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path:
root
/
libs
/
hwui
/
OpenGLRenderer.h
Commit message (
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)
Author
Age
Files
Lines
*
Fix frame-allocated path lifecycles
Chris Craik
2014-12-10
1
-0
/
+9
*
Layer changes
John Reck
2014-10-31
1
-2
/
+1
*
Cleanup debug options
John Reck
2014-10-27
1
-13
/
+0
*
Fix garbage showing up beneath dialogs
Chris Craik
2014-09-18
1
-0
/
+1
*
Yet more layer tracking logging
John Reck
2014-09-04
1
-0
/
+1
*
Define shadow casting behavior within layers
Chris Craik
2014-08-15
1
-1
/
+3
*
Switch to cos interpolation of shadow alpha
Chris Craik
2014-08-12
1
-2
/
+2
*
Rework shadow interpolation
Chris Craik
2014-08-12
1
-5
/
+10
*
Move bitmap transforms out of bitmap ops
Chris Craik
2014-08-06
1
-6
/
+2
*
Fix behavior of stencil clipping within clearLayerRegions
Chris Craik
2014-07-29
1
-0
/
+5
*
Connect shadow style attributes to renderer
Chris Craik
2014-07-24
1
-0
/
+8
*
[HWUI]: fix residual line on FrameBuffer
henry.uh_chen
2014-07-17
1
-2
/
+2
*
Add hack for custom re-rasterization buckets
Chris Craik
2014-07-07
1
-3
/
+5
*
Cleanup
John Reck
2014-06-27
1
-6
/
+0
*
No-fail invokeFunctor
John Reck
2014-06-23
1
-13
/
+14
*
Update 'DisplayList' vs 'RenderNode' naming in several places
Chris Craik
2014-06-23
1
-1
/
+1
*
am b1c76a1a: Merge "Tessellate on worker threads" into lmp-preview-dev
Chris Craik
2014-06-10
1
-9
/
+14
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*
Tessellate on worker threads
Chris Craik
2014-06-10
1
-9
/
+14
|
*
DO NOT MERGE Inspect SkShader to determine hw shader.
Leon Scroggins III
2014-05-23
1
-10
/
+22
*
|
Update HWUI matrix API
Derek Sollenberger
2014-05-29
1
-1
/
+1
*
|
Merge "Inspect SkShader to determine hw shader."
Chris Craik
2014-05-23
1
-10
/
+22
|
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*
Inspect SkShader to determine hw shader.
Leon Scroggins III
2014-05-22
1
-10
/
+22
*
|
Define light position (using new lighting spec) in Java
Chris Craik
2014-05-21
1
-1
/
+1
*
|
Round rect outline clipping
Chris Craik
2014-05-15
1
-0
/
+2
|
/
*
Combine projection matrix, and viewport management
Chris Craik
2014-05-14
1
-11
/
+2
*
Revert "Simplify projection matrix management."
Jorim Jaggi
2014-05-11
1
-0
/
+3
*
Simplify projection matrix management.
Chris Craik
2014-05-09
1
-3
/
+0
*
Rename matrices for consistency
Chris Craik
2014-05-08
1
-7
/
+7
*
Merge "Avoid caching shadow properties in Java & HWUI."
Derek Sollenberger
2014-05-08
1
-10
/
+26
|
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*
Avoid caching shadow properties in Java & HWUI.
Derek Sollenberger
2014-05-07
1
-10
/
+26
*
|
Cleanup attachFunctor
John Reck
2014-05-07
1
-5
/
+0
*
|
Add CanvasProperty for drawCircle
John Reck
2014-05-02
1
-0
/
+7
|
/
*
Clip TouchFeedbackDrawable effect to receiver Outline
Chris Craik
2014-04-23
1
-2
/
+10
*
Disable shadow overdraw avoidance in the inverse clip case
Chris Craik
2014-03-27
1
-1
/
+1
*
Add private circular reveal API on View/RenderNode
Chris Craik
2014-03-25
1
-1
/
+1
*
Create one hole inside the umbra area to avoid overdraw.
ztenghui
2014-03-17
1
-1
/
+2
*
Rename DisplayList->RenderNode
John Reck
2014-03-12
1
-2
/
+2
*
Fix orthographic shadows projection, simplify shadow reordering
Chris Craik
2014-03-12
1
-2
/
+2
*
Use pre-computed index to draw the shadow.
ztenghui
2014-02-25
1
-2
/
+7
*
Removing SkiaColorFilter and inspecting the native object directly.
Derek Sollenberger
2014-02-07
1
-53
/
+22
*
Keep the SkPaint used when creating a layer.
Derek Sollenberger
2014-02-07
1
-14
/
+4
*
Merge "Native-side proxy"
John Reck
2014-01-28
1
-1
/
+1
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*
Native-side proxy
John Reck
2014-01-27
1
-1
/
+1
*
|
Use path outlines to define shadow shapes
Chris Craik
2014-01-26
1
-1
/
+1
|
/
*
Use const where possible for drawing parameters
Chris Craik
2014-01-03
1
-43
/
+48
*
Fix Clang warnings/errors
Chris Craik
2014-01-02
1
-4
/
+4
*
Use const access to snapshot from OpenGLRenderer
Chris Craik
2014-01-02
1
-17
/
+5
*
Move Snapshot management to intermediate StatefulBaseRenderer class
Chris Craik
2014-01-01
1
-70
/
+8
*
Create abstract base class for OpenGLRenderer
Chris Craik
2013-12-27
1
-98
/
+14
*
Merge "3d view system!"
Chris Craik
2013-12-13
1
-2
/
+11
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