0x910C;
+ public static final int GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES = 0x910D;
+
+ // GL_EXT_geometry_shader
+ public static final int GL_GEOMETRY_SHADER_EXT = 0x8DD9;
+ public static final int GL_GEOMETRY_SHADER_BIT_EXT = 0x00000004;
+ public static final int GL_GEOMETRY_LINKED_VERTICES_OUT_EXT = 0x8916;
+ public static final int GL_GEOMETRY_LINKED_INPUT_TYPE_EXT = 0x8917;
+ public static final int GL_GEOMETRY_LINKED_OUTPUT_TYPE_EXT = 0x8918;
+ public static final int GL_GEOMETRY_SHADER_INVOCATIONS_EXT = 0x887F;
+ public static final int GL_LAYER_PROVOKING_VERTEX_EXT = 0x825E;
+ public static final int GL_LINES_ADJACENCY_EXT = 0x000A;
+ public static final int GL_LINE_STRIP_ADJACENCY_EXT = 0x000B;
+ public static final int GL_TRIANGLES_ADJACENCY_EXT = 0x000C;
+ public static final int GL_TRIANGLE_STRIP_ADJACENCY_EXT = 0x000D;
+ public static final int GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT = 0x8DDF;
+ public static final int GL_MAX_GEOMETRY_UNIFORM_BLOCKS_EXT = 0x8A2C;
+ public static final int GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_EXT = 0x8A32;
+ public static final int GL_MAX_GEOMETRY_INPUT_COMPONENTS_EXT = 0x9123;
+ public static final int GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_EXT = 0x9124;
+ public static final int GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT = 0x8DE0;
+ public static final int GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT = 0x8DE1;
+ public static final int GL_MAX_GEOMETRY_SHADER_INVOCATIONS_EXT = 0x8E5A;
+ public static final int GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT = 0x8C29;
+ public static final int GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_EXT = 0x92CF;
+ public static final int GL_MAX_GEOMETRY_ATOMIC_COUNTERS_EXT = 0x92D5;
+ public static final int GL_MAX_GEOMETRY_IMAGE_UNIFORMS_EXT = 0x90CD;
+ public static final int GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_EXT = 0x90D7;
+ public static final int GL_FIRST_VERTEX_CONVENTION_EXT = 0x8E4D;
+ public static final int GL_LAST_VERTEX_CONVENTION_EXT = 0x8E4E;
+ public static final int GL_UNDEFINED_VERTEX_EXT = 0x8260;
+ public static final int GL_PRIMITIVES_GENERATED_EXT = 0x8C87;
+ public static final int GL_FRAMEBUFFER_DEFAULT_LAYERS_EXT = 0x9312;
+ public static final int GL_MAX_FRAMEBUFFER_LAYERS_EXT = 0x9317;
+ public static final int GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT = 0x8DA8;
+ public static final int GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT = 0x8DA7;
+ public static final int GL_REFERENCED_BY_GEOMETRY_SHADER_EXT = 0x9309;
+
+ // GL_EXT_primitive_bounding_box
+ public static final int GL_PRIMITIVE_BOUNDING_BOX_EXT = 0x92BE;
+
+ // GL_EXT_tessellation_shader
+ public static final int GL_PATCHES_EXT = 0x000E;
+ public static final int GL_PATCH_VERTICES_EXT = 0x8E72;
+ public static final int GL_TESS_CONTROL_OUTPUT_VERTICES_EXT = 0x8E75;
+ public static final int GL_TESS_GEN_MODE_EXT = 0x8E76;
+ public static final int GL_TESS_GEN_SPACING_EXT = 0x8E77;
+ public static final int GL_TESS_GEN_VERTEX_ORDER_EXT = 0x8E78;
+ public static final int GL_TESS_GEN_POINT_MODE_EXT = 0x8E79;
+ public static final int GL_ISOLINES_EXT = 0x8E7A;
+ public static final int GL_QUADS_EXT = 0x0007;
+ public static final int GL_FRACTIONAL_ODD_EXT = 0x8E7B;
+ public static final int GL_FRACTIONAL_EVEN_EXT = 0x8E7C;
+ public static final int GL_MAX_PATCH_VERTICES_EXT = 0x8E7D;
+ public static final int GL_MAX_TESS_GEN_LEVEL_EXT = 0x8E7E;
+ public static final int GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_EXT = 0x8E7F;
+ public static final int GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT = 0x8E80;
+ public static final int GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_EXT = 0x8E81;
