| Commit message (Expand) | Author | Age | Files | Lines |
* | Cancel layer update when a layer is about to be destroyed | Romain Guy | 2013-06-17 | 1 | -3/+1 |
* | Add a render buffer cache to reuse stencil buffers | Romain Guy | 2013-02-13 | 1 | -1/+0 |
* | Allow layers with a stencil buffer to be resized on the fly | Romain Guy | 2013-01-18 | 1 | -25/+0 |
* | Add plumbing for better text scaling | Romain Guy | 2013-01-08 | 1 | -0/+8 |
* | Fix occasional crash bug with layers | Chet Haase | 2012-09-17 | 1 | -8/+3 |
* | Prevent crash when flushing the layers cache | Romain Guy | 2012-04-02 | 1 | -2/+10 |
* | Further reduce the number of GL commands sent to the driver | Romain Guy | 2011-12-13 | 1 | -1/+2 |
* | Various OpenGL optimizations | Romain Guy | 2011-12-12 | 1 | -2/+2 |
* | Move constants to the correct header | Romain Guy | 2011-08-22 | 1 | -1/+1 |
* | Reclaim more memory, more often. | Romain Guy | 2011-07-27 | 1 | -0/+1 |
* | Improve layers debugging | Romain Guy | 2011-07-26 | 1 | -5/+9 |
* | Make sure we have a current EGL context when invoking EGL | Romain Guy | 2011-07-26 | 1 | -0/+1 |
* | Improve rendering performance on some GPUs | Romain Guy | 2011-07-25 | 1 | -1/+1 |
* | Use NEAREST filtering for layers whenever possible. | Romain Guy | 2011-07-07 | 1 | -28/+22 |
* | New widget: TextureView | Romain Guy | 2011-04-28 | 1 | -0/+2 |
* | Allocate layers from the layers pool. | Romain Guy | 2011-02-02 | 1 | -0/+25 |
* | Log only 1 line per process when using OpenGLRenderer. | Romain Guy | 2011-01-21 | 1 | -2/+3 |
* | New layers API for Views. | Romain Guy | 2011-01-06 | 1 | -0/+1 |
* | Tweak layers caching for better performance in Launcher. | Romain Guy | 2010-10-12 | 1 | -6/+9 |
* | Better cache for layers, reduce memory usage and increase framerate. | Romain Guy | 2010-10-08 | 1 | -41/+38 |
* | Optimize saveLayer() when the clip flag is set. | Romain Guy | 2010-10-05 | 1 | -3/+13 |
* | Fix INVALID_OPERATION error with layers rendering. | Romain Guy | 2010-10-01 | 1 | -0/+2 |
* | Correctly initialize/refresh layers. | Romain Guy | 2010-09-22 | 1 | -5/+3 |
* | Better error handling in the OpenGL renderer. | Romain Guy | 2010-09-16 | 1 | -2/+0 |
* | Correct implementation of saveLayer(). | Romain Guy | 2010-09-12 | 1 | -23/+1 |
* | Use only one GL context per process, share chaches. | Romain Guy | 2010-08-24 | 1 | -0/+13 |
* | Optimize textures binding. | Romain Guy | 2010-07-16 | 1 | -1/+0 |
* | Create FBOs in LayerCache. | Romain Guy | 2010-07-08 | 1 | -1/+47 |
* | Simpler way to deal with the FBO multi-cache. | Romain Guy | 2010-07-07 | 1 | -2/+3 |
* | Optimize FBO cache. | Romain Guy | 2010-07-07 | 1 | -3/+2 |
* | Add a layer (FBO) cache. | Romain Guy | 2010-07-06 | 1 | -0/+114 |