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path:
root
/
libs
/
hwui
/
Program.h
Commit message (
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)
Author
Age
Files
Lines
*
Glop Bitmap and RoundRect clipping support
Chris Craik
2015-02-12
1
-1
/
+2
*
Glop ColorFilter & VertexBuffer support, initial enable
Chris Craik
2015-02-06
1
-2
/
+2
*
Refactoring of Program ownership/lifecycle, and WIP Glop rendering path
Chris Craik
2015-02-02
1
-6
/
+1
*
Revert "resolved conflicts for merge of 220c3f4f to master"
Andreas Gampe
2014-11-22
1
-2
/
+0
*
resolved conflicts for merge of 99377df1 to lmp-mr1-dev-plus-aosp
Andreas Gampe
2014-11-21
1
-0
/
+2
|
\
|
*
Frameworks/base: Unused parameters in hwui
Andreas Gampe
2014-11-21
1
-0
/
+2
*
|
Cleanup debug options
John Reck
2014-10-27
1
-5
/
+1
|
/
*
Switch to cos interpolation of shadow alpha
Chris Craik
2014-08-12
1
-8
/
+8
*
Rework shadow interpolation
Chris Craik
2014-08-12
1
-8
/
+12
*
Round rect outline clipping
Chris Craik
2014-05-15
1
-11
/
+17
*
Removing SkiaColorFilter and inspecting the native object directly.
Derek Sollenberger
2014-02-07
1
-7
/
+2
*
Fix projection offset caching
Chris Craik
2014-01-29
1
-0
/
+1
*
Clean unused parameters, disable warnings
Chris Craik
2013-10-17
1
-2
/
+2
*
Add tessellation path for points
Chris Craik
2013-05-14
1
-18
/
+9
*
Add an on-screen overdraw counter
Romain Guy
2013-05-03
1
-0
/
+3
*
Pack preloaded framework assets in a texture atlas
Romain Guy
2013-05-02
1
-0
/
+3
*
Add shader program selection shortcut
Chris Craik
2013-03-01
1
-0
/
+1
*
Add new property to debug non-rectangular clip operations
Romain Guy
2013-02-25
1
-0
/
+7
*
Implement support for drawBitmapMesh's colors array
Romain Guy
2013-02-13
1
-0
/
+8
*
Add cap tessellation support
Chris Craik
2013-02-06
1
-6
/
+1
*
Make gradients beautiful again
Romain Guy
2012-09-26
1
-0
/
+5
*
Polygonal rendering of simple fill shapes
Chris Craik
2012-09-20
1
-4
/
+4
*
Fix modulation and gamma correction issues
Romain Guy
2012-09-14
1
-2
/
+1
*
Varying-based AA rect drawing
Chris Craik
2012-09-05
1
-0
/
+5
*
Improve gradients
Romain Guy
2012-07-31
1
-2
/
+7
*
Add shader-based text gamma correction
Romain Guy
2012-07-16
1
-1
/
+10
*
Remove obsolete optimization
Romain Guy
2012-07-12
1
-2
/
+2
*
Rename (IF_)LOGD(_IF) to (IF_)ALOGD(_IF) DO NOT MERGE
Steve Block
2012-01-03
1
-1
/
+1
*
Reduce the number of active texture changes
Romain Guy
2011-12-13
1
-0
/
+2
*
Optimize state changes
Romain Guy
2011-12-12
1
-2
/
+255
*
Keep shaders to render properly
Romain Guy
2011-12-12
1
-1
/
+13
*
Free up resources by deleting shaders early on
Romain Guy
2011-12-09
1
-7
/
+6
*
Fix various hw-accelerated line/point bugs
Chet Haase
2011-04-27
1
-1
/
+1
*
Correctly release the OpenGL Canvas on EGL error.
Romain Guy
2010-12-07
1
-0
/
+8
*
Optimize FBO drawing with regions.
Romain Guy
2010-11-02
1
-3
/
+3
*
Optimize GLSL shaders.
Romain Guy
2010-10-11
1
-4
/
+4
*
Moved all the rendering code to the new shader generator.
Romain Guy
2010-07-29
1
-142
/
+23
*
Generate shaders to cover all possible cases.
Romain Guy
2010-07-27
1
-13
/
+15
*
Add text rendering.
Romain Guy
2010-07-21
1
-0
/
+6
*
Add support for linear gradients.
Romain Guy
2010-07-19
1
-0
/
+11
*
Add program for linear gradient.
Romain Guy
2010-07-16
1
-0
/
+39
*
Correctly support pre-multiplied alpha, optimizations, more stuff.
Romain Guy
2010-07-12
1
-3
/
+25
*
Optimize shader binding changes.
Romain Guy
2010-07-12
1
-1
/
+17
*
Remove math from the vertex shader.
Romain Guy
2010-07-09
1
-12
/
+13
*
Reduced the complexity of layers composition.
Romain Guy
2010-06-27
1
-0
/
+156