Commit message (Collapse) | Author | Age | Files | Lines | |
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* | beging np2 extension check work. | Jason Sams | 2010-02-22 | 7 | -5/+41 |
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* | Add test pattern icon to Fountain. | Jason Sams | 2010-02-19 | 2 | -1/+3 |
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* | Implement type collapsing for Elements and Types. Now if a user creates two ↵ | Jason Sams | 2010-02-17 | 7 | -12/+79 |
| | | | | or more identical objects we simply reuse the existing object rather than create a new one. | ||||
* | Merge "Add comment block matching the type defines added by RS." | Jason Sams | 2010-02-12 | 1 | -2/+26 |
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| * | Add comment block matching the type defines added by RS. | Jason Sams | 2010-02-12 | 1 | -2/+26 |
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* | | real fix for [2440014] launcher2 crashing in loop during boot | Mathias Agopian | 2010-02-12 | 2 | -3/+3 |
| | | | | | | | | Surface* cannot be casted to void* and then to android_native_window_t* | ||||
* | | Revert "Revert "RenderScript should not depend on libsurfaceflinger_client.so"" | Mathias Agopian | 2010-02-12 | 2 | -7/+6 |
|/ | | | | This reverts commit a0659aa36c987e28e29778bd97e75fe52152c60e. | ||||
* | Revert "RenderScript should not depend on libsurfaceflinger_client.so" | Jack Palevich | 2010-02-12 | 2 | -6/+7 |
| | | | | This reverts commit 88b55fb090ace1a835f890758866f42f03795c12. | ||||
* | RenderScript should not depend on libsurfaceflinger_client.so | Mathias Agopian | 2010-02-11 | 2 | -7/+6 |
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* | split libsurfaceflinger_client and libcamera_client out of libui | Mathias Agopian | 2010-02-11 | 2 | -2/+4 |
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* | Change default mode. | Jason Sams | 2010-02-10 | 1 | -1/+1 |
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* | Add java benchmark to imageProcessing. | Jason Sams | 2010-02-10 | 2 | -10/+46 |
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* | Cleanup image processing example script. | Jason Sams | 2010-02-10 | 1 | -22/+10 |
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* | Fix ImageProcessing example. | Jason Sams | 2010-02-10 | 1 | -4/+9 |
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* | Preview seperating RenderScript into RenderScript and RenderScriptGL | Jason Sams | 2010-02-09 | 8 | -37/+64 |
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* | Fix fountain and put the demos back in the optional build. | Jason Sams | 2010-02-08 | 2 | -0/+7 |
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* | Fix some minor bugs with GL state setup that were exposed by Droids driver. | Jason Sams | 2010-01-27 | 7 | -13/+24 |
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* | Turn the debugging back on. | Jason Sams | 2010-01-26 | 1 | -0/+1 |
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* | Cleanup seperation of Legacy and user attribs. All user programs now use ↵ | Jason Sams | 2010-01-25 | 7 | -195/+172 |
| | | | | the new names. Legacy vertex attribs are given default names. | ||||
* | am b3699b14: am 836e1666: Merge "add drawSpriteScreenspaceCropped to ↵ | Joe Onorato | 2010-01-20 | 2 | -4/+13 |
|\ | | | | | | | | | | | | | | | | | renderscript" into eclair Merge commit 'b3699b14be3a3db1d75ea4c38853b0a53d14b1be' * commit 'b3699b14be3a3db1d75ea4c38853b0a53d14b1be': add drawSpriteScreenspaceCropped to renderscript | ||||
| * | add drawSpriteScreenspaceCropped to renderscript | Joe Onorato | 2010-01-14 | 2 | -4/+13 |
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* | | Fix RS mipmap generation for 8 bit alpha textures. | Jason Sams | 2010-01-19 | 1 | -0/+22 |
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* | | Merge "Remove excessive logging, fix error in GLSL uniform generation." | Jason Sams | 2010-01-13 | 2 | -3/+1 |
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| * | | Remove excessive logging, fix error in GLSL uniform generation. | Jason Sams | 2010-01-13 | 2 | -3/+1 |
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* | | | Merge "Implement type generation for user uniforms in vertex shader." | Jason Sams | 2010-01-12 | 6 | -36/+130 |
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| * | | Implement type generation for user uniforms in vertex shader. | Jason Sams | 2010-01-12 | 6 | -36/+130 |
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* | | | Deprecate fill_parent and introduce match_parent. | Romain Guy | 2010-01-08 | 1 | -1/+1 |
| | | | | | | | | | | | | Bug: #2361749. | ||||