+ public static final int GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_EXT = 0x8E82;
+ public static final int GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_EXT = 0x8E83;
+ public static final int GL_MAX_TESS_PATCH_COMPONENTS_EXT = 0x8E84;
+ public static final int GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_EXT = 0x8E85;
+ public static final int GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_EXT = 0x8E86;
+ public static final int GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_EXT = 0x8E89;
+ public static final int GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_EXT = 0x8E8A;
+ public static final int GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_EXT = 0x886C;
+ public static final int GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_EXT = 0x886D;
+ public static final int GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_EXT = 0x8E1E;
+ public static final int GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT = 0x8E1F;
+ public static final int GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_EXT = 0x92CD;
+ public static final int GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_EXT = 0x92CE;
+ public static final int GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_EXT = 0x92D3;
+ public static final int GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_EXT = 0x92D4;
+ public static final int GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_EXT = 0x90CB;
+ public static final int GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_EXT = 0x90CC;
+ public static final int GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_EXT = 0x90D8;
+ public static final int GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_EXT = 0x90D9;
+ public static final int GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED = 0x8221;
+ public static final int GL_IS_PER_PATCH_EXT = 0x92E7;
+ public static final int GL_REFERENCED_BY_TESS_CONTROL_SHADER_EXT = 0x9307;
+ public static final int GL_REFERENCED_BY_TESS_EVALUATION_SHADER_EXT = 0x9308;
+ public static final int GL_TESS_CONTROL_SHADER_EXT = 0x8E88;
+ public static final int GL_TESS_EVALUATION_SHADER_EXT = 0x8E87;
+ public static final int GL_TESS_CONTROL_SHADER_BIT_EXT = 0x00000008;
+ public static final int GL_TESS_EVALUATION_SHADER_BIT_EXT = 0x00000010;
+
+ // GL_EXT_texture_border_clamp
+ public static final int GL_TEXTURE_BORDER_COLOR_EXT = 0x1004;
+ public static final int GL_CLAMP_TO_BORDER_EXT = 0x812D;
+
+ // GL_EXT_texture_buffer
+ public static final int GL_TEXTURE_BUFFER_EXT = 0x8C2A;
+ public static final int GL_TEXTURE_BUFFER_BINDING_EXT = 0x8C2A;
+ public static final int GL_MAX_TEXTURE_BUFFER_SIZE_EXT = 0x8C2B;
+ public static final int GL_TEXTURE_BINDING_BUFFER_EXT = 0x8C2C;
+ public static final int GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT = 0x8C2D;
+ public static final int GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_EXT = 0x919F;
+ public static final int GL_SAMPLER_BUFFER_EXT = 0x8DC2;
+ public static final int GL_INT_SAMPLER_BUFFER_EXT = 0x8DD0;
+ public static final int GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT = 0x8DD8;
+ public static final int GL_IMAGE_BUFFER_EXT = 0x9051;
+ public static final int GL_INT_IMAGE_BUFFER_EXT = 0x905C;
+ public static final int GL_UNSIGNED_INT_IMAGE_BUFFER_EXT = 0x9067;
+ public static final int GL_TEXTURE_BUFFER_OFFSET_EXT = 0x919D;
+ public static final int GL_TEXTURE_BUFFER_SIZE_EXT = 0x919E;
+
+ // GL_EXT_texture_cube_map_array
+ public static final int GL_TEXTURE_CUBE_MAP_ARRAY_EXT = 0x9009;
+ public static final int GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_EXT = 0x900A;
+ public static final int GL_SAMPLER_CUBE_MAP_ARRAY_EXT = 0x900C;
