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path: root/libs/hwui/DisplayListOp.h
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* New setLocalMatrix() operation for HWUITom Hudson2015-07-091-0/+19
* Switch from fminf/fmaxf to std::min/maxChris Craik2015-06-301-5/+7
* Put WebViews with on a HW layer if stencil/shader clipping is neededChris Craik2015-06-121-1/+16
* Fix rendernode flag loggingChris Craik2015-04-301-1/+1
* Remove unused flags and dirty rectsChris Craik2015-04-281-4/+2
* Rename native DisplayListRenderer to DisplayListCanvasChris Craik2015-04-201-1/+1
* Glop mesh reorg, support for drawBitmapMeshChris Craik2015-02-261-2/+5
* Remove renderer abstract classChris Craik2015-02-251-1/+1
* Glop support for custom textured UVs, simplify drawBitmap(src,dst)Chris Craik2015-02-251-3/+1
* Glop Bitmap and RoundRect clipping supportChris Craik2015-02-121-1/+2
* Move scissor state to RenderStateChris Craik2015-01-271-8/+8
* Update HWUI to store its own SkBitmap objectsDerek Sollenberger2015-01-091-21/+0
* Add overrides and switch to nullptr keyword for all filesChris Craik2015-01-051-148/+150
* Make DisplayListRenderer inherit from Canvas, merge JNITom Hudson2015-01-051-1/+2
* Cleanup various clang warnings, use unique_ptrs in several placesChris Craik2014-12-231-17/+4
* resolved conflicts for merge of d67bb501 to masterYohann Roussel2014-12-111-33/+25
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| * am eb2dcc79: Merge "Don\'t preload textures for AssetAtlas" into lmp-mr1-devJohn Reck2014-12-111-33/+25
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| | * Don't preload textures for AssetAtlasJohn Reck2014-12-101-33/+25
* | | resolved conflicts for merge of 3bae94d7 to masterNick Kralevich2014-12-101-2/+4
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| * | resolved conflicts for merge of fe11126d to lmp-mr1-dev-plus-aospJohn Reck2014-12-091-4/+6
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| | * Teach AssetAtlas about more drawablesJohn Reck2014-12-091-2/+4
* | | Revert "resolved conflicts for merge of 220c3f4f to master"Andreas Gampe2014-11-221-113/+113
* | | resolved conflicts for merge of 220c3f4f to masterAndreas Gampe2014-11-211-113/+113
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| * | resolved conflicts for merge of 99377df1 to lmp-mr1-dev-plus-aospAndreas Gampe2014-11-211-117/+117
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| | * Frameworks/base: Unused parameters in hwuiAndreas Gampe2014-11-211-117/+117
* | | Remove status return from all uirenderer::Renderer functionsTom Hudson2014-11-041-63/+57
* | | Refactor HWUI to better handle Canvas DrawFilters.Derek Sollenberger2014-10-171-67/+27
* | | Clean up physical couplingTom Hudson2014-10-151-0/+3
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* | Account for colorfilter transparency in determining paint opacityChris Craik2014-10-011-1/+4
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* Use RenderThread for navigation bar ripplesJorim Jaggi2014-09-161-0/+28
* Update transform isolation to handle command chunksChris Craik2014-08-271-2/+1
* Create z reordering boundaries around dispatchDrawChris Craik2014-08-251-3/+5
* Merge "Early reject drawText calls that will not draw" into lmp-devChris Craik2014-08-191-2/+4
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| * Early reject drawText calls that will not drawChris Craik2014-08-191-2/+4
* | Respect round rect clip when determining op opaquenessChris Craik2014-08-181-0/+2
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* Fix leak of SkPathRefsChris Craik2014-08-081-11/+9
* Move bitmap transforms out of bitmap opsChris Craik2014-08-061-38/+8
* Use RoundRect clipping for circle reveal animationChris Craik2014-07-301-5/+3
* Minor cleanups around color usageChris Craik2014-07-171-6/+9
* SkBitmap::Config is deprecated, use SkColorTypeMike Reed2014-07-081-1/+1
* Add hack for custom re-rasterization bucketsChris Craik2014-07-071-4/+5
* CleanupJohn Reck2014-06-271-2/+2
* No-fail invokeFunctorJohn Reck2014-06-231-4/+4
* Update 'DisplayList' vs 'RenderNode' naming in several placesChris Craik2014-06-231-18/+18
* Merge "Wrap ViewGroup content in save/restore to protect composited children"Chris Craik2014-06-201-4/+4
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| * Wrap ViewGroup content in save/restore to protect composited childrenChris Craik2014-06-201-4/+4
* | Clean up tessellation cache in prep for other tesselation typesChris Craik2014-06-181-2/+2
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* am b1c76a1a: Merge "Tessellate on worker threads" into lmp-preview-devChris Craik2014-06-101-2/+27
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| * Tessellate on worker threadsChris Craik2014-06-101-2/+27
| * DO NOT MERGE Inspect SkShader to determine hw shader.Leon Scroggins III2014-05-231-34/+10