* | | | less log spew | Joe Onorato | 2010-01-08 | 1 | -1/+0 |
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* | | Fix npot but where mipmap level sizes were rounding in the wrong direction. ↵ | Jason Sams | 2010-01-07 | 1 | -3/+3 |
| | | | | | | | | Should always be floor. | ||||
* | | Change user attribs to look for empty slot rather than using them in order. ↵ | Jason Sams | 2010-01-07 | 3 | -13/+12 |
| | | | | | | | | Prevents conflict with numbered legacy slots. | ||||
* | | Support npot on es 2.0 HW. | Jason Sams | 2010-01-06 | 2 | -4/+3 |
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* | | More complete support for named attribs. Adds user typed attribs as ↵ | Jason Sams | 2010-01-06 | 13 | -103/+203 |
| | | | | | | | | available to programVertex. Non user attribs are not treated like user for GL2 for simplicity. | ||||
* | | explicit set an "optional" tag | Jean-Baptiste Queru | 2010-01-05 | 3 | -0/+6 |
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* | | Add RS support for generic attribs as input to vertex programs. | Jason Sams | 2010-01-04 | 11 | -129/+107 |
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* | | Disable excessive RS logging. | Jason Sams | 2009-12-23 | 1 | -1/+0 |
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* | | Element restructuring. Add support for new basic Element types including ↵ | Jason Sams | 2009-12-23 | 24 | -416/+682 |
| | | | | | | | | | | | | the RS objects and vectors(2-4). In theory this paves the way for maintaining type info for RS objects, passing elements for GLSL uiforms/attribs/varyings, and supporting nested structures. This will break some apps, checkings for other projects will follow to unbreak them. | ||||
* | | Move texture bindings to base program object. Change ProgramFragment ↵ | Jason Sams | 2009-12-17 | 8 | -175/+102 |
| | | | | | | | | creation to require a texture format in 1.0 mode. | ||||
* | | Fix live wallpaper many. Z coordinate was being ignored for draw quad call. | Jason Sams | 2009-12-16 | 1 | -1/+1 |
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* | | Fix emulated glColor in es2 mode. | Jason Sams | 2009-12-16 | 3 | -0/+12 |
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* | | Place shader logging behind prop to declutter logs. | Jason Sams | 2009-12-15 | 10 | -19/+32 |
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* | | Continue es2 shader dev | Jason Sams | 2009-12-15 | 6 | -42/+90 |
| | | | | | | | | | | | | | | Conflicts: graphics/java/android/renderscript/Program.java graphics/java/android/renderscript/ProgramVertex.java | ||||
* | | Continue development of es2.0 user shader support for renderscript. This ↵ | Jason Sams | 2009-12-15 | 22 | -373/+399 |
| | | | | | | | | change cleans up ProgramVertex creation and adds support for passing input, output, and constant type info. | ||||
* | | Implement RS tracked defered texture and buffer object uploads. | Jason Sams | 2009-12-14 | 5 | -14/+74 |
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* | | am b62954b6: am 8f31c230: am 57ce0888: Merge change Id22c0137 into eclair | Jason Sams | 2009-12-10 | 5 | -33/+45 |
|\ \ | | | | | | | | | | | | | | | | | | | Merge commit 'b62954b66542e3e2654d97a81123c51805bceca7' * commit 'b62954b66542e3e2654d97a81123c51805bceca7': Throttle low priority RS threads by sleeping once per frame to avoid starving other apps. | ||||
| * \ | am 57ce0888: Merge change Id22c0137 into eclair | Jason Sams | 2009-12-10 | 5 | -33/+45 |
| |\ \ | | |/ | | | | | | | | | | | | | | | | Merge commit '57ce0888fcb1376b385c3dab5e4262793acaaf16' into eclair-mr2 * commit '57ce0888fcb1376b385c3dab5e4262793acaaf16': Throttle low priority RS threads by sleeping once per frame to avoid starving other apps. | ||||
| | * | Throttle low priority RS threads by sleeping once per frame to avoid ↵ | Jason Sams | 2009-12-09 | 5 | -33/+45 |
| | | | | | | | | | | | | starving other apps. | ||||
| | * | DO NOT MERGE. Implement WAR which should prevent the white square bug from ↵ | Jason Sams | 2009-12-03 | 1 | -0/+14 |
| |/ | | | | | | | appearing on user devices. If we see a 0 texture id during bind for rendering, attempt to re-upload. If this fails log debug info and restart the app. | ||||
* | | Beging GL2 user shaders. Switch master to using GL2 by default. | Jason Sams | 2009-11-30 | 7 | -19/+62 |
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* | | Fix film | Jason Sams | 2009-11-25 | 1 | -1/+1 |
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* | | Begin gl2 support. Renderscript still uses GL1.1 by default. However, 2.0 ↵ | Jason Sams | 2009-11-25 | 24 | -116/+963 |
| | | | | | | | | can be enabled and will render most tests correctly. |