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path: root/libs/rs/rsElement.h
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* Implement type collapsing for Elements and Types. Now if a user creates two ↵Jason Sams2010-02-171-2/+4
| | | | or more identical objects we simply reuse the existing object rather than create a new one.
* Add RS support for generic attribs as input to vertex programs.Jason Sams2010-01-041-8/+1
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* Element restructuring. Add support for new basic Element types including ↵Jason Sams2009-12-231-16/+14
| | | | | | the RS objects and vectors(2-4). In theory this paves the way for maintaining type info for RS objects, passing elements for GLSL uiforms/attribs/varyings, and supporting nested structures. This will break some apps, checkings for other projects will follow to unbreak them.
* Continue development of es2.0 user shader support for renderscript. This ↵Jason Sams2009-12-151-12/+38
| | | | change cleans up ProgramVertex creation and adds support for passing input, output, and constant type info.
* Improve logging code to dump more detaild rs object info. Fix bug with ↵Jason Sams2009-09-271-0/+3
| | | | predefined elements not being recreated for contexts after one was destroyed. Add stricter type enforcement.
* Improve renderscript context teardown. Track object in the system and then ↵Jason Sams2009-09-251-2/+2
| | | | force their cleanup by releasing all user references once destroy context is called. Java layer will no longer send destroy notifications for objects garbage collected once a context is destroyed.
* Removed last bits of predefined element types from native code. Predefined ↵Jason Sams2009-09-241-18/+0
| | | | types are now constructed at the java layer from standard building blocks.
* Begin implementing SimpleMesh and fix some bugs with refcounting and java ↵Jason Sams2009-08-091-6/+5
| | | | object destruction tracking.
* Cleanup includes so Log.h can use the tag. rsUtils.h is the file that ↵Jason Sams2009-06-221-2/+0
| | | | should be included everywhere and contain rs global defines.
* Generalize bitmap support and add remaining GL formats.Jason Sams2009-06-031-0/+2
| | | | Fix bug in command fifo looping case.
* Add the Renderscript library. (Not in the build by default yet.)Jason Sams2009-05-221-0/+96
This library can be used to create animated 3D User Interfaces. This library is currently under heavy development, so it's not part of the build by default. In order to build this library, you must define BUILD_RENDERSCRIPT=true in your build environment. You will also have to manually edit build/core/prelink-linux-arm.map And add libRS and libRS_jni at the end like this (exact address may change.) libRS.so 0x9A100000 libRS_jni.so 0x9A000000