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* beging np2 extension check work.Jason Sams2010-02-227-5/+41
* Add test pattern icon to Fountain.Jason Sams2010-02-192-1/+3
* Implement type collapsing for Elements and Types. Now if a user creates two ...Jason Sams2010-02-177-12/+79
* Merge "Add comment block matching the type defines added by RS."Jason Sams2010-02-121-2/+26
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| * Add comment block matching the type defines added by RS.Jason Sams2010-02-121-2/+26
* | real fix for [2440014] launcher2 crashing in loop during bootMathias Agopian2010-02-122-3/+3
* | Revert "Revert "RenderScript should not depend on libsurfaceflinger_client.so""Mathias Agopian2010-02-122-7/+6
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* Revert "RenderScript should not depend on libsurfaceflinger_client.so"Jack Palevich2010-02-122-6/+7
* RenderScript should not depend on libsurfaceflinger_client.soMathias Agopian2010-02-112-7/+6
* split libsurfaceflinger_client and libcamera_client out of libuiMathias Agopian2010-02-112-2/+4
* Change default mode.Jason Sams2010-02-101-1/+1
* Add java benchmark to imageProcessing.Jason Sams2010-02-102-10/+46
* Cleanup image processing example script.Jason Sams2010-02-101-22/+10
* Fix ImageProcessing example.Jason Sams2010-02-101-4/+9
* Preview seperating RenderScript into RenderScript and RenderScriptGLJason Sams2010-02-098-37/+64
* Fix fountain and put the demos back in the optional build.Jason Sams2010-02-082-0/+7
* Fix some minor bugs with GL state setup that were exposed by Droids driver.Jason Sams2010-01-277-13/+24
* Turn the debugging back on.Jason Sams2010-01-261-0/+1
* Cleanup seperation of Legacy and user attribs. All user programs now use the...Jason Sams2010-01-257-195/+172
* am b3699b14: am 836e1666: Merge "add drawSpriteScreenspaceCropped to rendersc...Joe Onorato2010-01-202-4/+13
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| * add drawSpriteScreenspaceCropped to renderscriptJoe Onorato2010-01-142-4/+13
* | Fix RS mipmap generation for 8 bit alpha textures.Jason Sams2010-01-191-0/+22
* | Merge "Remove excessive logging, fix error in GLSL uniform generation."Jason Sams2010-01-132-3/+1
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| * | Remove excessive logging, fix error in GLSL uniform generation.Jason Sams2010-01-132-3/+1
* | | Merge "Implement type generation for user uniforms in vertex shader."Jason Sams2010-01-126-36/+130
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| * | Implement type generation for user uniforms in vertex shader.Jason Sams2010-01-126-36/+130
* | | Deprecate fill_parent and introduce match_parent.Romain Guy2010-01-081-1/+1
* | | less log spewJoe Onorato2010-01-081-1/+0
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* | Fix npot but where mipmap level sizes were rounding in the wrong direction. ...Jason Sams2010-01-071-3/+3
* | Change user attribs to look for empty slot rather than using them in order. ...Jason Sams2010-01-073-13/+12
* | Support npot on es 2.0 HW.Jason Sams2010-01-062-4/+3
* | More complete support for named attribs. Adds user typed attribs as availabl...Jason Sams2010-01-0613-103/+203
* | explicit set an "optional" tagJean-Baptiste Queru2010-01-053-0/+6
* | Add RS support for generic attribs as input to vertex programs.Jason Sams2010-01-0411-129/+107
* | Disable excessive RS logging.Jason Sams2009-12-231-1/+0
* | Element restructuring. Add support for new basic Element types including the...Jason Sams2009-12-2324-416/+682
* | Move texture bindings to base program object. Change ProgramFragment creatio...Jason Sams2009-12-178-175/+102
* | Fix live wallpaper many. Z coordinate was being ignored for draw quad call.Jason Sams2009-12-161-1/+1
* | Fix emulated glColor in es2 mode.Jason Sams2009-12-163-0/+12
* | Place shader logging behind prop to declutter logs.Jason Sams2009-12-1510-19/+32
* | Continue es2 shader devJason Sams2009-12-156-42/+90
* | Continue development of es2.0 user shader support for renderscript. This cha...Jason Sams2009-12-1522-373/+399
* | Implement RS tracked defered texture and buffer object uploads.Jason Sams2009-12-145-14/+74
* | am b62954b6: am 8f31c230: am 57ce0888: Merge change Id22c0137 into eclairJason Sams2009-12-105-33/+45
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| * \ am 57ce0888: Merge change Id22c0137 into eclairJason Sams2009-12-105-33/+45
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| | * Throttle low priority RS threads by sleeping once per frame to avoid starving...Jason Sams2009-12-095-33/+45
| | * DO NOT MERGE. Implement WAR which should prevent the white square bug from ap...Jason Sams2009-12-031-0/+14
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* | Beging GL2 user shaders. Switch master to using GL2 by default.Jason Sams2009-11-307-19/+62
* | Fix filmJason Sams2009-11-251-1/+1
* | Begin gl2 support. Renderscript still uses GL1.1 by default. However, 2.0 c...Jason Sams2009-11-2524-116/+963