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* beging np2 extension check work.Jason Sams2010-02-227-5/+41
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* Add test pattern icon to Fountain.Jason Sams2010-02-192-1/+3
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* Implement type collapsing for Elements and Types. Now if a user creates two ↵Jason Sams2010-02-177-12/+79
| | | | or more identical objects we simply reuse the existing object rather than create a new one.
* Merge "Add comment block matching the type defines added by RS."Jason Sams2010-02-121-2/+26
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| * Add comment block matching the type defines added by RS.Jason Sams2010-02-121-2/+26
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* | real fix for [2440014] launcher2 crashing in loop during bootMathias Agopian2010-02-122-3/+3
| | | | | | | | Surface* cannot be casted to void* and then to android_native_window_t*
* | Revert "Revert "RenderScript should not depend on libsurfaceflinger_client.so""Mathias Agopian2010-02-122-7/+6
|/ | | | This reverts commit a0659aa36c987e28e29778bd97e75fe52152c60e.
* Revert "RenderScript should not depend on libsurfaceflinger_client.so"Jack Palevich2010-02-122-6/+7
| | | | This reverts commit 88b55fb090ace1a835f890758866f42f03795c12.
* RenderScript should not depend on libsurfaceflinger_client.soMathias Agopian2010-02-112-7/+6
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* split libsurfaceflinger_client and libcamera_client out of libuiMathias Agopian2010-02-112-2/+4
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* Change default mode.Jason Sams2010-02-101-1/+1
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* Add java benchmark to imageProcessing.Jason Sams2010-02-102-10/+46
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* Cleanup image processing example script.Jason Sams2010-02-101-22/+10
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* Fix ImageProcessing example.Jason Sams2010-02-101-4/+9
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* Preview seperating RenderScript into RenderScript and RenderScriptGLJason Sams2010-02-098-37/+64
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* Fix fountain and put the demos back in the optional build.Jason Sams2010-02-082-0/+7
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* Fix some minor bugs with GL state setup that were exposed by Droids driver.Jason Sams2010-01-277-13/+24
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* Turn the debugging back on.Jason Sams2010-01-261-0/+1
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* Cleanup seperation of Legacy and user attribs. All user programs now use ↵Jason Sams2010-01-257-195/+172
| | | | the new names. Legacy vertex attribs are given default names.
* am b3699b14: am 836e1666: Merge "add drawSpriteScreenspaceCropped to ↵Joe Onorato2010-01-202-4/+13
|\ | | | | | | | | | | | | | | | | renderscript" into eclair Merge commit 'b3699b14be3a3db1d75ea4c38853b0a53d14b1be' * commit 'b3699b14be3a3db1d75ea4c38853b0a53d14b1be': add drawSpriteScreenspaceCropped to renderscript
| * add drawSpriteScreenspaceCropped to renderscriptJoe Onorato2010-01-142-4/+13
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* | Fix RS mipmap generation for 8 bit alpha textures.Jason Sams2010-01-191-0/+22
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* | Merge "Remove excessive logging, fix error in GLSL uniform generation."Jason Sams2010-01-132-3/+1
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| * | Remove excessive logging, fix error in GLSL uniform generation.Jason Sams2010-01-132-3/+1
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* | | Merge "Implement type generation for user uniforms in vertex shader."Jason Sams2010-01-126-36/+130
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| * | Implement type generation for user uniforms in vertex shader.Jason Sams2010-01-126-36/+130
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* | | Deprecate fill_parent and introduce match_parent.Romain Guy2010-01-081-1/+1
| | | | | | | | | | | | Bug: #2361749.
* | | less log spewJoe Onorato2010-01-081-1/+0
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* | Fix npot but where mipmap level sizes were rounding in the wrong direction. ↵Jason Sams2010-01-071-3/+3
| | | | | | | | Should always be floor.
* | Change user attribs to look for empty slot rather than using them in order. ↵Jason Sams2010-01-073-13/+12
| | | | | | | | Prevents conflict with numbered legacy slots.
* | Support npot on es 2.0 HW.Jason Sams2010-01-062-4/+3
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* | More complete support for named attribs. Adds user typed attribs as ↵Jason Sams2010-01-0613-103/+203
| | | | | | | | available to programVertex. Non user attribs are not treated like user for GL2 for simplicity.
* | explicit set an "optional" tagJean-Baptiste Queru2010-01-053-0/+6
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* | Add RS support for generic attribs as input to vertex programs.Jason Sams2010-01-0411-129/+107
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* | Disable excessive RS logging.Jason Sams2009-12-231-1/+0
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* | Element restructuring. Add support for new basic Element types including ↵Jason Sams2009-12-2324-416/+682
| | | | | | | | | | | | the RS objects and vectors(2-4). In theory this paves the way for maintaining type info for RS objects, passing elements for GLSL uiforms/attribs/varyings, and supporting nested structures. This will break some apps, checkings for other projects will follow to unbreak them.
* | Move texture bindings to base program object. Change ProgramFragment ↵Jason Sams2009-12-178-175/+102
| | | | | | | | creation to require a texture format in 1.0 mode.
* | Fix live wallpaper many. Z coordinate was being ignored for draw quad call.Jason Sams2009-12-161-1/+1
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* | Fix emulated glColor in es2 mode.Jason Sams2009-12-163-0/+12
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* | Place shader logging behind prop to declutter logs.Jason Sams2009-12-1510-19/+32
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* | Continue es2 shader devJason Sams2009-12-156-42/+90
| | | | | | | | | | | | | | Conflicts: graphics/java/android/renderscript/Program.java graphics/java/android/renderscript/ProgramVertex.java
* | Continue development of es2.0 user shader support for renderscript. This ↵Jason Sams2009-12-1522-373/+399
| | | | | | | | change cleans up ProgramVertex creation and adds support for passing input, output, and constant type info.
* | Implement RS tracked defered texture and buffer object uploads.Jason Sams2009-12-145-14/+74
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* | am b62954b6: am 8f31c230: am 57ce0888: Merge change Id22c0137 into eclairJason Sams2009-12-105-33/+45
|\ \ | | | | | | | | | | | | | | | | | | Merge commit 'b62954b66542e3e2654d97a81123c51805bceca7' * commit 'b62954b66542e3e2654d97a81123c51805bceca7': Throttle low priority RS threads by sleeping once per frame to avoid starving other apps.
| * \ am 57ce0888: Merge change Id22c0137 into eclairJason Sams2009-12-105-33/+45
| |\ \ | | |/ | | | | | | | | | | | | | | | Merge commit '57ce0888fcb1376b385c3dab5e4262793acaaf16' into eclair-mr2 * commit '57ce0888fcb1376b385c3dab5e4262793acaaf16': Throttle low priority RS threads by sleeping once per frame to avoid starving other apps.
| | * Throttle low priority RS threads by sleeping once per frame to avoid ↵Jason Sams2009-12-095-33/+45
| | | | | | | | | | | | starving other apps.
| | * DO NOT MERGE. Implement WAR which should prevent the white square bug from ↵Jason Sams2009-12-031-0/+14
| |/ | | | | | | appearing on user devices. If we see a 0 texture id during bind for rendering, attempt to re-upload. If this fails log debug info and restart the app.
* | Beging GL2 user shaders. Switch master to using GL2 by default.Jason Sams2009-11-307-19/+62
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* | Fix filmJason Sams2009-11-251-1/+1
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* | Begin gl2 support. Renderscript still uses GL1.1 by default. However, 2.0 ↵Jason Sams2009-11-2524-116/+963
| | | | | | | | can be enabled and will render most tests correctly.