+ public static final int GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_EXT = 0x900D;
+ public static final int GL_INT_SAMPLER_CUBE_MAP_ARRAY_EXT = 0x900E;
+ public static final int GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_EXT = 0x900F;
+ public static final int GL_IMAGE_CUBE_MAP_ARRAY_EXT = 0x9054;
+ public static final int GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT = 0x905F;
+ public static final int GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT = 0x906A;
+
+ // GL_EXT_texture_sRGB_decode
+ public static final int GL_TEXTURE_SRGB_DECODE_EXT = 0x8A48;
+ public static final int GL_DECODE_EXT = 0x8A49;
+ public static final int GL_SKIP_DECODE_EXT = 0x8A4A;
+
+ native private static void _nativeClassInit();
+ static {
+ _nativeClassInit();
+ }
+
+ private GLES31Ext() {}
+ // C function void glBlendBarrierKHR ( void )
+
+ public static native void glBlendBarrierKHR(
+ );
+
+ // C function void glDebugMessageControlKHR ( GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled )
+
+ public static native void glDebugMessageControlKHR(
+ int source,
+ int type,
+ int severity,
+ int count,
+ int[] ids,
+ int offset,
+ boolean enabled
+ );
+
+ // C function void glDebugMessageControlKHR ( GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled )
+
+ public static native void glDebugMessageControlKHR(
+ int source,
+ int type,
+ int severity,
+ int count,
+ java.nio.IntBuffer ids,
+ boolean enabled
+ );
+
+ // C function void glDebugMessageInsertKHR ( GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf )
+
+ public static native void glDebugMessageInsertKHR(
+ int source,
+ int type,
+ int id,
+ int severity,
+ String buf
+ );
+
+ // C function void glDebugMessageCallbackKHR ( GLDEBUGPROCKHR callback, const void *userParam )
+
+ public interface DebugProcKHR {
+ void onMessage(int source, int type, int id, int severity, String message);
+ }
+
+ public static native void glDebugMessageCallbackKHR(DebugProcKHR callback);
+
+ // C function GLuint glGetDebugMessageLogKHR ( GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog )
+
+ public static native int glGetDebugMessageLogKHR(
+ int count,
+ int bufSize,
+ int[] sources,
+ int sourcesOffset,
+ int[] types,
+ int typesOffset,
+ int[] ids,
+ int idsOffset,
+ int[] severities,
+ int severitiesOffset,
+ int[] lengths,
+ int lengthsOffset,
+ byte[] messageLog,
+ int messageLogOffset);
+
+ // C function GLuint glGetDebugMessageLogKHR ( GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog )
+
+ public static native int glGetDebugMessageLogKHR(
+ int count,
+ java.nio.IntBuffer sources,
+ java.nio.IntBuffer types,
+ java.nio.IntBuffer ids,
+ java.nio.IntBuffer severities,
+ java.nio.IntBuffer lengths,
+ java.nio.ByteBuffer messageLog);
+
+ // C function GLuint glGetDebugMessageLogKHR ( GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog )
+
+ public static native String[] glGetDebugMessageLogKHR(
+ int count,
+ int[] sources,
+ int sourcesOffset,
+ int[] types,
+ int typesOffset,
+ int[] ids,
+ int idsOffset,
+ int[] severities,
+ int severitiesOffset);
+
+ // C function GLuint glGetDebugMessageLogKHR ( GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog )
+
+ public static native String[] glGetDebugMessageLogKHR(
+ int count,
+ java.nio.IntBuffer sources,
+ java.nio.IntBuffer types,
+ java.nio.IntBuffer ids,
+ java.nio.IntBuffer severities);
+
+ // C function void glPushDebugGroupKHR ( GLenum source, GLuint id, GLsizei length, const GLchar *message )
+
+ public static native void glPushDebugGroupKHR(
+ int source,
+ int id,
+ int length,
+ String message
+ );
+
+ // C function void glPopDebugGroupKHR ( void )
+
+ public static native void glPopDebugGroupKHR(
+ );
+
+ // C function void glObjectLabelKHR ( GLenum identifier, GLuint name, GLsizei length, const GLchar *label )
