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path: root/libs/hwui/OpenGLRenderer.h
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* Fix frame-allocated path lifecyclesChris Craik2014-12-101-0/+9
* Layer changesJohn Reck2014-10-311-2/+1
* Cleanup debug optionsJohn Reck2014-10-271-13/+0
* Fix garbage showing up beneath dialogsChris Craik2014-09-181-0/+1
* Yet more layer tracking loggingJohn Reck2014-09-041-0/+1
* Define shadow casting behavior within layersChris Craik2014-08-151-1/+3
* Switch to cos interpolation of shadow alphaChris Craik2014-08-121-2/+2
* Rework shadow interpolationChris Craik2014-08-121-5/+10
* Move bitmap transforms out of bitmap opsChris Craik2014-08-061-6/+2
* Fix behavior of stencil clipping within clearLayerRegionsChris Craik2014-07-291-0/+5
* Connect shadow style attributes to rendererChris Craik2014-07-241-0/+8
* [HWUI]: fix residual line on FrameBufferhenry.uh_chen2014-07-171-2/+2
* Add hack for custom re-rasterization bucketsChris Craik2014-07-071-3/+5
* CleanupJohn Reck2014-06-271-6/+0
* No-fail invokeFunctorJohn Reck2014-06-231-13/+14
* Update 'DisplayList' vs 'RenderNode' naming in several placesChris Craik2014-06-231-1/+1
* am b1c76a1a: Merge "Tessellate on worker threads" into lmp-preview-devChris Craik2014-06-101-9/+14
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| * Tessellate on worker threadsChris Craik2014-06-101-9/+14
| * DO NOT MERGE Inspect SkShader to determine hw shader.Leon Scroggins III2014-05-231-10/+22
* | Update HWUI matrix APIDerek Sollenberger2014-05-291-1/+1
* | Merge "Inspect SkShader to determine hw shader."Chris Craik2014-05-231-10/+22
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| * Inspect SkShader to determine hw shader.Leon Scroggins III2014-05-221-10/+22
* | Define light position (using new lighting spec) in JavaChris Craik2014-05-211-1/+1
* | Round rect outline clippingChris Craik2014-05-151-0/+2
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* Combine projection matrix, and viewport managementChris Craik2014-05-141-11/+2
* Revert "Simplify projection matrix management."Jorim Jaggi2014-05-111-0/+3
* Simplify projection matrix management.Chris Craik2014-05-091-3/+0
* Rename matrices for consistencyChris Craik2014-05-081-7/+7
* Merge "Avoid caching shadow properties in Java & HWUI."Derek Sollenberger2014-05-081-10/+26
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| * Avoid caching shadow properties in Java & HWUI.Derek Sollenberger2014-05-071-10/+26
* | Cleanup attachFunctorJohn Reck2014-05-071-5/+0
* | Add CanvasProperty for drawCircleJohn Reck2014-05-021-0/+7
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* Clip TouchFeedbackDrawable effect to receiver OutlineChris Craik2014-04-231-2/+10
* Disable shadow overdraw avoidance in the inverse clip caseChris Craik2014-03-271-1/+1
* Add private circular reveal API on View/RenderNodeChris Craik2014-03-251-1/+1
* Create one hole inside the umbra area to avoid overdraw.ztenghui2014-03-171-1/+2
* Rename DisplayList->RenderNodeJohn Reck2014-03-121-2/+2
* Fix orthographic shadows projection, simplify shadow reorderingChris Craik2014-03-121-2/+2
* Use pre-computed index to draw the shadow.ztenghui2014-02-251-2/+7
* Removing SkiaColorFilter and inspecting the native object directly.Derek Sollenberger2014-02-071-53/+22
* Keep the SkPaint used when creating a layer.Derek Sollenberger2014-02-071-14/+4
* Merge "Native-side proxy"John Reck2014-01-281-1/+1
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| * Native-side proxyJohn Reck2014-01-271-1/+1
* | Use path outlines to define shadow shapesChris Craik2014-01-261-1/+1
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* Use const where possible for drawing parametersChris Craik2014-01-031-43/+48
* Fix Clang warnings/errorsChris Craik2014-01-021-4/+4
* Use const access to snapshot from OpenGLRendererChris Craik2014-01-021-17/+5
* Move Snapshot management to intermediate StatefulBaseRenderer classChris Craik2014-01-011-70/+8
* Create abstract base class for OpenGLRendererChris Craik2013-12-271-98/+14
* Merge "3d view system!"Chris Craik2013-12-131-2/+11
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