| Commit message (Collapse) | Author | Age | Files | Lines |
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Change-Id: I1e42204e862585b9c2f7818b615890c60f08faf6
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Change-Id: I090943775cbda8d9515cdb484957f6b05d5b1799
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Fixing uint size_t mismatch.
Change-Id: Ia7c8bd9f829deaa50e1cc381ccd50f29676bbdfb
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Change-Id: I31d0967bb36ca6ffb6a4c8194597d3c523cfe954
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Change-Id: Idcac14ecfdd4d06a0f54bf50e3b9657be62e6638
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Change-Id: I10f02cd37a33a6c655814d24e0a4291dc044fba3
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Change-Id: I239585ef7c1334f7fc19fa6423535dea7b9a753f
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Change-Id: Ic506abb0469238cb0471eb1401cfcb7b2fbbe4bb
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Change-Id: Ifb66059338e3435ac79435296a650c44699921aa
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Change-Id: I9e35081ee6034cb619f43a47f8f22f38977f5d12
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This change affects
- shaders
- meshes
- fonts
- quad rendering
Change-Id: I2a53acb4cd1fa8f4c6e67668f6ee969f3d7f7aa1
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Change-Id: I8e0250a642844a2ad3ff6efc38e385445b7da032
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Renaming the define to be more in line with what it does and removing the host stub header file.
Change-Id: Ibd3a0a6a398c7f81cc661f71e4478707fe1679ed
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Change-Id: I9b4a71f9e94c7d3978f06b7971051ab4f8472503
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Change-Id: Id2b9ab7a76bbdf2ed745f5e36e552dc9b101982f
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Change-Id: Iaf6087f614451a8e233b3e5bc49c834ab0ad08ee
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across all the renderscript files.
Change-Id: Idf5fcc60877e44c8f074f7176e37f70b3b895a3c
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Removing fixed size arrays.
Change-Id: I0213e403a2f1283dd43f21bea770aeb059561903
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Change-Id: I5d1381699e2b334c1d824f357bd6b310a5f79be8
Implement async bitmap upload and clean up types.
Change-Id: Icbe9894e04c1319351c1cd75b0e0017855198f20
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could be corrupted during async type creation.
Change-Id: If42828e92990598b0cb5da81c82ea513f94725f2
Fix stack object deletion bug.
Change-Id: I2c723aa5ad15e0c99dc9cd0cfbc7db80bace172a
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Change-Id: Ic885a6dc697af4fd82e184158772863673f041bd
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shader cleanup and removing unnecessary state setup.
Change-Id: Ibddf2ad3a26bb983fc43bdeb58b1cec6224920b4
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Adding attribute and uniform debug logging.
Checking to see if aniso filtering is available.
Change-Id: I2ed9d166ed7ff3df971d7af18b7a33f4e3ade928
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Fixing more padding bugs.
Change-Id: Ic5d4260027b7dc86a50fdab7221c7296c7d3ea0d
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Cleaning up unused code
Adding error messages
Change-Id: I3a92476738ff7699d49feeafcd3eee6f70621acb
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Reset pointers to NULL when allocations are unbound.
Change-Id: Ifaba634ecbb154970b7fb47faa8e6475d16d2f66
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Change-Id: Ic66e6e2a371c6e3d5dce1b00f63acab8c09bd110
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Change-Id: I12a3b0477f3201ec7ca63564ae2b387ecc89dedf
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Change-Id: I5f8c738b5457ae7f6085fc4cd331cf3d13ad75cf
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Updating the glsl fragment shader to color the lights.
Change-Id: I6f850d1aa22059a2974e379f652f7e99d6a799fb
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Working on custom shaders.
Change-Id: I0d51e879e1c2b46ef5ab696b35162898f4196fc8
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Change-Id: I9d55baecddc962f8973f0269f2f9977f1d4ce008
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Change-Id: I16ce84ff427016f3a1923594efc718eca32dd7f2
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Add basic GL performance test.
Change-Id: I421a41b6683b2c5f70045cdd0f610a6939105fee
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and vertex programs.
Change-Id: Ic5b9ecf564d121d7a00a1eed92afb4c4783ce8bc
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Implement boolean support.
Change-Id: Iac2dc28067ac430b3e413fc651dfaa0b96214e2e
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Skip element names starting with '#'
Change-Id: I6b0967ed1dc47c072c3bed7c0219e2215a7068a6
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Legacy vertex programs now bind by name just like the user programs.
This removes the need for two different ways of declairing the same
information.
Change-Id: I0178c0962842a1bbffb6726984ae1b8f5bb7529c
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Now using android utils lib.
collada_to_a3d seems to work with android util libs.
Integrating old changelist
Changing assert to rsAssrt in VertexArray
making context compile.
Change-Id: I33890defa777f09253bfab630d97782359ec49d7
Added serialization code to rsLib
Integrated old changelist
Change-Id: Ie4746113f6d1817fbb3264f97fdddde25b779311
Added serialization code to rsLib
Change-Id: Ie4746113f6d1817fbb3264f97fdddde25b779311
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Its possible that during a resize the EGL information could be stale so
caching this is bad. The surface size should always be correct.
Change-Id: Ifd479e1ea70b1cada1a8690c7c82e91aa391b685
Conflicts:
libs/rs/rsProgramStore.cpp
libs/rs/rsProgramStore.h
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or more identical objects we simply reuse the existing object rather than create a new one.
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the new names. Legacy vertex attribs are given default names.
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Prevents conflict with numbered legacy slots.
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available to programVertex. Non user attribs are not treated like user for GL2 for simplicity.
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the RS objects and vectors(2-4). In theory this paves the way for maintaining type info for RS objects, passing elements for GLSL uiforms/attribs/varyings, and supporting nested structures.
This will break some apps, checkings for other projects will follow to unbreak them.
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