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path: root/core/jni/android_view_GLES20Canvas.cpp
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* drop frame in case of error in updateTexImageMathias Agopian2012-05-181-4/+5
* Avoid unnecessary copy when invoking drawBitmap(int[])Romain Guy2012-05-151-6/+13
* Remove all Dalvik allocations from Cavnas.drawBitmap(int[], ...)Romain Guy2012-05-141-2/+21
* Prevent WebView from crashing when detached from the windowRomain Guy2012-04-231-5/+17
* Remove USE_DISPLAY_LIST_PROPERTIES flagChet Haase2012-04-231-3/+3
* Allow fine-grained control over functors executionRomain Guy2012-04-021-2/+19
* Refactor GLES20Canvas/HardwareRenderer JNI layersRomain Guy2012-03-281-52/+5
* Use a status_t return type for GL functorsRomain Guy2012-03-261-9/+13
* Delete display list objects and resources on the UI threadRomain Guy2012-03-051-1/+1
* Deferred layer updatesRomain Guy2012-03-021-1/+9
* Add hooks to implement Canvas.drawTextOnPath() in GLRomain Guy2012-02-241-0/+36
* frameworks/base refactoring.Mathias Agopian2012-02-171-1/+1
* Record possible clip rejects when recording display listsRomain Guy2012-02-171-3/+3
* Add debug markers to OpenGLRendererRomain Guy2012-01-301-2/+15
* Add stencil buffer to the EGL configRomain Guy2012-01-301-0/+10
* Code cleaning: centralize use of #if USE_TEXT_LAYOUT_CACHEFabrice Di Meglio2012-01-271-31/+6
* Add full support for Canvas.setDrawFilter()Romain Guy2012-01-231-0/+17
* Full support for Canvas.drawPosTextRomain Guy2012-01-181-2/+2
* First pass at implementing Canvas.drawPosText() in GLRomain Guy2012-01-171-0/+52
* Free optimizationRomain Guy2012-01-171-0/+1
* Rename (IF_)LOGE(_IF) to (IF_)ALOGE(_IF) DO NOT MERGESteve Block2012-01-081-2/+2
* Rename (IF_)LOGD(_IF) to (IF_)ALOGD(_IF) DO NOT MERGESteve Block2012-01-031-1/+1
* Clean TextLayout code and remove RTL_USE_HARFBUZZFabrice Di Meglio2011-12-081-34/+13
* Discard framebuffer rendering queues when discarding layersRomain Guy2011-12-061-0/+5
* Disable GLES20Canvas on emu w/o native GLJesse Hall2011-12-021-1/+10
* Revert "Discard framebuffer rendering queues when discarding layers"Dave Burke2011-11-141-5/+0
* Discard framebuffer rendering queues when discarding layersRomain Guy2011-11-101-0/+5
* Terminate EGL when an app goes in the backgroundRomain Guy2011-11-101-0/+14
* Fix bug #5371117 Regression : The Hebrew / Arabic text behavior in ICS latest...Fabrice Di Meglio2011-10-071-12/+8
* Fix bug #5332081 TextLayoutCache needs to be able to have more cache hitsFabrice Di Meglio2011-09-211-12/+16
* Revert "Fix bug #5332081 TextLayoutCache needs to be able to have more cache ...Fabrice Di Meglio2011-09-181-20/+12
* Fix bug #5332081 TextLayoutCache needs to be able to have more cache hitsFabrice Di Meglio2011-09-161-12/+20
* Fix bug #5274332 TextLayoutCache is having multiple instancesFabrice Di Meglio2011-09-071-2/+2
* Implement saveLayer*() correctlyRomain Guy2011-08-251-0/+16
* Merge "Update TextLayout logging"Fabrice Di Meglio2011-08-191-6/+0
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| * Update TextLayout loggingFabrice Di Meglio2011-08-181-6/+0
* | Add an API to set the transform on a TextureView's surface texture.Romain Guy2011-08-161-0/+7
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* Remove unnecessary private APIRomain Guy2011-08-111-6/+0
* Reclaim more memory, more often.Romain Guy2011-07-271-2/+7
* Decouple GLES20RecordingCanvas lifetime from GLES20DisplayList.Jeff Brown2011-07-211-11/+12
* Merge "Trim OpenGLRenderer's memory usage whenever possible"Romain Guy2011-07-181-0/+8
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| * Trim OpenGLRenderer's memory usage whenever possibleRomain Guy2011-07-181-0/+8
* | Add lock/unlockCanvas to TextureViewRomain Guy2011-07-181-4/+2
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* Use NEAREST filtering for layers whenever possible.Romain Guy2011-07-071-5/+18
* Add an API to query maximum bitmap/texture size on Canvas.Romain Guy2011-07-071-0/+11
* Make TextureView to use async SurfaceTexture.Grace Kloba2011-06-231-3/+1
* Add the ability to specify the opacity of a TextureViewRomain Guy2011-06-221-6/+6
* Collapse UI events in TextureView.Romain Guy2011-06-221-1/+2
* Fix the issue where TextureView stuck if the producer side is too fast.Grace Kloba2011-06-221-1/+2
* Correctly register native methods.Romain Guy2011-06-151-1/+1