| Commit message (Expand) | Author | Age | Files | Lines |
* | Fix TextureView texture filtering. | Chris Craik | 2014-02-25 | 1 | -2/+3 |
* | Refactor HardwareLayer | John Reck | 2014-02-10 | 1 | -4/+2 |
* | Use const access to snapshot from OpenGLRenderer | Chris Craik | 2014-01-02 | 1 | -1/+1 |
* | Move Snapshot management to intermediate StatefulBaseRenderer class | Chris Craik | 2014-01-01 | 1 | -1/+1 |
* | Use global indices array to draw layers | Romain Guy | 2013-07-22 | 1 | -21/+0 |
* | Avoid 9patch cache lookups when possible | Romain Guy | 2013-06-11 | 1 | -1/+1 |
* | Assume a texture is unbound after deleting it | Romain Guy | 2013-06-06 | 1 | -1/+1 |
* | Introduce Caches::bindTexture() to reduce glBindTexture calls | Romain Guy | 2013-06-04 | 1 | -1/+1 |
* | First OpenGL ES 3.0 based optimization | Romain Guy | 2013-04-04 | 1 | -1/+1 |
* | Don't crash when making a layer larger than supported dimensions | Romain Guy | 2013-03-28 | 1 | -7/+18 |
* | Avoid multiple font cache texture uploads | Romain Guy | 2013-03-26 | 1 | -4/+4 |
* | Take only the scale params into account to rasterize text | Romain Guy | 2013-03-05 | 1 | -4/+4 |
* | Fix T-junctions in layers' generated meshes | Chris Craik | 2013-02-27 | 1 | -8/+10 |
* | Add a RenderBuffer object to store stencil buffers. | Romain Guy | 2013-02-07 | 1 | -1/+1 |
* | Fix graphical corruption on QCOM GPU | Romain Guy | 2013-01-29 | 1 | -0/+1 |
* | Allow layers with a stencil buffer to be resized on the fly | Romain Guy | 2013-01-18 | 1 | -1/+1 |
* | Implement clipRect with a transform, clipRegion & clipPath | Romain Guy | 2013-01-17 | 1 | -1/+9 |
* | Defer layer rendering to avoid stalls | Romain Guy | 2012-10-18 | 1 | -4/+19 |
* | Assign default texture id of 0 | Chet Haase | 2012-09-26 | 1 | -7/+1 |
* | Revert "Deleting objects on the wrong thread is a silly idea Bug #7195815" | Dave Burke | 2012-09-25 | 1 | -0/+8 |
* | Deleting objects on the wrong thread is a silly idea | Romain Guy | 2012-09-25 | 1 | -8/+0 |
* | Merge "Polygonal rendering of simple fill shapes" into jb-mr1-dev | Chris Craik | 2012-09-21 | 1 | -2/+7 |
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| * | Polygonal rendering of simple fill shapes | Chris Craik | 2012-09-20 | 1 | -2/+7 |
* | | Update layers in a single batch at the beginning of a frame | Romain Guy | 2012-09-21 | 1 | -0/+4 |
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* | Minimize state changes when updating layers | Romain Guy | 2012-09-18 | 1 | -0/+4 |
* | Fix occasional crash bug with layers | Chet Haase | 2012-09-17 | 1 | -7/+3 |
* | Discard framebuffer commands when we redraw the entire buffer | Romain Guy | 2012-09-11 | 1 | -3/+3 |
* | Fix memory corruption in LayerRenderer::copyLayer | Romain Guy | 2012-09-07 | 1 | -0/+2 |
* | Add new debug tool to track hardware layers updates | Romain Guy | 2012-08-06 | 1 | -10/+0 |
* | Improve rendering speed by disabling scissor tests | Romain Guy | 2012-07-13 | 1 | -5/+2 |
* | Track canvas clearing for swap buffers logic. | Chet Haase | 2012-06-07 | 1 | -3/+3 |
* | Prevent crash when flushing the layers cache | Romain Guy | 2012-04-02 | 1 | -0/+1 |
* | Rename (IF_)LOGW(_IF) to (IF_)ALOGW(_IF) DO NOT MERGE | Steve Block | 2012-01-06 | 1 | -3/+3 |
* | Rename (IF_)LOGD(_IF) to (IF_)ALOGD(_IF) DO NOT MERGE | Steve Block | 2012-01-03 | 1 | -2/+2 |
* | Further reduce the number of GL commands sent to the driver | Romain Guy | 2011-12-13 | 1 | -6/+7 |
* | Various OpenGL optimizations | Romain Guy | 2011-12-12 | 1 | -0/+2 |
* | Keep shaders to render properly | Romain Guy | 2011-12-12 | 1 | -1/+0 |
* | Discard framebuffer rendering queues when discarding layers | Romain Guy | 2011-12-06 | 1 | -2/+24 |
* | Optimize away unnecessary state changes | Romain Guy | 2011-11-30 | 1 | -2/+2 |
* | Revert "Discard framebuffer rendering queues when discarding layers" | Dave Burke | 2011-11-14 | 1 | -24/+2 |
* | Discard framebuffer rendering queues when discarding layers | Romain Guy | 2011-11-10 | 1 | -2/+24 |
* | Return early when we cannot allocate a hardware layer | Romain Guy | 2011-10-17 | 1 | -1/+2 |
* | Reduce the size of libhwui by 50% | Romain Guy | 2011-10-12 | 1 | -0/+6 |
* | Correctly apply transforms when getting a TextureView's bitmap | Romain Guy | 2011-10-11 | 1 | -1/+14 |
* | Add reminder in the code to fix T-junctions | Romain Guy | 2011-09-07 | 1 | -0/+7 |
* | Reclaim more memory, more often. | Romain Guy | 2011-07-27 | 1 | -1/+1 |
* | Improve layers debugging | Romain Guy | 2011-07-26 | 1 | -2/+8 |
* | Use NEAREST filtering mode for TextureView.getBitmap(). | Romain Guy | 2011-07-07 | 1 | -2/+2 |
* | Use NEAREST filtering for layers whenever possible. | Romain Guy | 2011-07-07 | 1 | -69/+55 |
* | Don't set texture parameters on every frame. | Romain Guy | 2011-06-24 | 1 | -33/+39 |