+
+ public static native void glObjectLabelKHR(
+ int identifier,
+ int name,
+ int length,
+ String label
+ );
+
+ // C function void glGetObjectLabelKHR ( GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label )
+
+ public static native String glGetObjectLabelKHR(int identifier, int name);
+
+ // C function void glObjectPtrLabelKHR ( const void *ptr, GLsizei length, const GLchar *label )
+
+ public static native void glObjectPtrLabelKHR(long ptr, String label);
+
+ // C function void glGetObjectPtrLabelKHR ( const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label )
+
+ public static native String glGetObjectPtrLabelKHR(long ptr);
+
+ // C function void glGetPointervKHR ( GLenum pname, void **params )
+
+ public static native DebugProcKHR glGetDebugMessageCallbackKHR();
+
+ // C function void glMinSampleShadingOES ( GLfloat value )
+
+ public static native void glMinSampleShadingOES(
+ float value
+ );
+
+ // C function void glTexStorage3DMultisampleOES ( GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations )
+
+ public static native void glTexStorage3DMultisampleOES(
+ int target,
+ int samples,
+ int internalformat,
+ int width,
+ int height,
+ int depth,
+ boolean fixedsamplelocations
+ );
+
+ // C function void glCopyImageSubDataEXT ( GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth )
+
+ public static native void glCopyImageSubDataEXT(
+ int srcName,
+ int srcTarget,
+ int srcLevel,
+ int srcX,
+ int srcY,
+ int srcZ,
+ int dstName,
+ int dstTarget,
+ int dstLevel,
+ int dstX,
+ int dstY,
+ int dstZ,
+ int srcWidth,
+ int srcHeight,
+ int srcDepth
+ );
+
+ // C function void glEnableiEXT ( GLenum target, GLuint index )
+
+ public static native void glEnableiEXT(
+ int target,
+ int index
+ );
+
+ // C function void glDisableiEXT ( GLenum target, GLuint index )
+
+ public static native void glDisableiEXT(
+ int target,
+ int index
+ );
+
+ // C function void glBlendEquationiEXT ( GLuint buf, GLenum mode )
+
+ public static native void glBlendEquationiEXT(
+ int buf,
+ int mode
+ );
+
+ // C function void glBlendEquationSeparateiEXT ( GLuint buf, GLenum modeRGB, GLenum modeAlpha )
+
+ public static native void glBlendEquationSeparateiEXT(
+ int buf,
+ int modeRGB,
+ int modeAlpha
+ );
+
+ // C function void glBlendFunciEXT ( GLuint buf, GLenum src, GLenum dst )
+
+ public static native void glBlendFunciEXT(
+ int buf,
+ int src,
+ int dst
+ );
+
+ // C function void glBlendFuncSeparateiEXT ( GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha )
+
+ public static native void glBlendFuncSeparateiEXT(
+ int buf,
+ int srcRGB,
+ int dstRGB,
+ int srcAlpha,
+ int dstAlpha
+ );
+
+ // C function void glColorMaskiEXT ( GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a )
+
+ public static native void glColorMaskiEXT(
+ int index,
+ boolean r,
+ boolean g,
+ boolean b,
+ boolean a
+ );
+
+ // C function GLboolean glIsEnablediEXT ( GLenum target, GLuint index )
+
+ public static native boolean glIsEnablediEXT(
+ int target,
+ int index
+ );
+
+ // C function void glFramebufferTextureEXT ( GLenum target, GLenum attachment, GLuint texture, GLint level )
+
+ public static native void glFramebufferTextureEXT(
+ int target,
+ int attachment,
+ int texture,
+ int level
+ );
+
+ // C function void glPrimitiveBoundingBoxEXT ( GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW )
+
+ public static native void glPrimitiveBoundingBoxEXT(
+ float minX,
+ float minY,
+ float minZ,
+ float minW,
+ float maxX,
+ float maxY,
+ float maxZ,
+ float maxW
+ );
+
+ // C function void glPatchParameteriEXT ( GLenum pname, GLint value )
+
+ public static native void glPatchParameteriEXT(
+ int pname,
+ int value
+ );
+
+ // C function void glTexParameterIivEXT ( GLenum target, GLenum pname, const GLint *params )
