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authorMathias Agopian <mathias@google.com>2011-05-13 16:21:08 -0700
committerMathias Agopian <mathias@google.com>2011-05-16 19:02:45 -0700
commit7adf4ef0fad9973d9a07f2a73b2c4238c8e6bf7c (patch)
tree4c28764f141b482a42f152531e4920284a45f643 /opengl/libs/glesv2dbg.h
parent90bf262591a1772d06a18581c11a6115b89fc143 (diff)
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refactor EGL source code
no changes is functionality. split various objects into their own files. make egl_display objec's lock internal.
Diffstat (limited to 'opengl/libs/glesv2dbg.h')
-rw-r--r--opengl/libs/glesv2dbg.h5
1 files changed, 2 insertions, 3 deletions
diff --git a/opengl/libs/glesv2dbg.h b/opengl/libs/glesv2dbg.h
index ee2c011..44bc288 100644
--- a/opengl/libs/glesv2dbg.h
+++ b/opengl/libs/glesv2dbg.h
@@ -23,10 +23,9 @@ namespace android
{
struct DbgContext;
-DbgContext * CreateDbgContext(const pthread_key_t EGLThreadLocalStorageKey,
- const unsigned version, const gl_hooks_t * const hooks);
+DbgContext* CreateDbgContext(const unsigned version, const gl_hooks_t * const hooks);
-void DestroyDbgContext(DbgContext * const dbg);
+void dbgReleaseThread();
// create and bind socket if haven't already, if failed to create socket or
// forceUseFile, then open /data/local/tmp/dump.gles2dbg, exit when size reached