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path: root/libs/hwui/OpenGLRenderer.cpp
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* Free resources only from the GL context thread.Romain Guy2010-11-111-0/+2
* Reduce number of GL calls when drawing with shaders.Romain Guy2010-11-111-1/+3
* Add new runtime debug flags.Romain Guy2010-11-101-0/+4
* Move all debug flags in a single place.Romain Guy2010-11-101-0/+3
* Fix GL rendering of translucent surfacesChet Haase2010-11-091-5/+2
* Support nested display lists.Romain Guy2010-11-081-0/+9
* Lines would not set the scissor before drawing.Romain Guy2010-11-041-12/+19
* Fix rendering bug with saveLayerAlpha/drawColor.Romain Guy2010-11-031-17/+19
* Fix rendering issue with layers.Romain Guy2010-11-031-4/+5
* Optimize FBO drawing with regions.Romain Guy2010-11-021-89/+316
* Remove unnecessary GL calls.Romain Guy2010-10-261-44/+44
* Don't change texture unit when not needed.Romain Guy2010-10-251-2/+5
* Don't change textures wrap modes on every draw.Romain Guy2010-10-251-10/+29
* Fix rendering issue with layers.Romain Guy2010-10-221-14/+20
* Don't use two different variables to refer to mSnapshot.Romain Guy2010-10-221-1/+1
* Don't perform glCopyTextImage with coordinates outside the buffer.Romain Guy2010-10-221-0/+8
* Optimizing display lists by referencing pointers to resources instead of copy...Chet Haase2010-10-211-9/+9
* Solve rendering issue with embedded WebViews.Romain Guy2010-10-191-8/+5
* Use VBOs to render most geometries.Romain Guy2010-10-181-44/+46
* Don't draw entirely transparent 9patch meshes.Romain Guy2010-10-151-5/+7
* Fix text rendering artifact.Romain Guy2010-10-151-0/+7
* Fix clipping issue in StackView.Romain Guy2010-10-151-3/+6
* Fix text rendering issue.Romain Guy2010-10-141-3/+9
* Fix layer rendering glitch.Romain Guy2010-10-131-2/+1
* Don't draw TextView's alpha layers when not needed.Romain Guy2010-10-131-0/+1
* Return identity matrix when rendering in an FBO.Romain Guy2010-10-131-1/+4
* Add a getNativeMatrix() API.Romain Guy2010-10-131-0/+4
* Optimize layer clears.Romain Guy2010-10-121-4/+3
* Tweak layers caching for better performance in Launcher.Romain Guy2010-10-121-0/+2
* Optimize 9patch rendering.Romain Guy2010-10-121-3/+3
* Don't recreate a new texture every time we draw a layer.Romain Guy2010-10-121-13/+8
* Don't draw fully transparent views/primitives.Romain Guy2010-10-111-2/+24
* Optimize GLSL shaders.Romain Guy2010-10-111-3/+11
* Don't update 9patches on every frame.Romain Guy2010-10-081-3/+2
* Better cache for layers, reduce memory usage and increase framerate.Romain Guy2010-10-081-9/+9
* Don't clear the framebuffer when not needed.Romain Guy2010-10-061-4/+9
* Optimize saveLayer() when the clip flag is set.Romain Guy2010-10-051-39/+121
* Remove logs to reduce logcat spam.Romain Guy2010-10-041-3/+0
* Apply bilinear filtering on text only when necessary.Romain Guy2010-10-041-2/+4
* Fix INVALID_OPERATION error with layers rendering.Romain Guy2010-10-011-11/+18
* Adding display lists to the GL renderer (checkpoint.)Romain Guy2010-09-261-4/+5
* Add debug mode to measure performance.Romain Guy2010-09-241-0/+3
* Correctly initialize/refresh layers.Romain Guy2010-09-221-2/+9
* Draw text decorations with lines instead of rectangles.Romain Guy2010-09-221-9/+20
* Fix OpenGL errors in various places.Romain Guy2010-09-221-6/+11
* Fix positioning of 1 pixel wide lines (esp. non AA lines.)Romain Guy2010-09-171-1/+1
* Add support for non AA lines.Romain Guy2010-09-171-10/+32
* Add support for drawLines(), with anti-aliasingRomain Guy2010-09-161-4/+61
* Snap layer bounds to pixel boundaries.Romain Guy2010-09-161-0/+2
* Better error handling in the OpenGL renderer.Romain Guy2010-09-161-1/+15