+
+ public static native void glTexParameterIivEXT(
+ int target,
+ int pname,
+ int[] params,
+ int offset
+ );
+
+ // C function void glTexParameterIivEXT ( GLenum target, GLenum pname, const GLint *params )
+
+ public static native void glTexParameterIivEXT(
+ int target,
+ int pname,
+ java.nio.IntBuffer params
+ );
+
+ // C function void glTexParameterIuivEXT ( GLenum target, GLenum pname, const GLuint *params )
+
+ public static native void glTexParameterIuivEXT(
+ int target,
+ int pname,
+ int[] params,
+ int offset
+ );
+
+ // C function void glTexParameterIuivEXT ( GLenum target, GLenum pname, const GLuint *params )
+
+ public static native void glTexParameterIuivEXT(
+ int target,
+ int pname,
+ java.nio.IntBuffer params
+ );
+
+ // C function void glGetTexParameterIivEXT ( GLenum target, GLenum pname, GLint *params )
+
+ public static native void glGetTexParameterIivEXT(
+ int target,
+ int pname,
+ int[] params,
+ int offset
+ );
+
+ // C function void glGetTexParameterIivEXT ( GLenum target, GLenum pname, GLint *params )
+
+ public static native void glGetTexParameterIivEXT(
+ int target,
+ int pname,
+ java.nio.IntBuffer params
+ );
+
+ // C function void glGetTexParameterIuivEXT ( GLenum target, GLenum pname, GLuint *params )
+
+ public static native void glGetTexParameterIuivEXT(
+ int target,
+ int pname,
+ int[] params,
+ int offset
+ );
+
+ // C function void glGetTexParameterIuivEXT ( GLenum target, GLenum pname, GLuint *params )
+
+ public static native void glGetTexParameterIuivEXT(
+ int target,
+ int pname,
+ java.nio.IntBuffer params
+ );
+
+ // C function void glSamplerParameterIivEXT ( GLuint sampler, GLenum pname, const GLint *param )
+
+ public static native void glSamplerParameterIivEXT(
+ int sampler,
+ int pname,
+ int[] param,
+ int offset
+ );
+
+ // C function void glSamplerParameterIivEXT ( GLuint sampler, GLenum pname, const GLint *param )
+
+ public static native void glSamplerParameterIivEXT(
+ int sampler,
+ int pname,
+ java.nio.IntBuffer param
+ );
+
+ // C function void glSamplerParameterIuivEXT ( GLuint sampler, GLenum pname, const GLuint *param )
+
+ public static native void glSamplerParameterIuivEXT(
+ int sampler,
+ int pname,
+ int[] param,
+ int offset
+ );
+
+ // C function void glSamplerParameterIuivEXT ( GLuint sampler, GLenum pname, const GLuint *param )
+
+ public static native void glSamplerParameterIuivEXT(
+ int sampler,
+ int pname,
+ java.nio.IntBuffer param
+ );
+
+ // C function void glGetSamplerParameterIivEXT ( GLuint sampler, GLenum pname, GLint *params )
+
+ public static native void glGetSamplerParameterIivEXT(
+ int sampler,
+ int pname,
+ int[] params,
+ int offset
+ );
+
+ // C function void glGetSamplerParameterIivEXT ( GLuint sampler, GLenum pname, GLint *params )
+
+ public static native void glGetSamplerParameterIivEXT(
+ int sampler,
+ int pname,
+ java.nio.IntBuffer params
+ );
+
+ // C function void glGetSamplerParameterIuivEXT ( GLuint sampler, GLenum pname, GLuint *params )
+
+ public static native void glGetSamplerParameterIuivEXT(
+ int sampler,
+ int pname,
+ int[] params,
+ int offset
+ );
+
+ // C function void glGetSamplerParameterIuivEXT ( GLuint sampler, GLenum pname, GLuint *params )
+
+ public static native void glGetSamplerParameterIuivEXT(
+ int sampler,
+ int pname,
+ java.nio.IntBuffer params
+ );
+
+ // C function void glTexBufferEXT ( GLenum target, GLenum internalformat, GLuint buffer )
+
+ public static native void glTexBufferEXT(
+ int target,
+ int internalformat,
+ int buffer
+ );
+
+ // C function void glTexBufferRangeEXT ( GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size )
+
+ public static native void glTexBufferRangeEXT(
+ int target,
+ int internalformat,
+ int buffer,
+ int offset,
+ int size
+ );
+
+}